Player Matchup

King Arthur
King Arthur
Silver II
BrittleB
King Arthur
Silver II
Level 93
God Stats
0W - 1L
1,543 SR
Queue Stats
16W - 23L
1,256 MMR
Solo
Mercury
Mercury
Silver I
Malonik
Mercury
Silver I
Level 61
God Stats
9W - 8L
1,460 SR
Queue Stats
121W - 143L
1,266 MMR
Solo
Ra
Ra
Gold V
WimbledonTheGod
Ra
Gold V
Level 129
God Stats
1W - 5L
1,434 SR
Queue Stats
205W - 212L
1,310 MMR
Solo
Cernunnos
Cernunnos
Silver I
lilxarixl
Cernunnos
Silver I
Level 155
God Stats
3W - 4L
1,494 SR
Queue Stats
174W - 187L
1,268 MMR
Solo
Ganesha
Ganesha
Silver III
superace1
Ganesha
Silver III
Level 104
God Stats
1W - 3L
1,399 SR
Queue Stats
6W - 13L
1,231 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 108
1,466 SR
1,266 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 82
1,406 SR
1,330 MMR
Odin
Odin
Silver IV
 
Odin
Silver IV
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Surtr
Surtr
Silver III
LifesLemonz
Surtr
Silver III
Level 40
God Stats
2W - 2L
1,211 SR
Queue Stats
8W - 15L
1,206 MMR
Party 2
Thanatos
Thanatos
Bronze III
MagierinSchnee
Thanatos
Bronze III
Level 40
God Stats
3W - 2L
1,596 SR
Queue Stats
24W - 19L
1,352 MMR
Party 1
Heimdallr
Heimdallr
Silver I
SolistaX
Heimdallr
Silver I
Level 149
God Stats
5W - 11L
1,304 SR
Queue Stats
496W - 512L
1,217 MMR
Solo
Kukulkan
Kukulkan
Bronze IV
andreatix
Kukulkan
Bronze IV
Level 139
God Stats
1W - 1L
1,420 SR
Queue Stats
3W - 4L
1,375 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BrittleB
King Arthur
15
1 / 8 / 0
9,593
480
11,070
30,096
29,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Malonik
Mercury
16
1 / 5 / 1
10,140
507
9,093
18,329
7,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
1 / 12 / 0
8,974
449
7,411
17,736
5,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
lilxarixl
Cernunnos
12
1 / 10 / 1
8,737
437
10,033
22,905
7,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
superace1
Ganesha
11
0 / 9 / 2
8,541
427
3,853
28,122
21,614
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Ao KuangArachneNikeAwilix

VS

Bans
ChernobogAthenaMaman BrigitteJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
1 / 2 / 21
10,640
532
8,807
15,598
17,328
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
3 / 0 / 15
10,736
537
15,808
19,725
21,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
19
23 / 1 / 8
12,959
648
23,905
23,286
11,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heimdallr
SolistaX
Heimdallr
19
12 / 1 / 10
12,891
645
23,116
17,026
8,965
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
andreatix
Kukulkan
17
5 / 0 / 17
11,748
587
19,757
8,333
4,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
115
4
Kills
44
44
Deaths
4
4
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
2
21
5.75
L
King Arthur
BrittleB
King Arthur
1
8
0
0.13
W
3
0
15
10.5
W
Thanatos
23
1
8
27
L
Mercury
Malonik
Mercury
1
5
1
0.3
W
Heimdallr
SolistaX
Heimdallr
12
1
10
17
L
1
12
0
0.08
W
Kukulkan
andreatix
Kukulkan
5
0
17
13.5
L
Cernunnos
lilxarixl
Cernunnos
1
10
1
0.15
L
Ganesha
superace1
Ganesha
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,460
Damage
91,393
117,188
Taken
83,968
71,635
Mitigated
63,757
16,011
Healing
31,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
8,807
2,074
0
1,476
15,598
17,328
275
3,675
11,923
485
25,014
L
King Arthur
BrittleB
King Arthur
11,070
1,234
0
2,280
30,096
29,680
0
5,413
24,683
0
78,431
W
15,808
5,147
0
2,781
19,725
21,234
1,049
289
19,436
2,607
60,976
W
Thanatos
23,905
6,820
0
19,260
23,286
11,784
1,918
2,860
20,426
0
105,793
L
Mercury
Malonik
Mercury
9,093
3,652
0
2,375
18,329
7,184
1,034
3,712
14,616
0
103,441
W
Heimdallr
SolistaX
Heimdallr
23,116
12,397
0
6,475
17,026
8,965
3,876
3,364
13,662
0
116,961
L
7,411
436
677
1,033
17,736
5,745
0
3,302
14,434
66,734
0
W
Kukulkan
andreatix
Kukulkan
19,757
2,000
0
1,677
8,333
4,446
1,646
1,822
6,445
98,389
0
L
Cernunnos
lilxarixl
Cernunnos
10,033
3,677
0
2,390
22,905
7,412
0
3,515
19,390
0
65,296
L
Ganesha
superace1
Ganesha
3,853
567
1,896
5,360
28,122
21,614
0
5,211
22,911
18,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,985
Gold Earned
58,974
509
Minions Killed
499
0
Camps Cleared
0
2,065,911
Distance Traveled
2,143,807
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,640
532
27
1
0
440,127
4
L
King Arthur
9,593
480
123
6
0
394,959
0
W
Surtr
10,736
537
79
4
0
394,766
4
W
Thanatos
12,959
648
95
5
0
478,379
8
L
Mercury
10,140
507
146
7
0
471,290
3
W
Heimdallr
12,891
645
155
8
0
412,410
2
L
Ra
8,974
449
119
6
0
363,686
2
W
Kukulkan
11,748
587
143
7
0
418,125
3
L
Cernunnos
8,737
437
118
6
0
407,732
1
L
Ganesha
8,541
427
3
0
0
428,244
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role