Player Matchup

Mercury
Mercury
Bfelibih
Mercury
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 156L
1,444 Elo+
Party 2
Atlas
Atlas
Cookie90monster-
Atlas
Level 29
God Stats
71W - 55L
1,576 SR
Queue Stats
89W - 81L
1,459 Elo+
Party 2
Anubis
Anubis
spraybottle-lite
Anubis
Level 43
God Stats
80W - 85L
1,555 SR
Queue Stats
84W - 100L
1,461 Elo+
Solo
Team Averages
Level 53
1,544 SR
1,455 Elo+

VS

Team Averages
Level 102
1,791 SR
1,928 Elo+
Fenrir
Fenrir
 
Fenrir
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
jeffistopheles
Zhong Kui
Level 107
God Stats
3W - 1L
2,022 SR
Queue Stats
326W - 73L
2,135 Elo+
Party 1
Cerberus
Cerberus
xgingyxx
Cerberus
Level 104
God Stats
10W - 2L
1,852 SR
Queue Stats
296W - 52L
2,147 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bfelibih
Mercury
11
2 / 7 / 0
7,867
715
3,772
12,986
4,908
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
1 / 6 / 2
7,863
715
6,215
15,545
12,694
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
1 / 7 / 1
7,530
685
2,958
9,812
3,990
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
9 / 1 / 9
9,978
907
8,082
8,190
4,159
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
jeffistopheles
Zhong Kui
14
9 / 1 / 8
10,285
935
16,422
7,539
5,882
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
xgingyxx
Cerberus
12
2 / 2 / 10
8,719
793
10,280
9,783
9,387
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
4
Kills
20
20
Deaths
4
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
1
9
13.5
L
Mercury
Bfelibih
Mercury
2
7
0
0.29
L
1
6
2
0.33
W
Zhong Kui
jeffistopheles
Zhong Kui
9
1
8
13
L
1
7
1
0.21
W
Cerberus
xgingyxx
Cerberus
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,945
Damage
34,784
38,343
Taken
25,512
21,592
Mitigated
19,428
4,037
Healing
7,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,082
2,449
0
1,676
8,190
4,159
0
2,445
5,745
0
22,650
L
Mercury
Bfelibih
Mercury
3,772
1,367
0
1,705
12,986
4,908
0
9,421
3,565
0
13,610
L
6,215
2,461
0
1,623
15,545
12,694
0
10,419
5,126
20,117
620
W
Zhong Kui
jeffistopheles
Zhong Kui
16,422
2,909
0
3,930
7,539
5,882
1,008
2,429
5,110
54,038
0
L
2,958
226
0
709
9,812
3,990
0
6,958
2,854
19,502
0
W
Cerberus
xgingyxx
Cerberus
10,280
526
0
1,820
9,783
9,387
0
4,160
5,623
32,701
169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,260
Gold Earned
28,982
69
Minions Killed
152
0
Camps Cleared
0
513,579
Distance Traveled
578,225
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,978
907
32
3
0
221,005
1
L
Mercury
7,867
715
13
1
0
204,324
0
L
Atlas
7,863
715
14
1
0
161,796
0
W
Zhong Kui
10,285
935
76
7
0
174,754
0
L
Anubis
7,530
685
42
4
0
147,459
1
W
Cerberus
8,719
793
44
4
0
182,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role