Player Matchup

Bakasura
Bakasura
Gold Titanz
Bakasura
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 100L
1,321 Elo+
Party 2
Zhong Kui
Zhong Kui
InnocentMilk284
Zhong Kui
Level 64
God Stats
9W - 19L
1,370 SR
Queue Stats
77W - 95L
1,325 Elo+
Party 2
Bacchus
Bacchus
a 44 mag99
Bacchus
Level 25
God Stats
6W - 6L
1,417 SR
Queue Stats
56W - 76L
1,255 Elo+
Party 2
Team Averages
Level 71
1,429 SR
1,300 Elo+

VS

Team Averages
Level 118
1,292 SR
1,340 Elo+
Izanami
Izanami
CleanKiIl
Izanami
Level 141
God Stats
14W - 10L
1,191 SR
Queue Stats
119W - 106L
1,413 Elo+
Party 1
Chang'e
Chang'e
Dirty47
Chang'e
Level 87
God Stats
30W - 53L
1,315 SR
Queue Stats
30W - 54L
1,207 Elo+
Solo
Mulan
Mulan
JustBlaze406
Mulan
Level 125
God Stats
5W - 5L
1,371 SR
Queue Stats
94W - 88L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Gold Titanz
Bakasura
13
0 / 6 / 1
10,229
639
7,269
15,813
11,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
InnocentMilk284
Zhong Kui
13
1 / 4 / 1
10,603
663
15,481
16,427
14,345
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
a 44 mag99
Bacchus
13
2 / 4 / 1
10,662
666
11,234
24,862
39,676
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CleanKiIl
Izanami
16
9 / 0 / 5
13,862
866
26,189
15,573
6,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Dirty47
Chang'e
15
2 / 1 / 11
12,051
753
9,959
12,453
6,734
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 2 / 9
11,893
743
11,320
21,218
15,496
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
3
Kills
14
14
Deaths
3
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Izanami
CleanKiIl
Izanami
9
0
5
11.5
W
Chang'e
Dirty47
Chang'e
2
1
11
7.5
L
Bakasura
Gold Titanz
Bakasura
0
6
1
0.08
L
Zhong Kui
InnocentMilk284
Zhong Kui
1
4
1
0.38
W
3
2
9
3.75
L
Bacchus
a 44 mag99
Bacchus
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,984
Damage
47,468
57,102
Taken
49,244
65,045
Mitigated
28,816
7,767
Healing
29,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CleanKiIl
Izanami
26,189
21,043
0
8,670
15,573
6,586
2,740
9,073
6,388
0
104,781
W
Chang'e
Dirty47
Chang'e
9,959
808
8,227
7,847
12,453
6,734
396
8,498
3,755
34,230
0
L
Bakasura
Gold Titanz
Bakasura
7,269
3,525
0
2,401
15,813
11,024
0
2,870
12,943
0
31,685
L
Zhong Kui
InnocentMilk284
Zhong Kui
15,481
520
0
4,758
16,427
14,345
0
2,965
13,462
60,760
0
W
11,320
1,449
0
4,595
21,218
15,496
130
9,578
11,281
0
33,525
L
Bacchus
a 44 mag99
Bacchus
11,234
665
0
608
24,862
39,676
0
4,496
20,366
26,046
605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,494
Gold Earned
37,806
135
Minions Killed
194
0
Camps Cleared
0
848,929
Distance Traveled
834,479
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,862
866
123
8
0
256,414
0
W
Chang'e
12,051
753
33
2
0
294,760
0
L
Bakasura
10,229
639
69
4
0
294,280
2
L
Zhong Kui
10,603
663
55
3
0
250,783
0
W
Mulan
11,893
743
38
2
0
283,305
0
L
Bacchus
10,662
666
11
1
0
303,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role