Player Matchup

Sol
Sol
Silver II
FrivolousRain3
Sol
Silver II
Level 89
God Stats
4W - 2L
1,508 SR
Queue Stats
287W - 341L
934 MMR
Solo
Horus
Horus
Silver II
KFC 100k
Horus
Silver II
Level 89
God Stats
5W - 9L
1,290 SR
Queue Stats
20W - 43L
1,309 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
kingknight538
Sun Wukong
Bronze III
Level 61
God Stats
8W - 27L
1,343 SR
Queue Stats
11W - 39L
829 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 80
1,380 SR
1,024 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 81
1,540 SR
656 MMR
Achilles
Achilles
Bronze II
Patoshark
Achilles
Bronze II
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 79L
460 MMR
Party 1
Ix Chel
Ix Chel
Silver III
brianvqs
Ix Chel
Silver III
Level 103
God Stats
1W - 2L
1,497 SR
Queue Stats
79W - 117L
852 MMR
Party 1
Neith
Neith
Bronze I
kevingarza99
Neith
Bronze I
Level 60
God Stats
0W - 1L
1,623 SR
Queue Stats
15W - 39L
657 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 11
11,812
844
15,184
10,307
4,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Horus
KFC 100k
Horus
14
9 / 1 / 9
12,266
876
12,814
16,034
16,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
kingknight538
Sun Wukong
12
5 / 3 / 6
10,567
755
10,584
13,838
9,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
MartichorasAnubisZeusBacchusCabrakan

VS

Bans
SurtrCharonMedusaKuzenboSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Patoshark
Achilles
11
3 / 6 / 3
10,305
736
5,005
18,292
15,216
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
brianvqs
Ix Chel
11
0 / 8 / 3
9,546
682
12,318
13,552
4,322
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 5 / 1
10,833
774
9,909
10,011
3,034
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
19
Kills
6
6
Deaths
19
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
2
11
5.25
W
Horus
KFC 100k
Horus
9
1
9
13.5
L
Achilles
Patoshark
Achilles
3
6
3
0.75
L
Ix Chel
brianvqs
Ix Chel
0
8
3
0.19
L
3
5
1
0.7
W
Sun Wukong
kingknight538
Sun Wukong
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,582
Damage
27,232
40,179
Taken
41,855
30,065
Mitigated
22,572
15,078
Healing
4,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,184
5,148
0
4,834
10,307
4,263
2,213
3,512
6,795
58,780
8,642
W
Horus
KFC 100k
Horus
12,814
4,448
560
6,605
16,034
16,097
379
4,736
11,298
0
21,301
L
Achilles
Patoshark
Achilles
5,005
1,214
256
1,114
18,292
15,216
0
7,388
9,923
0
18,368
L
Ix Chel
brianvqs
Ix Chel
12,318
1,793
389
902
13,552
4,322
0
4,603
8,372
43,055
0
L
9,909
2,971
344
1,867
10,011
3,034
0
2,762
6,835
0
39,089
W
Sun Wukong
kingknight538
Sun Wukong
10,584
951
155
2,924
13,838
9,705
132
4,767
9,071
0
21,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,645
Gold Earned
30,684
111
Minions Killed
123
0
Camps Cleared
0
744,477
Distance Traveled
674,489
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,812
844
82
6
0
248,165
0
W
Horus
12,266
876
17
1
0
252,141
0
L
Achilles
10,305
736
16
1
0
231,003
3
L
Ix Chel
9,546
682
55
4
0
220,590
0
L
Neith
10,833
774
52
4
0
222,896
5
W
Sun Wukong
10,567
755
12
1
0
244,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role