Player Matchup

Cernunnos
Cernunnos
Fectyr
Cernunnos
Level 125
God Stats
1W - 1L
1,820 SR
Queue Stats
49W - 50L
1,546 Elo+
Party 1
Cthulhu
Cthulhu
Nodena
Cthulhu
Level 122
God Stats
6W - 7L
1,573 SR
Queue Stats
167W - 155L
1,515 Elo+
Party 1
Bake Kujira
Bake Kujira
XxREAPERxX115
Bake Kujira
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 18L
1,544 Elo+
Solo
Ne Zha
Ne Zha
fisteyzoro3
Ne Zha
Level 123
God Stats
4W - 4L
1,532 SR
Queue Stats
127W - 106L
1,605 Elo+
Party 1
Discordia
Discordia
olcreedlo
Discordia
Level 87
God Stats
1W - 2L
1,699 SR
Queue Stats
120W - 125L
1,477 Elo+
Party 1
Team Averages
Level 116
1,625 SR
1,537 Elo+

VS

Team Averages
Level 155
1,511 SR
1,511 Elo+
Fenrir
Fenrir
 
Fenrir
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
ImPadre
Sun Wukong
Level 140
God Stats
5W - 4L
1,588 SR
Queue Stats
68W - 59L
1,535 Elo+
Party 2
Bacchus
Bacchus
JuniperDjinn
Bacchus
Level 182
God Stats
4W - 4L
1,481 SR
Queue Stats
295W - 291L
1,459 Elo+
Solo
Ullr
Ullr
Xodeias
Ullr
Level 157
God Stats
4W - 5L
1,409 SR
Queue Stats
443W - 401L
1,534 Elo+
Party 2
Ra
Ra
filthypipe
Ra
Level 143
God Stats
13W - 8L
1,579 SR
Queue Stats
222W - 198L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Fectyr
Cernunnos
15
0 / 3 / 1
8,821
490
8,276
16,978
7,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Nodena
Cthulhu
12
1 / 1 / 2
8,071
448
10,630
12,496
12,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bake Kujira
XxREAPERxX115
Bake Kujira
15
1 / 2 / 0
9,267
515
13,447
19,025
21,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ne Zha
15
2 / 3 / 1
8,751
486
6,628
19,073
8,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
olcreedlo
Discordia
15
1 / 2 / 2
8,696
483
6,462
8,915
3,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
2 / 2 / 7
9,066
504
7,863
17,100
8,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
ImPadre
Sun Wukong
17
4 / 1 / 0
9,779
543
15,940
19,428
18,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
JuniperDjinn
Bacchus
13
0 / 1 / 5
8,105
450
5,759
15,009
17,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
Xodeias
Ullr
18
3 / 0 / 2
10,851
603
13,730
14,459
7,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 1 / 3
9,208
512
10,301
8,930
4,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
5
Kills
11
11
Deaths
5
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
2
7
2.75
L
Cernunnos
Fectyr
Cernunnos
0
3
1
0.17
W
Sun Wukong
ImPadre
Sun Wukong
4
1
0
4
W
Bacchus
JuniperDjinn
Bacchus
0
1
5
2.5
L
Cthulhu
Nodena
Cthulhu
1
1
2
2
W
Ullr
Xodeias
Ullr
3
0
2
4
L
Bake Kujira
XxREAPERxX115
Bake Kujira
1
2
0
0.5
W
2
1
3
3.5
L
Ne Zha
2
3
1
0.83
L
Discordia
olcreedlo
Discordia
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,443
Damage
53,593
76,487
Taken
74,926
53,374
Mitigated
54,827
23,498
Healing
26,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,863
1,659
0
2,269
17,100
8,076
0
4,487
12,468
0
78,178
L
Cernunnos
Fectyr
Cernunnos
8,276
4,199
0
3,023
16,978
7,476
462
971
15,876
0
75,239
W
Sun Wukong
ImPadre
Sun Wukong
15,940
2,841
0
8,183
19,428
18,067
0
10,351
7,854
0
87,337
W
Bacchus
JuniperDjinn
Bacchus
5,759
977
382
3,621
15,009
17,361
0
7,471
7,110
22,871
0
L
Cthulhu
Nodena
Cthulhu
10,630
1,005
273
2,453
12,496
12,636
30
5,261
6,774
34,457
0
W
Ullr
Xodeias
Ullr
13,730
7,139
0
4,684
14,459
7,059
175
1,858
12,577
0
111,953
L
Bake Kujira
XxREAPERxX115
Bake Kujira
13,447
6,582
0
5,990
19,025
21,765
97
2,203
15,011
74,595
0
W
10,301
553
2,696
4,180
8,930
4,264
0
4,340
4,264
96,625
0
L
Ne Zha
6,628
2,404
0
10,689
19,073
8,025
0
3,517
14,980
0
56,287
L
Discordia
olcreedlo
Discordia
6,462
289
0
1,070
8,915
3,472
291
2,933
5,769
72,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,606
Gold Earned
47,009
514
Minions Killed
605
0
Camps Cleared
0
1,808,628
Distance Traveled
1,852,823
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,066
504
96
5
0
406,145
0
L
Cernunnos
8,821
490
133
7
0
340,959
3
W
Sun Wukong
9,779
543
133
7
0
341,909
4
W
Bacchus
8,105
450
31
2
0
373,096
6
L
Cthulhu
8,071
448
35
2
0
391,860
0
W
Ullr
10,851
603
172
10
0
347,860
4
L
Bake Kujira
9,267
515
125
7
0
326,545
6
W
Ra
9,208
512
173
10
0
383,813
1
L
Ne Zha
8,751
486
96
5
0
375,822
0
L
Discordia
8,696
483
125
7
0
373,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role