Player Matchup

Merlin
Merlin
FabriVR
Merlin
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 79L
1,400 Elo+
Party 2
Chaac
Chaac
Rob2t
Chaac
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 51L
1,289 Elo+
Party 2
Jormungandr
Jormungandr
Tukÿ
Jormungandr
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 18L
1,353 Elo+
Party 2
Team Averages
Level 49
1,500 SR
1,347 Elo+

VS

Team Averages
Level 36
1,454 SR
1,130 Elo+
Surtr
Surtr
Jitoishie180
Surtr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,111 Elo+
Party 1
Baron Samedi
Baron Samedi
PhattBoiJohnson
Baron Samedi
Level 70
God Stats
1W - 1L
1,715 SR
Queue Stats
1W - 6L
1,134 Elo+
Party 1
Nemesis
Nemesis
TheeTitan559
Nemesis
Level 9
God Stats
0W - 3L
1,148 SR
Queue Stats
0W - 3L
1,144 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FabriVR
Merlin
16
9 / 0 / 6
12,883
859
19,184
8,762
4,424
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Rob2t
Chaac
14
2 / 2 / 11
11,157
744
10,254
12,714
14,146
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jormungandr
Tukÿ
Jormungandr
14
4 / 5 / 11
11,684
779
10,661
15,716
15,102
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
9,569
638
7,826
23,085
26,179
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
PhattBoiJohnson
Baron Samedi
14
3 / 4 / 2
11,232
749
14,136
13,002
9,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
TheeTitan559
Nemesis
14
4 / 5 / 2
11,020
735
7,638
15,048
7,159
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
15
Kills
7
7
Deaths
15
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
FabriVR
Merlin
9
0
6
12
L
0
6
2
0.17
L
Baron Samedi
PhattBoiJohnson
Baron Samedi
3
4
2
1
W
Chaac
Rob2t
Chaac
2
2
11
3.75
L
Nemesis
TheeTitan559
Nemesis
4
5
2
1
W
Jormungandr
Tukÿ
Jormungandr
4
5
11
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,099
Damage
29,600
37,192
Taken
51,135
33,672
Mitigated
42,446
2,091
Healing
10,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
FabriVR
Merlin
19,184
1,630
0
200
8,762
4,424
1,130
3,277
5,485
67,789
0
L
7,826
2,774
730
3,608
23,085
26,179
456
11,073
11,130
1,122
30,495
L
Baron Samedi
PhattBoiJohnson
Baron Samedi
14,136
1,235
1,200
2,214
13,002
9,108
0
7,639
4,912
55,684
0
W
Chaac
Rob2t
Chaac
10,254
2,559
0
1,491
12,714
14,146
394
6,337
6,377
0
30,417
L
Nemesis
TheeTitan559
Nemesis
7,638
1,777
0
2,684
15,048
7,159
697
10,058
4,629
0
28,869
W
Jormungandr
Tukÿ
Jormungandr
10,661
3,347
0
400
15,716
15,102
742
5,305
10,411
40,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,724
Gold Earned
31,821
195
Minions Killed
140
0
Camps Cleared
0
738,917
Distance Traveled
737,772
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,883
859
103
7
0
237,474
0
L
Surtr
9,569
638
43
3
0
249,127
0
L
Baron Samedi
11,232
749
71
5
0
225,219
1
W
Chaac
11,157
744
44
3
0
280,380
0
L
Nemesis
11,020
735
26
2
0
263,426
0
W
Jormungandr
11,684
779
48
3
0
221,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role