Player Matchup

Horus
Horus
Judoman20
Horus
Level 107
God Stats
10W - 11L
1,556 SR
Queue Stats
144W - 146L
1,464 Elo+
Party 1
Ne Zha
Ne Zha
ParTHeReaPAR
Ne Zha
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,466 Elo+
Party 1
Discordia
Discordia
SwathingConch88
Discordia
Level 23
God Stats
8W - 10L
1,469 SR
Queue Stats
20W - 29L
1,380 Elo+
Party 1
Team Averages
Level 76
1,508 SR
1,437 Elo+

VS

Team Averages
Level 116
1,549 SR
1,438 Elo+
Medusa
Medusa
PettyPanda92
Medusa
Level 59
God Stats
57W - 61L
1,427 SR
Queue Stats
124W - 131L
1,394 Elo+
Party 2
Baron Samedi
Baron Samedi
Tookie-_-Knows
Baron Samedi
Level 149
God Stats
15W - 9L
1,575 SR
Queue Stats
210W - 222L
1,503 Elo+
Solo
Gilgamesh
Gilgamesh
xMrAppleSaucex
Gilgamesh
Level 141
God Stats
4W - 4L
1,645 SR
Queue Stats
148W - 145L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Judoman20
Horus
13
3 / 3 / 1
10,211
729
13,624
18,590
13,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ne Zha
11
0 / 7 / 3
8,998
643
8,827
13,420
7,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Discordia
SwathingConch88
Discordia
12
1 / 1 / 3
9,612
687
6,613
7,926
3,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
1 / 2 / 10
10,494
750
8,689
10,660
2,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Baron Samedi
Tookie-_-Knows
Baron Samedi
14
6 / 2 / 4
11,278
806
12,909
11,290
4,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
xMrAppleSaucex
Gilgamesh
14
4 / 0 / 7
10,884
777
11,608
16,599
13,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
4
Kills
11
11
Deaths
4
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Horus
Judoman20
Horus
3
3
1
1.17
L
Ne Zha
0
7
3
0.21
W
Medusa
1
2
10
3
L
Discordia
SwathingConch88
Discordia
1
1
3
2.5
W
Baron Samedi
Tookie-_-Knows
Baron Samedi
6
2
4
4
W
Gilgamesh
xMrAppleSaucex
Gilgamesh
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,064
Damage
33,206
39,936
Taken
38,549
24,445
Mitigated
20,225
10,503
Healing
14,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Judoman20
Horus
13,624
4,991
1,419
6,722
18,590
13,559
170
4,622
13,968
1,275
29,237
L
Ne Zha
8,827
1,353
0
1,746
13,420
7,668
53
5,549
7,871
0
36,899
W
Medusa
8,689
2,936
0
2,823
10,660
2,755
1,543
2,360
8,066
0
42,416
L
Discordia
SwathingConch88
Discordia
6,613
421
0
616
7,926
3,218
144
3,121
4,805
33,710
0
W
Baron Samedi
Tookie-_-Knows
Baron Samedi
12,909
767
1,845
4,450
11,290
4,426
375
2,208
8,862
49,814
0
W
Gilgamesh
xMrAppleSaucex
Gilgamesh
11,608
3,477
0
4,924
16,599
13,044
744
3,929
12,278
0
42,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,821
Gold Earned
32,656
112
Minions Killed
157
0
Camps Cleared
0
759,196
Distance Traveled
737,047
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,211
729
24
2
0
257,500
0
L
Ne Zha
8,998
643
42
3
0
236,513
0
W
Medusa
10,494
750
49
4
0
246,777
7
L
Discordia
9,612
687
46
3
0
265,183
3
W
Baron Samedi
11,278
806
46
3
0
221,069
3
W
Gilgamesh
10,884
777
62
4
0
269,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role