Player Matchup

Izanami
Izanami
 
Izanami
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
BigSmurfTurd
Pele
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,845 Elo+
Party 2
Kuzenbo
Kuzenbo
Níggawatt
Kuzenbo
Level 5
God Stats
1W - 0L
1,723 SR
Queue Stats
3W - 0L
1,845 Elo+
Party 2
Raijin
Raijin
RickyTickyTahvy
Raijin
Level 89
God Stats
14W - 18L
1,415 SR
Queue Stats
224W - 214L
1,483 Elo+
Party 3
Geb
Geb
Samdog0428
Geb
Level 44
God Stats
11W - 6L
1,673 SR
Queue Stats
106W - 100L
1,471 Elo+
Party 3
Team Averages
Level 54
1,562 SR
1,629 Elo+

VS

Team Averages
Level 86
1,496 SR
1,577 Elo+
Merlin
Merlin
BroDcon
Merlin
Level 121
God Stats
7W - 8L
1,541 SR
Queue Stats
324W - 287L
1,606 Elo+
Party 1
Anhur
Anhur
JustLoveMePls
Anhur
Level 49
God Stats
33W - 23L
1,620 SR
Queue Stats
138W - 99L
1,547 Elo+
Solo
Geb
Geb
WearyBunny9104
Geb
Level 155
God Stats
13W - 19L
1,542 SR
Queue Stats
412W - 371L
1,588 Elo+
Party 1
Tyr
Tyr
appIebees
Tyr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,552 Elo+
Party 1
Ao Kuang
Ao Kuang
sDPyro
Ao Kuang
Level 104
God Stats
0W - 4L
1,276 SR
Queue Stats
316W - 278L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 0 / 1
6,348
635
4,776
5,684
1,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 1 / 2
5,637
564
1,807
7,395
2,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kuzenbo
Níggawatt
Kuzenbo
11
1 / 0 / 0
6,230
623
2,554
5,358
4,754
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 0 / 2
5,775
578
3,789
4,409
1,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 2 / 2
5,303
530
4,290
8,600
4,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BroDcon
Merlin
10
0 / 1 / 3
5,635
564
3,737
4,663
1,809
9
0 / 2 / 0
5,467
547
3,413
7,897
2,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 1 / 1
5,878
588
2,571
8,869
5,064
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
0 / 1 / 0
4,843
484
1,518
5,781
3,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ao Kuang
sDPyro
Ao Kuang
10
1 / 0 / 0
5,442
544
1,720
6,691
2,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
7
5
Kills
3
3
Deaths
5
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
0
1
1.5
W
1
1
2
2
L
Merlin
BroDcon
Merlin
0
1
3
1.5
L
0
2
0
0
W
Kuzenbo
Níggawatt
Kuzenbo
1
0
0
1
W
1
0
2
2
W
1
2
2
1
L
2
1
1
2.5
L
0
1
0
0
L
Ao Kuang
sDPyro
Ao Kuang
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,216
Damage
12,959
31,446
Taken
33,901
15,621
Mitigated
15,132
8,389
Healing
11,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,776
3,131
0
3,877
5,684
1,673
0
740
4,944
0
60,988
W
1,807
199
0
1,428
7,395
2,675
0
1,398
5,997
0
47,443
L
Merlin
BroDcon
Merlin
3,737
629
0
2,154
4,663
1,809
0
2,783
1,880
54,386
0
L
3,413
2,043
0
2,507
7,897
2,599
0
1,469
6,428
0
42,330
W
Kuzenbo
Níggawatt
Kuzenbo
2,554
946
0
490
5,358
4,754
0
0
5,358
33,389
0
W
3,789
147
0
500
4,409
1,550
0
2,641
1,768
42,688
0
W
4,290
707
0
2,094
8,600
4,969
0
3,249
5,351
12,925
0
L
2,571
737
1,484
2,467
8,869
5,064
0
3,058
5,811
11,356
0
L
1,518
354
0
1,478
5,781
3,119
0
2,195
3,586
0
18,420
L
Ao Kuang
sDPyro
Ao Kuang
1,720
255
0
1,139
6,691
2,541
0
1,128
5,563
40,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,293
Gold Earned
27,265
348
Minions Killed
289
0
Camps Cleared
0
1,135,582
Distance Traveled
993,481
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,348
635
119
12
0
205,956
3
W
Pele
5,637
564
69
7
0
250,030
0
L
Merlin
5,635
564
90
9
0
190,705
0
L
Anhur
5,467
547
79
8
0
186,717
4
W
Kuzenbo
6,230
623
48
5
0
246,408
0
W
Raijin
5,775
578
100
10
0
209,434
2
W
Geb
5,303
530
12
1
0
223,754
1
L
Geb
5,878
588
13
1
0
215,192
4
L
Tyr
4,843
484
41
4
0
165,543
0
L
Ao Kuang
5,442
544
66
7
0
235,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role