Player Matchup

Lancelot
Lancelot
MillieBBSwag
Lancelot
Level 108
God Stats
3W - 2L
1,704 SR
Queue Stats
319W - 297L
1,535 Elo+
Party 1
Surtr
Surtr
MoistHapy
Surtr
Level 89
God Stats
8W - 9L
1,504 SR
Queue Stats
189W - 204L
1,490 Elo+
Party 1
Ravana
Ravana
Rizzillionaire
Ravana
Level 68
God Stats
0W - 3L
1,458 SR
Queue Stats
274W - 298L
1,477 Elo+
Party 1
Nike
Nike
SpicyDaddyRyan
Nike
Level 105
God Stats
2W - 1L
1,808 SR
Queue Stats
52W - 60L
1,488 Elo+
Party 1
Ratatoskr
Ratatoskr
Tall_asian_boiV2
Ratatoskr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,463 Elo+
Party 1
Team Averages
Level 80
1,595 SR
1,490 Elo+

VS

Team Averages
Level 120
1,619 SR
1,491 Elo+
Neith
Neith
AriaTheVampire
Neith
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 35L
1,525 Elo+
Solo
Raijin
Raijin
King Aegon 1st
Raijin
Level 114
God Stats
3W - 1L
1,629 SR
Queue Stats
231W - 232L
1,504 Elo+
Solo
Skadi
Skadi
PrincessPooh18
Skadi
Level 109
God Stats
12W - 5L
1,570 SR
Queue Stats
289W - 268L
1,483 Elo+
Solo
Fenrir
Fenrir
Submariine
Fenrir
Level 149
God Stats
2W - 0L
1,690 SR
Queue Stats
158W - 160L
1,478 Elo+
Solo
Atlas
Atlas
vSxpreme6559
Atlas
Level 98
God Stats
1W - 0L
1,708 SR
Queue Stats
29W - 39L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
MillieBBSwag
Lancelot
14
2 / 5 / 6
7,380
738
9,385
13,136
9,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Surtr
MoistHapy
Surtr
13
1 / 7 / 5
7,102
710
8,004
15,912
18,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
7 / 5 / 3
8,365
837
12,001
14,885
13,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 8 / 5
7,606
761
12,923
15,175
10,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ratatoskr
10
0 / 8 / 4
6,364
636
3,586
10,057
5,211
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 1 / 17
10,687
1,069
18,987
11,669
4,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
11 / 5 / 17
9,997
1,000
11,067
10,482
3,689
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
6 / 3 / 20
9,561
956
14,310
9,614
3,146
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Submariine
Fenrir
15
1 / 1 / 25
8,322
832
7,553
10,886
10,224
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

15
3 / 2 / 23
9,093
909
7,249
12,833
12,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
135
12
Kills
33
33
Deaths
12
23
Assists
102
Player
Kills
Deaths
Assists
KDA
W
12
1
17
20.5
W
11
5
17
3.9
L
Lancelot
MillieBBSwag
Lancelot
2
5
6
1
L
Surtr
MoistHapy
Surtr
1
7
5
0.5
W
6
3
20
5.33
L
7
5
3
1.7
L
2
8
5
0.56
W
Fenrir
Submariine
Fenrir
1
1
25
13.5
L
Ratatoskr
0
8
4
0.25
W
3
2
23
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,899
Damage
59,166
69,165
Taken
55,484
56,972
Mitigated
34,332
10,420
Healing
22,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,987
9,940
1,374
6,243
11,669
4,956
2,474
0
11,284
0
44,415
W
11,067
2,052
2,946
1,970
10,482
3,689
198
45
10,072
16,851
0
L
Lancelot
MillieBBSwag
Lancelot
9,385
1,283
64
2,207
13,136
9,843
0
2,917
10,219
0
17,126
L
Surtr
MoistHapy
Surtr
8,004
2,418
427
2,503
15,912
18,375
83
4,765
11,147
343
14,658
W
14,310
6,677
372
1,932
9,614
3,146
1,904
0
9,523
0
27,441
L
12,001
1,326
147
2,968
14,885
13,416
212
3,840
11,045
0
18,992
L
12,923
1,486
186
1,736
15,175
10,127
140
2,810
12,365
0
19,753
W
Fenrir
Submariine
Fenrir
7,553
2,036
2,096
2,588
10,886
10,224
758
67
10,213
0
11,535
L
Ratatoskr
3,586
225
0
182
10,057
5,211
178
3,984
6,073
0
5,663
W
7,249
2,903
98
2,725
12,833
12,317
265
35
12,371
12,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,817
Gold Earned
47,660
59
Minions Killed
134
0
Camps Cleared
0
834,400
Distance Traveled
913,713
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,687
1,069
64
6
0
181,137
0
W
Raijin
9,997
1,000
21
2
0
162,164
0
L
Lancelot
7,380
738
15
2
0
203,203
0
L
Surtr
7,102
710
13
1
0
170,700
0
W
Skadi
9,561
956
26
3
0
181,735
0
L
Ravana
8,365
837
13
1
0
170,821
0
L
Nike
7,606
761
15
2
0
143,218
0
W
Fenrir
8,322
832
10
1
0
202,720
0
L
Ratatoskr
6,364
636
3
0
0
146,458
0
W
Atlas
9,093
909
13
1
0
185,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role