Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Mechhydra
Sol
Level 55
God Stats
3W - 7L
1,395 SR
Queue Stats
73W - 85L
1,442 Elo+
Party 2
Bake Kujira
Bake Kujira
Zeeboo
Bake Kujira
Level 147
God Stats
21W - 24L
1,671 SR
Queue Stats
159W - 146L
1,525 Elo+
Solo
Scylla
Scylla
ZstrikesAgain
Scylla
Level 105
God Stats
5W - 6L
1,557 SR
Queue Stats
135W - 156L
1,474 Elo+
Party 2
Nemesis
Nemesis
chaosthetruth
Nemesis
Level 158
God Stats
1W - 1L
1,745 SR
Queue Stats
138W - 156L
1,457 Elo+
Party 2
Team Averages
Level 128
1,574 SR
1,479 Elo+

VS

Team Averages
Level 73
1,519 SR
1,440 Elo+
Amaterasu
Amaterasu
Bazarrei
Amaterasu
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 30L
1,447 Elo+
Party 1
Anubis
Anubis
DaratangoXL
Anubis
Level 85
God Stats
7W - 2L
1,768 SR
Queue Stats
191W - 170L
1,487 Elo+
Solo
Anhur
Anhur
Warshak
Anhur
Level 184
God Stats
22W - 15L
1,554 SR
Queue Stats
302W - 289L
1,481 Elo+
Solo
Tsukuyomi
Tsukuyomi
Xephyrez
Tsukuyomi
Level 26
God Stats
2W - 5L
1,273 SR
Queue Stats
40W - 30L
1,346 Elo+
Party 1
Athena
Athena
sinyuen
Athena
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 16L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
1 / 4 / 1
5,788
579
5,118
9,545
3,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 0 / 0
5,479
548
4,075
4,346
1,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bake Kujira
Zeeboo
Bake Kujira
9
1 / 0 / 0
5,133
513
3,205
8,245
3,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 0
5,487
549
1,565
4,976
1,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
9
1 / 5 / 0
5,494
549
6,511
10,470
8,381
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Bazarrei
Amaterasu
12
4 / 1 / 2
7,400
740
7,678
14,061
11,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Anubis
12
4 / 0 / 2
6,936
694
3,772
4,921
2,011
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
Warshak
Anhur
9
1 / 1 / 0
5,776
578
2,606
6,360
2,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Xephyrez
Tsukuyomi
11
3 / 1 / 4
6,567
657
5,536
8,327
3,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
sinyuen
Athena
9
0 / 0 / 3
5,684
568
2,251
7,229
4,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
3
Kills
12
12
Deaths
3
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
4
1
0.38
W
Amaterasu
Bazarrei
Amaterasu
4
1
2
5
W
Anubis
4
0
2
5
L
0
0
0
0
W
Anhur
Warshak
Anhur
1
1
0
1
W
Tsukuyomi
Xephyrez
Tsukuyomi
3
1
4
5
L
Bake Kujira
Zeeboo
Bake Kujira
1
0
0
1
L
0
3
0
0
L
Nemesis
1
5
0
0.2
W
Athena
sinyuen
Athena
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,474
Damage
21,843
37,582
Taken
40,898
18,073
Mitigated
23,561
8,459
Healing
18,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
5,118
922
0
1,059
9,545
3,276
0
1,160
8,385
0
45,196
W
Amaterasu
Bazarrei
Amaterasu
7,678
4,743
0
8,676
14,061
11,335
0
305
13,698
0
46,439
W
Anubis
3,772
118
0
3,407
4,921
2,011
172
1,358
3,399
43,669
0
L
4,075
950
0
2,616
4,346
1,230
0
809
3,537
38,646
1,246
W
Anhur
Warshak
Anhur
2,606
1,272
0
2,367
6,360
2,081
764
3,304
2,870
0
42,370
W
Tsukuyomi
Xephyrez
Tsukuyomi
5,536
1,243
0
3,130
8,327
3,309
333
591
7,696
0
39,164
L
Bake Kujira
Zeeboo
Bake Kujira
3,205
608
207
1,419
8,245
3,973
21
772
7,473
28,330
0
L
1,565
137
0
820
4,976
1,213
0
2,997
1,979
33,411
0
L
Nemesis
6,511
2,609
0
2,338
10,470
8,381
0
285
10,185
0
31,225
W
Athena
sinyuen
Athena
2,251
714
0
961
7,229
4,825
9
2,603
4,390
15,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,381
Gold Earned
32,363
308
Minions Killed
319
0
Camps Cleared
0
1,084,366
Distance Traveled
1,114,644
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,788
579
69
7
0
245,212
0
W
Amaterasu
7,400
740
77
8
0
204,348
0
W
Anubis
6,936
694
79
8
0
200,514
4
L
Sol
5,479
548
70
7
0
209,748
0
W
Anhur
5,776
578
70
7
0
199,925
4
W
Tsukuyomi
6,567
657
61
6
0
244,781
0
L
Bake Kujira
5,133
513
42
4
0
224,506
0
L
Scylla
5,487
549
78
8
0
194,476
0
L
Nemesis
5,494
549
49
5
0
210,424
0
W
Athena
5,684
568
32
3
0
265,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role