Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DMANGELDX
Izanami
Level 87
God Stats
3W - 4L
1,569 SR
Queue Stats
290W - 274L
1,447 Elo+
Party 1
Pele
Pele
Hitomichan71
Pele
Level 47
God Stats
16W - 15L
1,454 SR
Queue Stats
114W - 111L
1,429 Elo+
Solo
Sun Wukong
Sun Wukong
iiPOPS8294
Sun Wukong
Level 118
God Stats
7W - 1L
1,696 SR
Queue Stats
147W - 156L
1,424 Elo+
Party 1
Discordia
Discordia
kriim21
Discordia
Level 29
God Stats
8W - 6L
1,495 SR
Queue Stats
89W - 85L
1,430 Elo+
Party 1
Team Averages
Level 70
1,543 SR
1,446 Elo+

VS

Team Averages
Level 85
1,416 SR
1,439 Elo+
Mercury
Mercury
 
Mercury
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Da_1_Dj
Shiva
Level 68
God Stats
2W - 6L
1,388 SR
Queue Stats
185W - 173L
1,459 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JebBushesWeenie
Morgan Le Fay
Level 112
God Stats
13W - 8L
1,485 SR
Queue Stats
43W - 41L
1,429 Elo+
Solo
Charybdis
Charybdis
OSJ_Smooth
Charybdis
Level 88
God Stats
6W - 7L
1,410 SR
Queue Stats
344W - 316L
1,421 Elo+
Solo
Fafnir
Fafnir
Skeeter719
Fafnir
Level 119
God Stats
1W - 3L
1,297 SR
Queue Stats
108W - 110L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 0 / 3
5,917
538
2,288
8,123
5,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
DMANGELDX
Izanami
11
3 / 1 / 2
6,865
624
6,952
5,693
1,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
4 / 0 / 2
5,889
535
5,797
8,917
3,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Sun Wukong
iiPOPS8294
Sun Wukong
11
3 / 1 / 0
7,101
646
6,374
8,922
5,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
kriim21
Discordia
11
1 / 0 / 1
6,176
561
3,710
3,572
1,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
0 / 4 / 0
5,173
470
1,027
9,612
3,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
Da_1_Dj
Shiva
10
1 / 1 / 0
5,544
504
4,290
8,067
3,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
JebBushesWeenie
Morgan Le Fay
8
0 / 4 / 0
5,089
463
6,073
7,756
2,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
OSJ_Smooth
Charybdis
10
1 / 2 / 0
5,554
505
5,408
8,305
2,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Fafnir
Skeeter719
Fafnir
8
0 / 1 / 1
5,747
522
3,286
8,194
7,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
11
Kills
2
2
Deaths
12
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
3
1.5
L
Mercury
 
Mercury
0
4
0
0
W
Izanami
DMANGELDX
Izanami
3
1
2
4
L
Shiva
Da_1_Dj
Shiva
1
1
0
1
W
4
0
2
5
L
Morgan Le Fay
JebBushesWeenie
Morgan Le Fay
0
4
0
0
L
Charybdis
OSJ_Smooth
Charybdis
1
2
0
0.5
L
Fafnir
Skeeter719
Fafnir
0
1
1
0.5
W
Sun Wukong
iiPOPS8294
Sun Wukong
3
1
0
3
W
Discordia
kriim21
Discordia
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,121
Damage
20,084
35,227
Taken
41,934
16,473
Mitigated
19,927
11,885
Healing
10,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,288
260
1,438
2,709
8,123
5,007
266
2,240
5,748
17,457
0
L
Mercury
 
Mercury
1,027
401
0
1,688
9,612
3,185
0
1,881
7,731
0
36,650
W
Izanami
DMANGELDX
Izanami
6,952
5,411
0
1,824
5,693
1,937
585
1,562
4,131
0
51,942
L
Shiva
Da_1_Dj
Shiva
4,290
643
0
2,461
8,067
3,965
0
161
7,906
0
26,055
W
5,797
1,195
0
1,531
8,917
3,009
0
2,709
6,208
0
28,665
L
Morgan Le Fay
JebBushesWeenie
Morgan Le Fay
6,073
142
0
1,131
7,756
2,643
45
2,006
5,750
36,216
0
L
Charybdis
OSJ_Smooth
Charybdis
5,408
3,214
0
3,430
8,305
2,672
856
205
8,100
0
47,079
L
Fafnir
Skeeter719
Fafnir
3,286
898
0
2,121
8,194
7,462
0
1,745
6,449
15,698
0
W
Sun Wukong
iiPOPS8294
Sun Wukong
6,374
1,582
0
3,055
8,922
5,323
0
1,085
7,229
0
43,527
W
Discordia
kriim21
Discordia
3,710
245
0
1,328
3,572
1,197
548
1,763
1,809
42,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,948
Gold Earned
27,107
300
Minions Killed
250
0
Camps Cleared
0
1,057,934
Distance Traveled
1,005,837
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
5,917
538
0
0
0
222,327
0
L
Mercury
5,173
470
63
6
0
226,271
0
W
Izanami
6,865
624
92
8
0
196,503
0
L
Shiva
5,544
504
35
3
0
201,319
3
W
Pele
5,889
535
35
3
0
234,431
0
L
Morgan Le Fay
5,089
463
59
5
0
183,706
0
L
Charybdis
5,554
505
80
7
0
178,109
1
L
Fafnir
5,747
522
13
1
0
216,432
0
W
Sun Wukong
7,101
646
90
8
0
209,802
0
W
Discordia
6,176
561
83
8
0
194,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role