Player Matchup

Arachne
Arachne
BenjaSPE1
Arachne
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,430 Elo+
Solo
Serqet
Serqet
BtFoote26
Serqet
Level 88
God Stats
1W - 0L
1,513 SR
Queue Stats
173W - 176L
1,545 Elo+
Party 1
King Arthur
King Arthur
LuizGustavo2314
King Arthur
Level 119
God Stats
3W - 1L
1,503 SR
Queue Stats
127W - 133L
1,531 Elo+
Solo
Ah Puch
Ah Puch
ROCKnBLADE
Ah Puch
Level 118
God Stats
10W - 5L
1,622 SR
Queue Stats
389W - 387L
1,546 Elo+
Party 1
Sol
Sol
StopKnave576610
Sol
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 26L
1,469 Elo+
Solo
Team Averages
Level 90
1,528 SR
1,504 Elo+

VS

Team Averages
Level 89
1,563 SR
1,482 Elo+
Merlin
Merlin
BR000KS1998
Merlin
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,386 Elo+
Party 2
Atlas
Atlas
Gambhit
Atlas
Level 84
God Stats
13W - 4L
1,798 SR
Queue Stats
191W - 181L
1,536 Elo+
Solo
Ao Kuang
Ao Kuang
II Rasez II
Ao Kuang
Level 85
God Stats
0W - 2L
1,491 SR
Queue Stats
126W - 114L
1,563 Elo+
Solo
Khepri
Khepri
XxD0NTxBL1NKxX
Khepri
Level 128
God Stats
1W - 1L
1,760 SR
Queue Stats
194W - 206L
1,436 Elo+
Party 2
Charybdis
Charybdis
yeonss
Charybdis
Level 109
God Stats
0W - 2L
1,267 SR
Queue Stats
137W - 117L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BenjaSPE1
Arachne
14
3 / 2 / 13
8,715
872
8,275
12,868
14,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Serqet
BtFoote26
Serqet
14
4 / 2 / 13
8,946
895
9,527
11,435
10,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
LuizGustavo2314
King Arthur
16
4 / 3 / 10
9,052
905
10,865
13,229
15,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
ROCKnBLADE
Ah Puch
17
9 / 0 / 8
10,153
1,015
19,377
8,156
4,044
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 1 / 11
8,833
883
6,936
6,570
3,045
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
1 / 4 / 2
7,171
717
6,300
8,478
3,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
Gambhit
Atlas
13
0 / 5 / 5
7,283
728
8,455
14,471
14,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
II Rasez II
Ao Kuang
15
5 / 4 / 1
8,131
813
7,669
12,444
8,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
1 / 3 / 4
7,668
767
1,625
10,223
9,266
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
yeonss
Charybdis
13
0 / 5 / 4
6,886
689
9,826
12,086
5,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
23
21
Kills
7
8
Deaths
21
55
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
4
2
0.5
W
Arachne
BenjaSPE1
Arachne
3
2
13
4.75
W
Serqet
BtFoote26
Serqet
4
2
13
5.25
L
Atlas
Gambhit
Atlas
0
5
5
0.5
L
Ao Kuang
II Rasez II
Ao Kuang
5
4
1
1.38
W
King Arthur
LuizGustavo2314
King Arthur
4
3
10
3
W
Ah Puch
ROCKnBLADE
Ah Puch
9
0
8
13
W
1
1
11
6.5
L
1
3
4
1
L
Charybdis
yeonss
Charybdis
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,980
Damage
33,875
52,258
Taken
57,702
47,803
Mitigated
41,434
20,240
Healing
15,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
6,300
343
531
1,663
8,478
3,783
0
4,795
3,217
20,512
0
W
Arachne
BenjaSPE1
Arachne
8,275
6,003
1,668
3,738
12,868
14,010
1,216
6,188
6,495
0
10,637
W
Serqet
BtFoote26
Serqet
9,527
2,636
1,804
3,548
11,435
10,959
2,041
4,607
6,699
0
9,922
L
Atlas
Gambhit
Atlas
8,455
2,689
139
953
14,471
14,952
0
5,641
8,428
21,028
0
L
Ao Kuang
II Rasez II
Ao Kuang
7,669
1,504
1,101
3,988
12,444
8,004
0
5,721
6,272
11,506
0
W
King Arthur
LuizGustavo2314
King Arthur
10,865
172
1,091
2,069
13,229
15,745
205
6,114
6,833
0
18,647
W
Ah Puch
ROCKnBLADE
Ah Puch
19,377
828
638
1,438
8,156
4,044
1,270
2,854
5,302
34,745
0
W
6,936
702
1,588
2,658
6,570
3,045
1,624
3,497
2,880
29,945
0
L
1,625
229
1,399
1,651
10,223
9,266
0
5,010
5,073
5,635
0
L
Charybdis
yeonss
Charybdis
9,826
4,221
548
3,182
12,086
5,429
0
5,146
6,240
0
24,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,699
Gold Earned
37,139
120
Minions Killed
114
0
Camps Cleared
0
1,061,340
Distance Traveled
798,341
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,171
717
41
4
0
164,453
0
W
Arachne
8,715
872
7
1
0
204,668
0
W
Serqet
8,946
895
8
1
0
230,620
0
L
Atlas
7,283
728
15
2
0
171,287
0
L
Ao Kuang
8,131
813
13
1
0
183,988
0
W
King Arthur
9,052
905
14
1
0
211,758
0
W
Ah Puch
10,153
1,015
50
5
0
223,334
0
W
Sol
8,833
883
41
4
0
190,960
0
L
Khepri
7,668
767
10
1
0
108,433
0
L
Charybdis
6,886
689
35
4
0
170,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role