Player Matchup

King Arthur
King Arthur
Silver III
 
King Arthur
Silver III
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hera
Hera
Silver IV
 
Hera
Silver IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Silver IV
OverladenNine82
Loki
Silver IV
Level 86
God Stats
3W - 5L
1,672 SR
Queue Stats
111W - 128L
838 MMR
Party 1
Geb
Geb
Silver IV
SpookyChikenAzz
Geb
Silver IV
Level 142
God Stats
8W - 5L
1,488 SR
Queue Stats
72W - 85L
765 MMR
Solo
Charybdis
Charybdis
Silver IV
SupaKamiokande
Charybdis
Silver IV
Level 87
God Stats
8W - 10L
1,533 SR
Queue Stats
393W - 411L
725 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,538 SR
1,066 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 155
1,445 SR
901 MMR
Ah Puch
Ah Puch
Silver III
 
Ah Puch
Silver III
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver IV
RellSmoothz
Achilles
Silver IV
Level 161
God Stats
3W - 7L
1,262 SR
Queue Stats
341W - 359L
722 MMR
Solo
Artemis
Artemis
Silver III
casiomak2
Artemis
Silver III
Level 136
God Stats
26W - 22L
1,517 SR
Queue Stats
256W - 284L
863 MMR
Party 2
Pele
Pele
Silver III
mb2rea1
Pele
Silver III
Level 159
God Stats
29W - 31L
1,528 SR
Queue Stats
1,062W - 1,100L
763 MMR
Solo
Ix Chel
Ix Chel
Silver IV
osParadox
Ix Chel
Silver IV
Level 155
God Stats
8W - 6L
1,416 SR
Queue Stats
148W - 171L
656 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
0 / 5 / 1
9,269
488
14,440
21,189
22,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hera
 
Hera
13
2 / 6 / 0
8,325
438
6,285
13,054
4,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
1 / 5 / 1
8,728
459
3,496
14,540
5,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 3 / 1
7,548
397
3,025
12,423
9,826
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
SupaKamiokande
Charybdis
14
0 / 1 / 0
8,562
451
4,050
11,643
3,956
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
AresAthenaMaman BrigitteKukulkan

VS

Bans
SurtrAtlasAo KuangHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
3 / 0 / 5
10,736
565
5,363
7,035
2,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
RellSmoothz
Achilles
16
6 / 1 / 2
10,803
569
12,531
20,626
28,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Artemis
casiomak2
Artemis
17
2 / 2 / 3
10,560
556
10,411
12,828
5,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Pele
mb2rea1
Pele
18
7 / 0 / 7
11,820
622
13,244
17,037
7,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
osParadox
Ix Chel
15
2 / 1 / 4
10,431
549
5,021
8,752
6,269
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
41
3
Kills
20
20
Deaths
4
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
5
1
0.1
L
Hera
 
Hera
2
6
0
0.33
W
Ah Puch
 
Ah Puch
3
0
5
5.5
L
1
5
1
0.3
W
Achilles
RellSmoothz
Achilles
6
1
2
7
L
0
3
1
0.17
L
Charybdis
SupaKamiokande
Charybdis
0
1
0
0
W
Artemis
casiomak2
Artemis
2
2
3
1.75
W
Pele
mb2rea1
Pele
7
0
7
10.5
W
Ix Chel
osParadox
Ix Chel
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,296
Damage
46,570
72,849
Taken
66,278
45,790
Mitigated
50,084
13,005
Healing
25,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
14,440
448
0
4,152
21,189
22,583
0
1,596
18,070
2,194
78,953
L
Hera
 
Hera
6,285
1,786
0
408
13,054
4,295
23
3,151
9,858
60,178
0
W
Ah Puch
 
Ah Puch
5,363
385
0
2,095
7,035
2,899
146
3,343
3,692
78,592
0
L
3,496
556
0
4,260
14,540
5,130
0
678
13,738
0
57,268
W
Achilles
RellSmoothz
Achilles
12,531
2,130
0
5,149
20,626
28,141
1,354
1,206
19,420
0
59,950
L
3,025
471
0
1,563
12,423
9,826
0
3,204
9,167
32,793
0
L
Charybdis
SupaKamiokande
Charybdis
4,050
1,911
0
2,622
11,643
3,956
191
1,755
9,888
0
69,177
W
Artemis
casiomak2
Artemis
10,411
5,142
0
4,201
12,828
5,630
3,832
2,274
10,554
0
77,989
W
Pele
mb2rea1
Pele
13,244
2,864
0
8,336
17,037
7,145
0
3,277
13,760
0
105,424
W
Ix Chel
osParadox
Ix Chel
5,021
715
1,969
3,953
8,752
6,269
809
1,938
6,814
54,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,432
Gold Earned
54,350
459
Minions Killed
509
0
Camps Cleared
0
1,797,045
Distance Traveled
1,933,846
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,269
488
104
5
0
382,292
4
L
Hera
8,325
438
100
5
0
297,049
0
W
Ah Puch
10,736
565
115
6
0
400,983
10
L
Loki
8,728
459
79
4
0
401,118
2
W
Achilles
10,803
569
80
4
0
385,060
4
L
Geb
7,548
397
57
3
0
339,703
4
L
Charybdis
8,562
451
119
6
0
376,883
0
W
Artemis
10,560
556
111
6
0
339,864
0
W
Pele
11,820
622
121
6
0
437,715
0
W
Ix Chel
10,431
549
82
4
0
370,224
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role