Player Matchup

Apollo
Apollo
 
Apollo
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Beans8267
King Arthur
Level 86
God Stats
3W - 5L
1,438 SR
Queue Stats
255W - 246L
1,484 Elo+
Party 3
Freya
Freya
DisobedientSlave
Freya
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
GET0B0Yz-
Ao Kuang
Level 98
God Stats
2W - 4L
1,385 SR
Queue Stats
405W - 378L
1,482 Elo+
Party 3
Team Averages
Level 118
1,465 SR
1,493 Elo+

VS

Team Averages
Level 126
1,458 SR
1,457 Elo+
Fafnir
Fafnir
FarawayAlpaca99
Fafnir
Level 117
God Stats
3W - 4L
1,330 SR
Queue Stats
395W - 391L
1,485 Elo+
Party 1
Geb
Geb
GYATKingKami
Geb
Level 156
God Stats
4W - 2L
1,581 SR
Queue Stats
122W - 96L
1,486 Elo+
Party 2
Surtr
Surtr
HereWeGo28
Surtr
Level 89
God Stats
3W - 5L
1,352 SR
Queue Stats
184W - 180L
1,457 Elo+
Party 1
He Bo
He Bo
Nawuhuvae
He Bo
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 63L
1,364 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Sic-em-Daddy
Ah Muzen Cab
Level 165
God Stats
14W - 13L
1,526 SR
Queue Stats
600W - 635L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
1 / 2 / 5
7,321
732
8,222
9,025
4,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sobek
 
Sobek
12
1 / 4 / 4
7,086
709
12,995
20,265
18,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Beans8267
King Arthur
15
2 / 2 / 5
8,023
802
8,874
12,024
12,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 6 / 3
7,603
760
7,113
11,840
5,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ao Kuang
GET0B0Yz-
Ao Kuang
12
1 / 6 / 5
7,016
702
6,110
13,020
10,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 14
8,227
823
7,416
13,760
15,691
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 1 / 16
8,622
862
10,493
11,823
9,869
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Surtr
16
6 / 2 / 12
8,587
859
15,808
14,810
14,792
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

He Bo
Nawuhuvae
He Bo
12
1 / 4 / 12
7,165
717
7,848
8,136
3,792
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
Sic-em-Daddy
Ah Muzen Cab
16
9 / 1 / 9
8,943
894
16,441
9,000
5,569
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
83
8
Kills
20
20
Deaths
9
22
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
2
5
1.75
L
Sobek
 
Sobek
1
4
4
0.75
L
King Arthur
Beans8267
King Arthur
2
2
5
2.25
L
3
6
3
0.75
W
1
1
14
8
L
Ao Kuang
GET0B0Yz-
Ao Kuang
1
6
5
0.58
W
3
1
16
11
W
Surtr
6
2
12
6
W
He Bo
Nawuhuvae
He Bo
1
4
12
1.75
W
Ah Muzen Cab
Sic-em-Daddy
Ah Muzen Cab
9
1
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,314
Damage
58,006
66,174
Taken
57,529
51,313
Mitigated
49,713
21,103
Healing
20,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
8,222
4,860
642
3,476
9,025
4,447
0
3,600
5,425
0
16,647
L
Sobek
 
Sobek
12,995
915
49
8,747
20,265
18,384
0
7,315
12,950
23,953
0
L
King Arthur
Beans8267
King Arthur
8,874
757
929
1,743
12,024
12,232
0
4,118
7,906
0
23,147
L
7,113
2,454
508
2,104
11,840
5,858
0
5,633
6,207
11,181
0
W
7,416
2,034
2,123
4,499
13,760
15,691
32
5,571
7,711
10,452
0
L
Ao Kuang
GET0B0Yz-
Ao Kuang
6,110
1,162
536
2,369
13,020
10,392
0
5,513
7,507
12,479
0
W
10,493
961
3,834
3,257
11,823
9,869
0
4,521
6,829
19,212
0
W
Surtr
15,808
4,198
652
1,963
14,810
14,792
229
6,066
8,350
422
23,992
W
He Bo
Nawuhuvae
He Bo
7,848
708
150
637
8,136
3,792
434
3,604
4,154
13,906
0
W
Ah Muzen Cab
Sic-em-Daddy
Ah Muzen Cab
16,441
5,559
1,445
1,446
9,000
5,569
268
4,599
4,267
0
31,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,049
Gold Earned
41,544
143
Minions Killed
100
0
Camps Cleared
0
945,346
Distance Traveled
992,808
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,321
732
33
3
0
192,673
0
L
Sobek
7,086
709
31
3
0
154,632
0
L
King Arthur
8,023
802
47
5
0
230,422
0
L
Freya
7,603
760
15
2
0
176,500
0
W
Fafnir
8,227
823
2
0
0
218,608
0
L
Ao Kuang
7,016
702
17
2
0
191,119
0
W
Geb
8,622
862
19
2
0
203,219
0
W
Surtr
8,587
859
14
1
0
216,606
0
W
He Bo
7,165
717
23
2
0
167,552
0
W
Ah Muzen Cab
8,943
894
42
4
0
186,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role