Player Matchup

Neith
Neith
Eva02Beast
Neith
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 53L
1,540 Elo+
Solo
Merlin
Merlin
Grizzli Bob
Merlin
Level 158
God Stats
39W - 38L
1,514 SR
Queue Stats
296W - 327L
1,428 Elo+
Solo
Mulan
Mulan
Makintashpt2
Mulan
Level 97
God Stats
25W - 7L
1,676 SR
Queue Stats
486W - 177L
1,759 Elo+
Party 1
Nemesis
Nemesis
PeanutDeez
Nemesis
Level 168
God Stats
27W - 4L
1,886 SR
Queue Stats
510W - 173L
1,771 Elo+
Party 1
Khepri
Khepri
Skellten
Khepri
Level 125
God Stats
7W - 8L
1,484 SR
Queue Stats
65W - 57L
1,571 Elo+
Solo
Team Averages
Level 127
1,612 SR
1,614 Elo+

VS

Team Averages
Level 90
1,558 SR
1,492 Elo+
Heimdallr
Heimdallr
AsianLegs
Heimdallr
Level 63
God Stats
4W - 3L
1,536 SR
Queue Stats
14W - 12L
1,474 Elo+
Solo
Merlin
Merlin
Dromora
Merlin
Level 123
God Stats
3W - 2L
1,575 SR
Queue Stats
234W - 215L
1,591 Elo+
Solo
Bastet
Bastet
Hukin Painter
Bastet
Level 96
God Stats
58W - 52L
1,531 SR
Queue Stats
289W - 294L
1,455 Elo+
Solo
Zeus
Zeus
HydrogenAtom106
Zeus
Level 66
God Stats
20W - 21L
1,509 SR
Queue Stats
327W - 372L
1,420 Elo+
Solo
Surtr
Surtr
KikoChuu
Surtr
Level 100
God Stats
4W - 1L
1,637 SR
Queue Stats
22W - 21L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
1 / 0 / 0
6,730
1,122
3,069
4,188
1,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
11
0 / 0 / 2
6,372
1,062
7,762
4,531
2,386
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
0 / 0 / 0
4,015
669
0
0
0
Nemesis
PeanutDeez
Nemesis
11
1 / 3 / 1
6,645
1,108
6,774
11,192
5,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
Skellten
Khepri
11
0 / 3 / 1
6,592
1,099
2,577
7,249
5,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

340

VS

Team 2 Tickets

369

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AsianLegs
Heimdallr
11
0 / 0 / 6
6,300
1,050
5,412
3,088
1,250
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Merlin
Dromora
Merlin
12
1 / 1 / 5
6,966
1,161
5,606
4,463
1,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 0 / 4
6,696
1,116
4,393
3,945
1,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
2 / 1 / 3
7,007
1,168
6,257
4,983
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
KikoChuu
Surtr
11
1 / 0 / 4
6,302
1,050
3,372
5,643
4,200
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
2
Kills
6
6
Deaths
2
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AsianLegs
Heimdallr
0
0
6
3
W
Merlin
Dromora
Merlin
1
1
5
3.5
L
Neith
1
0
0
1
L
Merlin
0
0
2
1
W
2
0
4
4
W
2
1
3
3.5
W
Surtr
KikoChuu
Surtr
1
0
4
3
L
0
0
0
0
L
Nemesis
PeanutDeez
Nemesis
1
3
1
0.5
L
Khepri
Skellten
Khepri
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,182
Damage
25,040
27,160
Taken
22,122
15,261
Mitigated
10,235
2,858
Healing
3,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AsianLegs
Heimdallr
5,412
3,724
0
434
3,088
1,250
0
2,127
799
0
17,689
W
Merlin
Dromora
Merlin
5,606
539
36
1,452
4,463
1,683
0
1,729
2,606
24,635
0
L
Neith
3,069
548
0
464
4,188
1,832
0
1,755
2,337
0
23,522
L
Merlin
7,762
211
0
399
4,531
2,386
0
3,309
1,149
23,494
0
W
4,393
981
0
450
3,945
1,557
0
2,305
1,595
0
9,664
W
6,257
697
0
0
4,983
1,545
0
1,330
3,570
15,060
0
W
Surtr
KikoChuu
Surtr
3,372
862
0
883
5,643
4,200
0
2,232
3,213
221
6,522
L
0
0
0
0
0
0
0
0
0
0
0
L
Nemesis
PeanutDeez
Nemesis
6,774
3,283
0
688
11,192
5,370
0
4,044
7,002
0
13,614
L
Khepri
Skellten
Khepri
2,577
104
56
1,251
7,249
5,673
0
2,507
4,672
7,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,354
Gold Earned
33,271
124
Minions Killed
124
4
Camps Cleared
7
496,361
Distance Traveled
579,130
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,300
1,050
39
7
0
113,014
0
W
Merlin
6,966
1,161
47
8
3
107,045
0
L
Neith
6,730
1,122
57
10
0
120,766
0
L
Merlin
6,372
1,062
35
6
0
105,283
0
W
Bastet
6,696
1,116
9
2
1
136,267
0
W
Zeus
7,007
1,168
25
4
2
106,921
0
W
Surtr
6,302
1,050
4
1
1
115,883
0
L
Mulan
4,015
669
0
0
0
0
0
L
Nemesis
6,645
1,108
14
2
2
156,220
0
L
Khepri
6,592
1,099
18
3
2
114,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role