Player Matchup

Pele
Pele
AZ A Rey
Pele
Level 139
God Stats
23W - 26L
1,458 SR
Queue Stats
491W - 420L
1,522 Elo+
Party 2
Nike
Nike
Angel_SlayerSena
Nike
Level 107
God Stats
6W - 4L
1,771 SR
Queue Stats
243W - 237L
1,505 Elo+
Solo
Heimdallr
Heimdallr
ApeXx11Predat0r
Heimdallr
Level 126
God Stats
0W - 1L
1,477 SR
Queue Stats
39W - 39L
1,458 Elo+
Party 1
Bacchus
Bacchus
BastetsBad
Bacchus
Level 145
God Stats
2W - 4L
1,457 SR
Queue Stats
72W - 63L
1,458 Elo+
Party 2
Sol
Sol
T0aStYxxUniiC0rN
Sol
Level 77
God Stats
2W - 9L
1,234 SR
Queue Stats
11W - 33L
1,220 Elo+
Party 1
Team Averages
Level 119
1,479 SR
1,433 Elo+

VS

Team Averages
Level 131
1,593 SR
1,467 Elo+
Chernobog
Chernobog
 
Chernobog
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
M40A3 Jayy
Ymir
Level 152
God Stats
5W - 1L
1,767 SR
Queue Stats
133W - 117L
1,479 Elo+
Party 3
Bacchus
Bacchus
NEPHEW1993
Bacchus
Level 91
God Stats
217W - 178L
1,544 SR
Queue Stats
316W - 297L
1,452 Elo+
Party 3
Kukulkan
Kukulkan
RIPMusicHead
Kukulkan
Level 121
God Stats
4W - 2L
1,467 SR
Queue Stats
103W - 107L
1,457 Elo+
Solo
Nike
Nike
Vemacy
Nike
Level 155
God Stats
1W - 0L
1,686 SR
Queue Stats
47W - 50L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
18
4 / 0 / 0
10,222
601
6,165
12,668
5,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
0 / 1 / 1
10,112
595
9,173
15,023
15,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
ApeXx11Predat0r
Heimdallr
11
1 / 6 / 2
7,550
444
8,241
12,406
4,947
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
BastetsBad
Bacchus
11
2 / 4 / 2
7,828
460
4,806
13,220
12,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 3 / 3
7,789
458
3,279
10,180
3,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
14
2 / 2 / 7
8,406
494
9,202
12,128
4,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 0 / 4
9,801
577
7,861
10,218
5,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
NEPHEW1993
Bacchus
12
1 / 1 / 7
7,657
450
3,438
8,188
7,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
RIPMusicHead
Kukulkan
14
3 / 3 / 2
8,949
526
8,516
6,181
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nike
Vemacy
Nike
15
1 / 1 / 0
9,363
551
8,321
15,643
14,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
7
Kills
14
14
Deaths
7
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
2
2
7
2.75
L
Pele
4
0
0
4
L
0
1
1
0.5
L
Heimdallr
ApeXx11Predat0r
Heimdallr
1
6
2
0.33
L
Bacchus
BastetsBad
Bacchus
2
4
2
0.75
W
7
0
4
9
W
Bacchus
NEPHEW1993
Bacchus
1
1
7
4.5
W
Kukulkan
RIPMusicHead
Kukulkan
3
3
2
1.33
L
0
3
3
0.5
W
Nike
Vemacy
Nike
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,664
Damage
37,338
63,497
Taken
52,358
41,834
Mitigated
35,044
17,117
Healing
16,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
9,202
5,282
0
5,920
12,128
4,682
657
2,912
9,216
0
73,559
L
Pele
6,165
1,330
0
5,898
12,668
5,330
0
3,367
9,301
0
120,824
L
9,173
220
0
2,375
15,023
15,904
0
1,624
13,399
3,417
88,113
L
Heimdallr
ApeXx11Predat0r
Heimdallr
8,241
3,869
0
2,291
12,406
4,947
1,064
3,834
8,572
0
61,702
L
Bacchus
BastetsBad
Bacchus
4,806
672
106
3,161
13,220
12,193
60
4,795
8,425
20,915
0
W
7,861
1,027
0
5,474
10,218
5,910
642
1,030
9,188
86,132
2,071
W
Bacchus
NEPHEW1993
Bacchus
3,438
261
320
2,708
8,188
7,650
128
1,695
6,493
16,235
0
W
Kukulkan
RIPMusicHead
Kukulkan
8,516
852
0
1,211
6,181
2,218
644
2,869
3,312
59,251
0
L
3,279
779
26
3,260
10,180
3,460
150
5,805
4,375
38,595
0
W
Nike
Vemacy
Nike
8,321
469
0
1,152
15,643
14,584
455
1,225
14,418
0
77,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,501
Gold Earned
44,176
520
Minions Killed
521
0
Camps Cleared
0
1,591,101
Distance Traveled
1,677,289
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
8,406
494
120
7
0
326,770
4
L
Pele
10,222
601
167
10
0
402,602
4
L
Nike
10,112
595
170
10
0
310,177
0
L
Heimdallr
7,550
444
82
5
0
326,763
0
L
Bacchus
7,828
460
26
2
0
329,519
0
W
Ymir
9,801
577
124
7
0
348,681
0
W
Bacchus
7,657
450
26
2
0
386,488
1
W
Kukulkan
8,949
526
110
6
0
330,619
3
L
Sol
7,789
458
75
4
0
222,040
0
W
Nike
9,363
551
141
8
0
284,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role