Player Matchup

Gilgamesh
Gilgamesh
Drawmega
Gilgamesh
Level 93
God Stats
7W - 8L
1,476 SR
Queue Stats
125W - 127L
1,542 Elo+
Solo
Sylvanus
Sylvanus
Dreker300
Sylvanus
Level 175
God Stats
0W - 3L
1,251 SR
Queue Stats
127W - 115L
1,484 Elo+
Party 2
Yemoja
Yemoja
M00DYornot
Yemoja
Level 127
God Stats
1W - 1L
1,543 SR
Queue Stats
129W - 114L
1,539 Elo+
Party 2
Nike
Nike
Pao9435
Nike
Level 156
God Stats
0W - 2L
1,656 SR
Queue Stats
222W - 210L
1,521 Elo+
Party 2
Apollo
Apollo
barioth14
Apollo
Level 156
God Stats
3W - 3L
1,433 SR
Queue Stats
114W - 102L
1,518 Elo+
Solo
Team Averages
Level 141
1,472 SR
1,521 Elo+

VS

Team Averages
Level 103
1,579 SR
1,519 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
 
Freya
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Fils-Du-Mal
Maui
Level 144
God Stats
17W - 16L
1,575 SR
Queue Stats
59W - 53L
1,527 Elo+
Solo
Sun Wukong
Sun Wukong
FirstAndLast1
Sun Wukong
Level 103
God Stats
24W - 24L
1,538 SR
Queue Stats
265W - 295L
1,487 Elo+
Party 1
Fenrir
Fenrir
MagicalDilemma
Fenrir
Level 7
God Stats
2W - 1L
1,782 SR
Queue Stats
2W - 2L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Drawmega
Gilgamesh
12
0 / 4 / 1
7,055
543
9,165
17,716
11,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Dreker300
Sylvanus
10
0 / 7 / 0
5,831
449
5,478
15,722
10,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
M00DYornot
Yemoja
12
1 / 1 / 0
6,678
514
5,684
12,457
5,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nike
Pao9435
Nike
12
1 / 6 / 0
6,656
512
7,413
14,987
6,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Apollo
barioth14
Apollo
13
0 / 4 / 0
7,357
566
6,917
10,402
4,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
6 / 1 / 5
8,393
646
15,158
7,865
3,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Freya
 
Freya
14
2 / 0 / 6
8,090
622
7,159
10,661
4,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 0 / 11
6,951
535
3,427
9,276
6,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
FirstAndLast1
Sun Wukong
14
3 / 0 / 2
8,654
666
11,036
12,119
9,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
10 / 1 / 3
8,900
685
11,957
14,441
6,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
49
2
Kills
22
22
Deaths
2
1
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
6
1
5
8.5
W
Freya
 
Freya
2
0
6
5
L
Gilgamesh
Drawmega
Gilgamesh
0
4
1
0.13
L
Sylvanus
Dreker300
Sylvanus
0
7
0
0
W
1
0
11
6.5
W
Sun Wukong
FirstAndLast1
Sun Wukong
3
0
2
4
L
Yemoja
M00DYornot
Yemoja
1
1
0
1
W
10
1
3
11.5
L
Nike
Pao9435
Nike
1
6
0
0.17
L
Apollo
barioth14
Apollo
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,657
Damage
48,737
71,284
Taken
54,362
38,442
Mitigated
30,260
17,210
Healing
18,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
15,158
3,768
0
1,500
7,865
3,349
261
2,381
5,484
74,248
0
W
Freya
 
Freya
7,159
2,433
0
5,964
10,661
4,095
0
1,203
9,458
63,576
0
L
Gilgamesh
Drawmega
Gilgamesh
9,165
2,523
0
2,492
17,716
11,330
0
0
16,422
469
52,338
L
Sylvanus
Dreker300
Sylvanus
5,478
1,801
837
2,792
15,722
10,372
8
8,506
7,165
21,491
10,016
W
3,427
775
0
1,993
9,276
6,402
0
3,632
5,644
17,618
0
W
Sun Wukong
FirstAndLast1
Sun Wukong
11,036
1,569
0
5,356
12,119
9,923
0
1,615
9,453
0
66,105
L
Yemoja
M00DYornot
Yemoja
5,684
1,361
499
5,807
12,457
5,897
0
4,545
7,912
53,727
0
W
11,957
5,135
0
3,789
14,441
6,491
0
2,432
11,792
0
65,251
L
Nike
Pao9435
Nike
7,413
1,011
0
1,356
14,987
6,146
0
6,952
8,035
0
55,530
L
Apollo
barioth14
Apollo
6,917
4,624
0
3,427
10,402
4,697
0
5,741
4,661
0
65,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,577
Gold Earned
40,988
446
Minions Killed
448
0
Camps Cleared
0
1,219,047
Distance Traveled
1,348,700
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,393
646
107
8
0
256,534
0
W
Freya
8,090
622
110
8
0
256,436
0
L
Gilgamesh
7,055
543
90
7
0
230,200
0
L
Sylvanus
5,831
449
46
4
0
224,261
5
W
Maui
6,951
535
29
2
0
240,763
2
W
Sun Wukong
8,654
666
113
9
0
283,656
1
L
Yemoja
6,678
514
91
7
0
262,278
3
W
Fenrir
8,900
685
89
7
0
311,311
2
L
Nike
6,656
512
96
7
0
263,328
0
L
Apollo
7,357
566
123
9
0
238,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role