Player Matchup

Danzaburou
Danzaburou
BlackDYNAMITE119
Danzaburou
Level 18
God Stats
52W - 52L
1,468 SR
Queue Stats
123W - 113L
1,481 Elo+
Party 1
Sobek
Sobek
MachoMan-XCVIII
Sobek
Level 114
God Stats
6W - 10L
1,323 SR
Queue Stats
357W - 344L
1,465 Elo+
Party 1
Chang'e
Chang'e
RawlbaarHp
Chang'e
Level 65
God Stats
2W - 1L
1,347 SR
Queue Stats
51W - 41L
1,493 Elo+
Party 3
Janus
Janus
WrekingFotball
Janus
Level 86
God Stats
1W - 0L
1,743 SR
Queue Stats
2W - 3L
1,275 Elo+
Solo
Ravana
Ravana
jabx2010
Ravana
Level 95
God Stats
5W - 2L
1,327 SR
Queue Stats
46W - 40L
1,478 Elo+
Party 3
Team Averages
Level 76
1,442 SR
1,439 Elo+

VS

Team Averages
Level 74
1,488 SR
1,397 Elo+
Vulcan
Vulcan
AnimeIsWeird211
Vulcan
Level 85
God Stats
150W - 135L
1,486 SR
Queue Stats
328W - 323L
1,441 Elo+
Solo
Ymir
Ymir
CorkedHat666
Ymir
Level 61
God Stats
7W - 6L
1,417 SR
Queue Stats
97W - 84L
1,471 Elo+
Solo
Sun Wukong
Sun Wukong
El_leon___33
Sun Wukong
Level 104
God Stats
13W - 16L
1,535 SR
Queue Stats
115W - 132L
1,394 Elo+
Party 2
Charybdis
Charybdis
RussWest33
Charybdis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 24L
1,285 Elo+
Party 2
Set
Set
Xs-hmz
Set
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 30L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BlackDYNAMITE119
Danzaburou
12
0 / 1 / 0
7,464
467
2,855
11,163
4,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 0 / 1
7,597
475
833
13,166
9,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chang'e
RawlbaarHp
Chang'e
15
0 / 0 / 0
9,123
570
5,896
9,141
5,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 1 / 2
8,699
544
8,059
6,375
2,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
jabx2010
Ravana
16
5 / 0 / 1
9,307
582
7,323
6,090
3,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
7,034
440
14,696
5,969
2,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

1
0 / 0 / 0
4,401
275
0
0
0
Sun Wukong
El_leon___33
Sun Wukong
15
0 / 1 / 0
8,273
517
3,716
10,643
7,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charybdis
RussWest33
Charybdis
13
1 / 3 / 1
7,318
457
5,742
12,956
4,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Set
Xs-hmz
Set
12
1 / 2 / 0
6,735
421
1,914
12,037
4,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
8
Kills
2
2
Deaths
8
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Danzaburou
BlackDYNAMITE119
Danzaburou
0
1
0
0
L
0
0
0
0
L
Sun Wukong
El_leon___33
Sun Wukong
0
1
0
0
W
0
0
1
0.5
W
Chang'e
RawlbaarHp
Chang'e
0
0
0
0
L
Charybdis
RussWest33
Charybdis
1
3
1
0.5
W
3
1
2
4
L
Set
Xs-hmz
Set
1
2
0
0.5
W
Ravana
jabx2010
Ravana
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,966
Damage
26,068
45,935
Taken
41,605
25,379
Mitigated
17,915
21,073
Healing
11,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,696
5,583
0
1,084
5,969
2,206
0
1,953
3,922
59,181
0
W
Danzaburou
BlackDYNAMITE119
Danzaburou
2,855
1,274
0
4,835
11,163
4,452
0
6,080
5,083
0
60,108
L
0
0
0
0
0
0
0
0
0
0
0
L
Sun Wukong
El_leon___33
Sun Wukong
3,716
701
0
4,361
10,643
7,232
0
5,320
4,917
0
67,120
W
833
139
248
6,839
13,166
9,886
0
8,164
5,002
25,685
0
W
Chang'e
RawlbaarHp
Chang'e
5,896
1,063
0
7,062
9,141
5,950
392
0
9,141
68,150
0
L
Charybdis
RussWest33
Charybdis
5,742
2,749
0
4,772
12,956
4,088
0
4,313
8,359
0
61,458
W
8,059
499
0
679
6,375
2,061
0
452
5,923
60,307
0
L
Set
Xs-hmz
Set
1,914
426
0
1,474
12,037
4,389
0
2,273
9,619
0
43,367
W
Ravana
jabx2010
Ravana
7,323
2,080
0
1,410
6,090
3,030
0
0
6,090
0
97,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,190
Gold Earned
33,761
512
Minions Killed
375
0
Camps Cleared
0
1,514,355
Distance Traveled
1,245,194
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,034
440
90
6
0
329,089
0
W
Danzaburou
7,464
467
97
6
0
292,588
4
L
Ymir
4,401
275
0
0
0
2
0
L
Sun Wukong
8,273
517
130
8
0
284,715
3
W
Sobek
7,597
475
54
3
0
306,331
6
W
Chang'e
9,123
570
131
8
0
254,727
2
L
Charybdis
7,318
457
87
5
0
280,747
1
W
Janus
8,699
544
110
7
0
309,156
0
L
Set
6,735
421
68
4
0
350,641
4
W
Ravana
9,307
582
120
8
0
351,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role