Player Matchup

Thoth
Thoth
 
Thoth
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Atomic Slabs
Osiris
Level 157
God Stats
2W - 0L
1,659 SR
Queue Stats
6W - 6L
1,153 Elo+
Solo
Ullr
Ullr
Vv IMA THUG vV
Ullr
Level 156
God Stats
5W - 5L
1,312 SR
Queue Stats
202W - 220L
1,464 Elo+
Solo
Bacchus
Bacchus
bearsnation210
Bacchus
Level 104
God Stats
6W - 7L
1,343 SR
Queue Stats
367W - 369L
1,443 Elo+
Solo
Hera
Hera
vengator2021
Hera
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 66L
1,476 Elo+
Solo
Team Averages
Level 112
1,463 SR
1,407 Elo+

VS

Team Averages
Level 90
1,493 SR
1,454 Elo+
Cerberus
Cerberus
AloneM00N
Cerberus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,278 Elo+
Solo
Fenrir
Fenrir
BSINISTA916
Fenrir
Level 122
God Stats
4W - 4L
1,581 SR
Queue Stats
176W - 193L
1,466 Elo+
Solo
Agni
Agni
IslandBoy671GUAM
Agni
Level 76
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 78L
1,501 Elo+
Party 1
Shiva
Shiva
Repents
Shiva
Level 81
God Stats
2W - 4L
1,440 SR
Queue Stats
200W - 215L
1,485 Elo+
Solo
Cernunnos
Cernunnos
army708
Cernunnos
Level 110
God Stats
2W - 3L
1,444 SR
Queue Stats
83W - 77L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
0 / 1 / 6
5,686
1,137
3,830
2,175
809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
8
0 / 2 / 6
5,232
1,046
3,290
4,843
4,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 1 / 3
6,396
1,279
6,076
4,048
1,813
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 2 / 4
5,699
1,140
2,974
6,355
6,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
4 / 0 / 2
6,490
1,298
6,228
2,503
902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AloneM00N
Cerberus
10
1 / 3 / 4
5,630
1,126
1,468
7,392
6,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
5
0 / 1 / 0
4,456
891
464
1,867
1,048
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 2 / 2
5,229
1,046
2,571
4,241
1,573
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
Repents
Shiva
12
2 / 1 / 3
5,674
1,135
5,624
6,659
3,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
army708
Cernunnos
12
1 / 1 / 4
5,445
1,089
3,929
5,436
2,049
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
18
8
Kills
5
6
Deaths
8
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
0
1
6
3
L
Cerberus
AloneM00N
Cerberus
1
3
4
1
W
Osiris
0
2
6
1.5
L
Fenrir
0
1
0
0
L
1
2
2
1
L
Shiva
Repents
Shiva
2
1
3
3.5
W
3
1
3
4.5
L
Cernunnos
army708
Cernunnos
1
1
4
3
W
1
2
4
1.5
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,398
Damage
14,056
19,924
Taken
25,595
14,275
Mitigated
14,565
8,005
Healing
7,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
3,830
252
184
614
2,175
809
0
738
1,437
8,558
0
L
Cerberus
AloneM00N
Cerberus
1,468
111
0
1,380
7,392
6,524
0
4,972
2,226
4,136
0
W
Osiris
3,290
691
212
877
4,843
4,717
0
1,178
3,665
0
4,606
L
Fenrir
464
105
58
492
1,867
1,048
0
260
1,569
0
804
L
2,571
82
223
508
4,241
1,573
0
2,197
1,923
8,172
0
L
Shiva
Repents
Shiva
5,624
1,026
806
1,141
6,659
3,371
0
4,138
2,482
0
10,598
W
6,076
1,917
868
1,435
4,048
1,813
692
814
3,234
0
13,200
L
Cernunnos
army708
Cernunnos
3,929
2,006
724
2,044
5,436
2,049
0
1,465
3,929
0
12,439
W
2,974
253
145
2,303
6,355
6,034
0
1,242
5,113
4,382
0
W
6,228
586
71
1,296
2,503
902
224
67
2,436
12,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,503
Gold Earned
26,434
48
Minions Killed
58
0
Camps Cleared
0
553,459
Distance Traveled
492,531
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
5,686
1,137
9
2
0
101,873
0
L
Cerberus
5,630
1,126
19
4
0
115,267
0
W
Osiris
5,232
1,046
3
1
0
108,750
0
L
Fenrir
4,456
891
1
0
0
26,935
0
L
Agni
5,229
1,046
11
2
0
105,215
0
L
Shiva
5,674
1,135
11
2
0
127,955
0
W
Ullr
6,396
1,279
19
4
0
106,509
0
L
Cernunnos
5,445
1,089
16
3
0
117,159
0
W
Bacchus
5,699
1,140
3
1
0
115,358
0
W
Hera
6,490
1,298
14
3
0
120,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role