Player Matchup

Anhur
Anhur
Silver I
ItzNiall
Anhur
Silver I
Level 89
God Stats
18W - 19L
1,645 SR
Queue Stats
348W - 381L
1,162 MMR
Solo
Anubis
Anubis
Silver II
JohnGold1704
Anubis
Silver II
Level 64
God Stats
12W - 11L
1,464 SR
Queue Stats
141W - 147L
1,022 MMR
Solo
Scylla
Scylla
Silver I
MERT3551
Scylla
Silver I
Level 67
God Stats
2W - 8L
1,413 SR
Queue Stats
163W - 188L
1,195 MMR
Solo
Ares
Ares
Silver II
jaf1221
Ares
Silver II
Level 128
God Stats
10W - 12L
1,471 SR
Queue Stats
417W - 432L
994 MMR
Solo
Thanatos
Thanatos
Silver II
sztanganabanie
Thanatos
Silver II
Level 61
God Stats
1W - 3L
1,437 SR
Queue Stats
68W - 85L
1,170 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 82
1,486 SR
1,109 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,510 SR
1,160 MMR
Geb
Geb
Silver II
 
Geb
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Silver II
Bulge Lee
Zhong Kui
Silver II
Level 63
God Stats
2W - 0L
1,900 SR
Queue Stats
85W - 93L
988 MMR
Solo
Chang'e
Chang'e
Silver I
IoanCirja00
Chang'e
Silver I
Level 105
God Stats
18W - 8L
1,317 SR
Queue Stats
112W - 114L
1,045 MMR
Solo
Heimdallr
Heimdallr
Silver II
immortal775god
Heimdallr
Silver II
Level 157
God Stats
1W - 1L
1,296 SR
Queue Stats
122W - 133L
1,073 MMR
Party 1
Lancelot
Lancelot
Silver I
themitaka
Lancelot
Silver I
Level 119
God Stats
5W - 8L
1,539 SR
Queue Stats
150W - 156L
1,193 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ItzNiall
Anhur
18
0 / 13 / 2
11,649
485
17,147
32,103
13,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
20
5 / 12 / 8
14,226
593
17,066
25,523
17,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
MERT3551
Scylla
17
3 / 9 / 4
10,513
438
14,522
22,839
8,470
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ares
jaf1221
Ares
16
3 / 6 / 7
11,807
492
10,155
34,560
47,754
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
19
6 / 8 / 3
12,135
506
17,064
34,368
16,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AthenaAo KuangKaliBakasura

VS

Bans
Maman BrigitteArachneAphroditeMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
18
5 / 3 / 20
13,457
561
14,853
26,296
34,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
Bulge Lee
Zhong Kui
20
8 / 4 / 13
14,213
592
19,132
20,612
21,534
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chang'e
IoanCirja00
Chang'e
20
9 / 3 / 9
14,809
617
32,732
28,396
11,054
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
immortal775god
Heimdallr
20
6 / 5 / 11
13,806
575
20,565
23,641
10,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
themitaka
Lancelot
20
20 / 2 / 11
16,179
674
33,995
24,371
14,100
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
112
17
Kills
48
48
Deaths
17
24
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
5
3
20
5
W
Zhong Kui
Bulge Lee
Zhong Kui
8
4
13
3.63
W
Chang'e
IoanCirja00
Chang'e
9
3
9
4.5
L
Anhur
ItzNiall
Anhur
0
13
2
0.08
L
Anubis
5
12
8
0.75
L
Scylla
MERT3551
Scylla
3
9
4
0.56
W
Heimdallr
immortal775god
Heimdallr
6
5
11
2.3
L
Ares
jaf1221
Ares
3
6
7
1.08
L
Thanatos
6
8
3
0.94
W
Lancelot
themitaka
Lancelot
20
2
11
12.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,954
Damage
121,277
149,393
Taken
123,316
103,600
Mitigated
91,938
38,174
Healing
45,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
14,853
1,568
0
4,949
26,296
34,559
1,311
11,865
14,431
41,261
0
W
Zhong Kui
Bulge Lee
Zhong Kui
19,132
1,487
0
7,981
20,612
21,534
1,489
8,124
12,488
94,877
0
W
Chang'e
IoanCirja00
Chang'e
32,732
1,406
3,712
15,210
28,396
11,054
1,942
9,861
18,535
123,092
0
L
Anhur
ItzNiall
Anhur
17,147
10,674
0
4,736
32,103
13,253
2,215
13,152
18,951
0
115,834
L
Anubis
17,066
216
0
6,137
25,523
17,164
71
12,701
12,822
112,034
0
L
Scylla
MERT3551
Scylla
14,522
1,770
0
2,790
22,839
8,470
0
7,913
14,926
70,329
0
W
Heimdallr
immortal775god
Heimdallr
20,565
11,897
0
8,564
23,641
10,691
7,201
7,166
16,475
0
115,761
L
Ares
jaf1221
Ares
10,155
669
3,325
6,491
34,560
47,754
0
16,994
17,566
24,162
0
L
Thanatos
17,064
2,910
0
14,695
34,368
16,959
0
16,195
18,173
0
80,748
W
Lancelot
themitaka
Lancelot
33,995
6,084
0
4,706
24,371
14,100
5,859
7,779
16,592
0
151,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,330
Gold Earned
72,464
542
Minions Killed
628
0
Camps Cleared
0
2,119,883
Distance Traveled
2,368,743
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
13,457
561
21
1
0
448,535
4
W
Zhong Kui
14,213
592
133
6
0
429,094
3
W
Chang'e
14,809
617
169
7
0
504,315
1
L
Anhur
11,649
485
187
8
0
354,569
0
L
Anubis
14,226
593
169
7
0
356,995
4
L
Scylla
10,513
438
67
3
0
480,134
5
W
Heimdallr
13,806
575
149
6
0
384,146
0
L
Ares
11,807
492
21
1
0
431,796
5
L
Thanatos
12,135
506
98
4
0
496,389
0
W
Lancelot
16,179
674
156
7
0
602,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role