Player Matchup

Agni
Agni
Gold II
Abal7asan
Agni
Gold II
Level 159
God Stats
9W - 4L
1,893 SR
Queue Stats
413W - 415L
1,467 MMR
Solo
King Arthur
King Arthur
Gold IV
GaravelUsta
King Arthur
Gold IV
Level 139
God Stats
28W - 19L
1,621 SR
Queue Stats
186W - 181L
1,463 MMR
Solo
Susano
Susano
Gold IV
Lux_Zephha
Susano
Gold IV
Level 88
God Stats
0W - 1L
1,231 SR
Queue Stats
449W - 448L
1,465 MMR
Solo
Ullr
Ullr
Gold IV
RoooomShambles
Ullr
Gold IV
Level 56
God Stats
3W - 3L
1,619 SR
Queue Stats
59W - 60L
1,459 MMR
Solo
Geb
Geb
Gold III
Viju
Geb
Gold III
Level 143
God Stats
0W - 1L
1,771 SR
Queue Stats
96W - 100L
1,447 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 117
1,627 SR
1,460 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 112
1,516 SR
1,469 MMR
Xbalanque
Xbalanque
Gold IV
 
Xbalanque
Gold IV
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver II
Brian_HIF_02
Anubis
Silver II
Level 69
God Stats
1W - 3L
1,460 SR
Queue Stats
8W - 17L
1,446 MMR
Solo
Fenrir
Fenrir
Gold II
Chillside
Fenrir
Gold II
Level 158
God Stats
61W - 57L
1,537 SR
Queue Stats
403W - 407L
1,487 MMR
Solo
Tyr
Tyr
Bronze III
GandalfTheStud
Tyr
Bronze III
Level 46
God Stats
2W - 1L
1,563 SR
Queue Stats
2W - 2L
1,454 MMR
Solo
Chaac
Chaac
Gold IV
buster-corless31
Chaac
Gold IV
Level 149
God Stats
3W - 2L
1,520 SR
Queue Stats
425W - 442L
1,459 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
11
2 / 3 / 3
6,634
603
7,371
6,233
1,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
GaravelUsta
King Arthur
12
5 / 5 / 0
7,378
671
9,012
14,070
16,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
Lux_Zephha
Susano
10
1 / 5 / 2
6,029
548
5,931
11,247
3,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 3 / 1
5,170
470
2,660
6,397
2,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Geb
Viju
Geb
1
0 / 0 / 0
3,800
345
69
1,196
602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
Ao KuangAthenaThorAwilix

VS

Bans
ChernobogMaman BrigittePeleThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
13
2 / 1 / 2
7,387
672
4,633
6,871
2,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
12
1 / 1 / 2
6,577
598
3,098
8,394
3,668
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Chillside
Fenrir
11
4 / 1 / 5
6,593
599
6,788
8,568
3,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
4 / 1 / 2
6,357
578
3,694
8,974
4,901
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
5 / 4 / 1
7,501
682
6,552
12,393
9,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
8
Kills
16
16
Deaths
8
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
2
1
2
3
L
Agni
2
3
3
1.17
W
Anubis
1
1
2
2
W
Fenrir
Chillside
Fenrir
4
1
5
6.5
W
4
1
2
5
L
King Arthur
GaravelUsta
King Arthur
5
5
0
1
L
Susano
Lux_Zephha
Susano
1
5
2
0.4
L
0
3
1
0.17
L
Geb
Viju
Geb
0
0
0
0
W
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,043
Damage
24,765
39,143
Taken
45,200
24,929
Mitigated
24,033
4,103
Healing
16,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
4,633
2,911
0
3,152
6,871
2,743
623
272
6,599
0
59,591
L
Agni
7,371
245
0
500
6,233
1,899
0
1,485
4,748
47,039
0
W
Anubis
3,098
311
0
4,340
8,394
3,668
0
3,560
4,834
52,026
0
W
Fenrir
Chillside
Fenrir
6,788
2,300
0
2,289
8,568
3,547
0
1,336
7,232
0
40,595
W
3,694
457
0
3,008
8,974
4,901
0
2,287
6,687
0
23,037
L
King Arthur
GaravelUsta
King Arthur
9,012
1,183
0
1,700
14,070
16,515
0
0
14,070
1,670
51,340
L
Susano
Lux_Zephha
Susano
5,931
1,255
0
610
11,247
3,750
0
1,613
9,634
0
43,527
L
2,660
886
0
833
6,397
2,163
0
0
6,397
0
33,397
L
Geb
Viju
Geb
69
0
0
460
1,196
602
0
0
1,196
2,043
0
W
6,552
1,536
0
3,718
12,393
9,174
0
875
11,518
0
46,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,011
Gold Earned
34,415
268
Minions Killed
364
0
Camps Cleared
0
874,378
Distance Traveled
1,124,274
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
7,387
672
115
10
0
193,830
2
L
Agni
6,634
603
81
7
0
224,405
0
W
Anubis
6,577
598
82
7
0
192,392
0
W
Fenrir
6,593
599
60
5
0
274,539
2
W
Tyr
6,357
578
28
3
0
241,381
5
L
King Arthur
7,378
671
73
7
0
183,598
5
L
Susano
6,029
548
64
6
0
249,145
0
L
Ullr
5,170
470
46
4
0
155,729
0
L
Geb
3,800
345
4
0
0
61,501
0
W
Chaac
7,501
682
79
7
0
222,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role