Player Matchup

Anhur
Anhur
AlvaroFT44
Anhur
Level 25
God Stats
0W - 2L
1,244 SR
Queue Stats
11W - 30L
1,179 Elo+
Party 1
Fenrir
Fenrir
FTyeray123
Fenrir
Level 60
God Stats
3W - 1L
1,857 SR
Queue Stats
27W - 38L
1,376 Elo+
Party 1
Cthulhu
Cthulhu
alpha854
Cthulhu
Level 45
God Stats
0W - 1L
1,729 SR
Queue Stats
13W - 15L
1,288 Elo+
Party 3
Fafnir
Fafnir
belingolekéké
Fafnir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,269 Elo+
Party 3
Janus
Janus
elite-fran_
Janus
Level 102
God Stats
1W - 2L
1,405 SR
Queue Stats
60W - 66L
1,395 Elo+
Party 1
Team Averages
Level 50
1,547 SR
1,302 Elo+

VS

Team Averages
Level 90
1,485 SR
1,459 Elo+
Hera
Hera
BodaFaka
Hera
Level 101
God Stats
1W - 0L
1,369 SR
Queue Stats
236W - 231L
1,474 Elo+
Party 2
Izanami
Izanami
Fenahsil
Izanami
Level 89
God Stats
25W - 30L
1,345 SR
Queue Stats
341W - 333L
1,372 Elo+
Solo
Bastet
Bastet
RayJoker
Bastet
Level 81
God Stats
19W - 15L
1,560 SR
Queue Stats
158W - 121L
1,483 Elo+
Party 2
Atlas
Atlas
STABILO7346
Atlas
Level 98
God Stats
4W - 2L
1,558 SR
Queue Stats
37W - 22L
1,517 Elo+
Solo
King Arthur
King Arthur
SmokingJimbo
King Arthur
Level 81
God Stats
8W - 4L
1,595 SR
Queue Stats
389W - 375L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
10
0 / 2 / 1
6,150
384
1,578
10,123
3,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
FTyeray123
Fenrir
11
0 / 5 / 2
6,827
427
4,265
16,042
6,054
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
alpha854
Cthulhu
11
1 / 1 / 0
6,707
419
6,345
11,517
7,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 1 / 0
6,987
437
5,340
11,636
13,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

13
0 / 3 / 0
7,498
469
6,216
10,555
3,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
6 / 0 / 1
9,352
585
10,603
5,463
1,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
Fenahsil
Izanami
14
2 / 1 / 2
8,323
520
5,149
6,273
2,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bastet
RayJoker
Bastet
13
3 / 0 / 4
8,648
541
11,967
12,347
4,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
0 / 1 / 3
7,943
496
5,142
8,243
8,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
SmokingJimbo
King Arthur
13
1 / 0 / 0
8,500
531
6,029
14,175
12,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
2
Kills
12
12
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anhur
0
2
1
0.25
W
Hera
6
0
1
6.5
L
Fenrir
FTyeray123
Fenrir
0
5
2
0.2
W
Izanami
Fenahsil
Izanami
2
1
2
3
W
Bastet
RayJoker
Bastet
3
0
4
5
W
0
1
3
1.5
W
King Arthur
SmokingJimbo
King Arthur
1
0
0
1
L
Cthulhu
alpha854
Cthulhu
1
1
0
1
L
1
1
0
1
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,744
Damage
38,890
59,873
Taken
46,501
34,996
Mitigated
29,183
13,664
Healing
10,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
1,578
1,037
0
1,442
10,123
3,615
70
2,000
8,123
0
30,706
W
Hera
10,603
1,792
0
1,322
5,463
1,902
0
1,334
4,061
70,668
0
L
Fenrir
FTyeray123
Fenrir
4,265
942
0
3,171
16,042
6,054
0
4,965
11,077
0
51,423
W
Izanami
Fenahsil
Izanami
5,149
3,499
0
2,471
6,273
2,366
2,886
2,870
3,363
0
62,940
W
Bastet
RayJoker
Bastet
11,967
2,103
0
3,965
12,347
4,756
514
3,408
8,701
0
57,984
W
5,142
2,040
0
2,424
8,243
8,022
0
3,550
4,601
22,384
0
W
King Arthur
SmokingJimbo
King Arthur
6,029
1,276
0
679
14,175
12,137
124
5,855
8,247
0
54,031
L
Cthulhu
alpha854
Cthulhu
6,345
390
1,840
3,371
11,517
7,859
0
2,757
8,760
19,814
0
L
5,340
1,662
0
1,484
11,636
13,984
0
2,026
9,610
23,656
453
L
6,216
352
0
2,356
10,555
3,484
626
3,997
6,558
56,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,169
Gold Earned
42,766
271
Minions Killed
407
0
Camps Cleared
0
1,477,891
Distance Traveled
1,589,211
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,150
384
58
4
0
269,928
0
W
Hera
9,352
585
118
7
0
330,034
2
L
Fenrir
6,827
427
63
4
0
330,268
0
W
Izanami
8,323
520
110
7
0
280,341
4
W
Bastet
8,648
541
77
5
0
354,779
0
W
Atlas
7,943
496
22
1
0
307,206
4
W
King Arthur
8,500
531
80
5
0
316,851
1
L
Cthulhu
6,707
419
19
1
0
308,950
0
L
Fafnir
6,987
437
30
2
0
265,521
0
L
Janus
7,498
469
101
6
0
303,224
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role