Player Matchup

Kuzenbo
Kuzenbo
Gold III
Okyusau
Kuzenbo
Gold III
Level 148
God Stats
2W - 2L
1,738 SR
Queue Stats
47W - 42L
1,701 MMR
Solo
Chaac
Chaac
Diamond IV
TeamDougieFresh
Chaac
Diamond IV
Level 145
God Stats
36W - 22L
1,744 SR
Queue Stats
410W - 380L
1,773 MMR
Solo
Bakasura
Bakasura
Platinum I
YoitsDenis
Bakasura
Platinum I
Level 248
God Stats
0W - 2L
1,301 SR
Queue Stats
653W - 645L
1,997 MMR
Solo
Heimdallr
Heimdallr
Platinum III
frosh72
Heimdallr
Platinum III
Level 102
God Stats
0W - 1L
1,128 SR
Queue Stats
104W - 102L
1,789 MMR
Solo
Raijin
Raijin
Platinum IV
nótpoìsøn
Raijin
Platinum IV
Level 185
God Stats
0W - 4L
1,392 SR
Queue Stats
246W - 241L
1,744 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 166
1,460 SR
1,801 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 111
1,563 SR
1,800 MMR
Achilles
Achilles
Gold I
PapaBoar
Achilles
Gold I
Level 69
God Stats
11W - 7L
1,582 SR
Queue Stats
55W - 40L
1,733 MMR
Solo
Poseidon
Poseidon
Diamond V
Replay_02
Poseidon
Diamond V
Level 184
God Stats
6W - 5L
1,662 SR
Queue Stats
181W - 191L
1,933 MMR
Solo
Anhur
Anhur
Platinum III
TheBandoBleezy
Anhur
Platinum III
Level 154
God Stats
18W - 16L
1,508 SR
Queue Stats
570W - 543L
1,763 MMR
Solo
Ares
Ares
Platinum V
Zyph0nn
Ares
Platinum V
Level 60
God Stats
2W - 2L
1,396 SR
Queue Stats
73W - 68L
1,670 MMR
Solo
Ymir
Ymir
Platinum I
yoeyhoover
Ymir
Platinum I
Level 89
God Stats
2W - 2L
1,669 SR
Queue Stats
186W - 170L
1,902 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Okyusau
Kuzenbo
11
0 / 5 / 4
8,328
416
7,034
16,777
18,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

17
0 / 2 / 1
9,984
499
8,954
22,297
18,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
YoitsDenis
Bakasura
19
6 / 3 / 2
11,168
558
15,441
23,883
12,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heimdallr
frosh72
Heimdallr
16
1 / 3 / 3
9,757
488
6,428
11,082
4,695
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Raijin
18
4 / 3 / 3
10,861
543
15,973
13,324
5,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Maman BrigitteArachneAthena

VS

Bans
Ao KuangThanatosSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
PapaBoar
Achilles
19
4 / 1 / 1
12,779
639
18,943
19,724
22,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
Replay_02
Poseidon
20
3 / 3 / 3
12,425
621
11,084
12,460
4,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 4 / 6
11,269
563
10,932
16,979
7,977
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
Zyph0nn
Ares
15
4 / 2 / 7
11,203
560
12,583
20,143
22,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

17
2 / 1 / 6
11,176
559
7,826
17,267
11,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
38
11
Kills
15
16
Deaths
11
13
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Okyusau
Kuzenbo
0
5
4
0.4
W
Achilles
PapaBoar
Achilles
4
1
1
4.5
W
Poseidon
Replay_02
Poseidon
3
3
3
1.5
L
0
2
1
0.25
W
2
4
6
1.25
L
Bakasura
YoitsDenis
Bakasura
6
3
2
2.33
W
Ares
Zyph0nn
Ares
4
2
7
3.75
L
Heimdallr
frosh72
Heimdallr
1
3
3
0.83
L
Raijin
4
3
3
1.83
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,830
Damage
61,368
87,363
Taken
86,573
60,200
Mitigated
69,077
32,922
Healing
33,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Okyusau
Kuzenbo
7,034
3,220
0
2,038
16,777
18,284
12
7,820
8,816
20,204
0
W
Achilles
PapaBoar
Achilles
18,943
5,039
0
7,589
19,724
22,775
770
1,864
15,987
0
107,503
W
Poseidon
Replay_02
Poseidon
11,084
1,515
0
4,003
12,460
4,633
714
6,899
5,260
128,986
0
L
8,954
1,072
0
13,662
22,297
18,904
0
3,831
17,078
0
78,254
W
10,932
6,031
0
8,273
16,979
7,977
858
4,225
12,072
0
109,536
L
Bakasura
YoitsDenis
Bakasura
15,441
9,280
0
12,187
23,883
12,623
34
8,891
14,790
0
85,782
W
Ares
Zyph0nn
Ares
12,583
497
0
2,556
20,143
22,143
301
5,873
12,939
35,256
650
L
Heimdallr
frosh72
Heimdallr
6,428
3,377
0
3,527
11,082
4,695
0
2,988
8,094
0
80,197
L
Raijin
15,973
843
0
1,508
13,324
5,694
0
8,457
4,747
95,803
0
W
7,826
2,395
0
10,885
17,267
11,549
524
5,360
11,797
95,496
12,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,098
Gold Earned
58,852
629
Minions Killed
694
0
Camps Cleared
0
1,961,976
Distance Traveled
1,933,326
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,328
416
17
1
0
367,577
9
W
Achilles
12,779
639
183
9
0
352,970
4
W
Poseidon
12,425
621
198
10
0
399,700
3
L
Chaac
9,984
499
136
7
0
419,873
1
W
Anhur
11,269
563
147
7
0
349,340
0
L
Bakasura
11,168
558
156
8
0
443,312
5
W
Ares
11,203
560
31
2
0
443,416
12
L
Heimdallr
9,757
488
141
7
0
379,332
4
L
Raijin
10,861
543
179
9
0
351,882
2
W
Ymir
11,176
559
135
7
0
387,900
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role