Player Matchup

Cerberus
Cerberus
Dyrazami
Cerberus
Level 63
God Stats
5W - 2L
1,551 SR
Queue Stats
304W - 316L
1,468 Elo+
Solo
Jing Wei
Jing Wei
ElCeltiù
Jing Wei
Level 156
God Stats
15W - 15L
1,540 SR
Queue Stats
722W - 752L
1,524 Elo+
Solo
Agni
Agni
Indijanac
Agni
Level 102
God Stats
9W - 7L
1,518 SR
Queue Stats
197W - 216L
1,535 Elo+
Solo
Ymir
Ymir
Qtpay
Ymir
Level 108
God Stats
1W - 0L
1,315 SR
Queue Stats
145W - 144L
1,494 Elo+
Solo
Sylvanus
Sylvanus
killLogic
Sylvanus
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
245W - 234L
1,520 Elo+
Solo
Team Averages
Level 115
1,485 SR
1,508 Elo+

VS

Team Averages
Level 100
1,555 SR
1,481 Elo+
Fafnir
Fafnir
 
Fafnir
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Laquy
Loki
Level 145
God Stats
1W - 3L
1,337 SR
Queue Stats
130W - 138L
1,416 Elo+
Solo
Guan Yu
Guan Yu
Piquick
Guan Yu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,452 Elo+
Solo
Serqet
Serqet
XhatridFallen
Serqet
Level 157
God Stats
1W - 2L
1,645 SR
Queue Stats
306W - 305L
1,533 Elo+
Party 1
Sun Wukong
Sun Wukong
XxMONYxX
Sun Wukong
Level 116
God Stats
5W - 1L
1,794 SR
Queue Stats
133W - 114L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dyrazami
Cerberus
19
4 / 0 / 23
11,242
703
11,062
22,957
24,928
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
ElCeltiù
Jing Wei
20
8 / 2 / 17
12,484
780
29,623
16,042
9,494
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
19
6 / 2 / 19
11,903
744
21,077
15,474
8,062
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
Qtpay
Ymir
18
3 / 2 / 23
12,069
754
13,752
26,333
32,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
killLogic
Sylvanus
20
7 / 2 / 20
12,333
771
16,788
26,369
19,750
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
16
0 / 5 / 5
9,117
570
13,156
20,862
31,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Loki
Laquy
Loki
18
2 / 10 / 3
10,691
668
23,728
19,221
8,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Guan Yu
Piquick
Guan Yu
18
2 / 4 / 2
10,030
627
14,807
26,852
31,882
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
3 / 4 / 2
9,819
614
12,927
14,378
16,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
XxMONYxX
Sun Wukong
18
1 / 5 / 7
10,140
634
24,524
21,877
24,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
27
28
Kills
8
8
Deaths
28
102
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
5
5
0.5
W
Cerberus
Dyrazami
Cerberus
4
0
23
15.5
W
Jing Wei
ElCeltiù
Jing Wei
8
2
17
8.25
W
Agni
6
2
19
7.75
L
Loki
Laquy
Loki
2
10
3
0.35
L
Guan Yu
Piquick
Guan Yu
2
4
2
0.75
W
Ymir
Qtpay
Ymir
3
2
23
7.25
L
3
4
2
1
L
Sun Wukong
XxMONYxX
Sun Wukong
1
5
7
0.9
W
Sylvanus
killLogic
Sylvanus
7
2
20
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,302
Damage
89,142
107,175
Taken
103,190
95,029
Mitigated
113,105
61,239
Healing
40,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
13,156
3,048
354
4,474
20,862
31,259
0
11,474
9,388
15,611
0
W
Cerberus
Dyrazami
Cerberus
11,062
1,143
2,622
8,915
22,957
24,928
397
1,909
19,749
23,529
0
W
Jing Wei
ElCeltiù
Jing Wei
29,623
23,499
2,950
1,810
16,042
9,494
4,630
1,223
14,538
0
68,909
W
Agni
21,077
1,104
1,237
1,929
15,474
8,062
1,423
829
13,974
38,081
0
L
Loki
Laquy
Loki
23,728
3,299
800
1,376
19,221
8,889
0
12,704
6,517
0
48,132
L
Guan Yu
Piquick
Guan Yu
14,807
1,478
11,574
12,939
26,852
31,882
0
15,763
11,089
0
31,232
W
Ymir
Qtpay
Ymir
13,752
3,420
2,954
4,945
26,333
32,795
996
4,309
20,781
26,022
0
L
12,927
1,747
935
1,526
14,378
16,508
0
9,479
4,899
0
14,617
L
Sun Wukong
XxMONYxX
Sun Wukong
24,524
1,087
1,004
5,192
21,877
24,567
0
13,259
8,618
0
44,834
W
Sylvanus
killLogic
Sylvanus
16,788
5,509
21,852
12,025
26,369
19,750
782
3,061
22,624
32,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,031
Gold Earned
49,797
203
Minions Killed
155
0
Camps Cleared
0
1,389,091
Distance Traveled
1,409,160
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,117
570
11
1
0
253,022
0
W
Cerberus
11,242
703
35
2
0
303,447
0
W
Jing Wei
12,484
780
81
5
0
273,110
0
W
Agni
11,903
744
30
2
0
338,942
0
L
Loki
10,691
668
48
3
0
240,023
0
L
Guan Yu
10,030
627
57
4
0
325,857
0
W
Ymir
12,069
754
27
2
0
255,461
0
L
Serqet
9,819
614
16
1
0
256,315
0
L
Sun Wukong
10,140
634
23
1
0
333,943
0
W
Sylvanus
12,333
771
30
2
0
218,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role