Player Matchup

Arachne
Arachne
Gold III
 
Arachne
Gold III
Level 261
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver II
AhCoochee
Artemis
Silver II
Level 141
God Stats
2W - 2L
1,564 SR
Queue Stats
26W - 29L
1,311 MMR
Solo
Charon
Charon
Silver I
ApeFromflorida
Charon
Silver I
Level 193
God Stats
5W - 6L
1,580 SR
Queue Stats
124W - 133L
1,186 MMR
Party 2
Nike
Nike
Silver I
FireMan950
Nike
Silver I
Level 108
God Stats
6W - 3L
1,500 SR
Queue Stats
55W - 55L
1,351 MMR
Solo
Ra
Ra
Gold V
RetziFromTheGym
Ra
Gold V
Level 166
God Stats
3W - 3L
1,676 SR
Queue Stats
50W - 57L
1,518 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 174
1,564 SR
1,373 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 86
1,410 SR
1,377 MMR
Pele
Pele
Silver IV
 
Pele
Silver IV
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Puch
Ah Puch
Gold IV
Este19985
Ah Puch
Gold IV
Level 158
God Stats
5W - 8L
1,119 SR
Queue Stats
290W - 288L
1,381 MMR
Solo
Maui
Maui
Silver IV
Gruenholz
Maui
Silver IV
Level 84
God Stats
0W - 3L
1,349 SR
Queue Stats
8W - 18L
1,274 MMR
Solo
Amaterasu
Amaterasu
Silver III
LifesLemonz
Amaterasu
Silver III
Level 39
God Stats
0W - 2L
1,299 SR
Queue Stats
8W - 15L
1,353 MMR
Party 1
Cernunnos
Cernunnos
Gold V
walmartexecutive
Cernunnos
Gold V
Level 108
God Stats
5W - 2L
1,782 SR
Queue Stats
67W - 91L
1,376 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
10 / 4 / 1
10,220
681
12,472
15,601
6,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
AhCoochee
Artemis
11
0 / 3 / 4
6,914
461
6,508
11,178
4,244
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 0 / 5
7,212
481
5,509
9,587
8,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
2 / 2 / 3
8,022
535
11,604
16,133
9,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 1 / 1
9,015
601
8,325
7,400
3,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ChernobogPoseidonHeimdallr

VS

Bans
AthenaKukulkanThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
3 / 3 / 2
7,707
514
5,652
13,807
5,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ah Puch
Este19985
Ah Puch
12
2 / 3 / 1
8,001
533
11,111
8,532
3,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
9
0 / 2 / 3
6,788
453
3,602
10,722
9,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amaterasu
LifesLemonz
Amaterasu
12
1 / 5 / 1
7,188
479
9,204
18,222
15,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
14
2 / 3 / 0
8,573
572
9,949
14,298
5,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
16
Kills
8
10
Deaths
16
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
10
4
1
2.63
L
Pele
 
Pele
3
3
2
1.33
W
Artemis
AhCoochee
Artemis
0
3
4
0.67
W
0
0
5
2.5
L
Ah Puch
Este19985
Ah Puch
2
3
1
0.83
W
2
2
3
1.75
L
Maui
0
2
3
0.75
L
Amaterasu
LifesLemonz
Amaterasu
1
5
1
0.3
W
4
1
1
4.5
L
Cernunnos
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,418
Damage
39,518
59,899
Taken
65,581
32,027
Mitigated
38,706
17,620
Healing
17,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
12,472
8,725
0
5,537
15,601
6,708
1,857
2,681
12,920
0
92,520
L
Pele
 
Pele
5,652
1,231
0
3,358
13,807
5,105
0
3,754
10,015
0
59,015
W
Artemis
AhCoochee
Artemis
6,508
3,205
0
3,025
11,178
4,244
0
1,728
9,450
0
41,764
W
5,509
640
0
1,821
9,587
8,405
0
3,907
5,680
20,345
0
L
Ah Puch
Este19985
Ah Puch
11,111
346
0
1,348
8,532
3,001
0
3,717
4,747
67,157
0
W
11,604
2,615
0
5,452
16,133
9,605
176
1,926
14,207
50
57,204
L
Maui
3,602
1,271
250
1,783
10,722
9,220
156
3,078
7,317
15,860
0
L
Amaterasu
LifesLemonz
Amaterasu
9,204
4,071
0
5,319
18,222
15,593
0
1,128
16,109
0
48,005
W
8,325
506
632
1,153
7,400
3,065
639
4,471
2,929
76,396
0
L
Cernunnos
9,949
4,551
0
5,190
14,298
5,787
633
2,139
12,159
0
66,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,383
Gold Earned
38,257
461
Minions Killed
411
0
Camps Cleared
0
1,485,238
Distance Traveled
1,487,008
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,220
681
134
9
0
313,640
0
L
Pele
7,707
514
93
6
0
340,605
2
W
Artemis
6,914
461
67
4
0
274,622
6
W
Charon
7,212
481
32
2
0
299,102
2
L
Ah Puch
8,001
533
113
8
0
310,441
2
W
Nike
8,022
535
86
6
0
287,424
0
L
Maui
6,788
453
20
1
0
289,903
2
L
Amaterasu
7,188
479
74
5
0
294,091
3
W
Ra
9,015
601
142
9
0
310,450
2
L
Cernunnos
8,573
572
111
7
0
251,968
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role