Player Matchup

Baron Samedi
Baron Samedi
CozmosisJones
Baron Samedi
Level 128
God Stats
8W - 2L
1,641 SR
Queue Stats
120W - 109L
1,385 Elo+
Solo
Charon
Charon
ItsBigHatcH
Charon
Level 138
God Stats
3W - 7L
1,253 SR
Queue Stats
38W - 41L
1,268 Elo+
Party 1
Mulan
Mulan
MagicTomato
Mulan
Level 68
God Stats
2W - 5L
1,270 SR
Queue Stats
3W - 5L
1,224 Elo+
Party 1
Team Averages
Level 111
1,388 SR
1,292 Elo+

VS

Team Averages
Level 91
1,530 SR
1,356 Elo+
Jing Wei
Jing Wei
LuckyLuc107
Jing Wei
Level 101
God Stats
4W - 3L
1,774 SR
Queue Stats
107W - 81L
1,400 Elo+
Solo
Persephone
Persephone
Vixen_art2011
Persephone
Level 93
God Stats
73W - 81L
1,454 SR
Queue Stats
586W - 589L
1,379 Elo+
Solo
Ix Chel
Ix Chel
Xx_JamieNTori092
Ix Chel
Level 79
God Stats
10W - 15L
1,361 SR
Queue Stats
303W - 393L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CozmosisJones
Baron Samedi
13
2 / 5 / 5
11,527
678
9,040
12,275
7,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Charon
14
1 / 2 / 8
11,524
678
6,784
20,502
29,594
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
6 / 4 / 2
12,284
723
11,360
19,562
18,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
LuckyLuc107
Jing Wei
17
8 / 2 / 3
13,972
822
18,625
16,565
6,761
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Persephone
Vixen_art2011
Persephone
17
3 / 3 / 6
14,318
842
19,650
10,723
3,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 4 / 1
9,928
584
3,365
5,483
1,809
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
21
9
Kills
11
11
Deaths
9
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
CozmosisJones
Baron Samedi
2
5
5
0.9
L
Charon
1
2
8
2.5
W
Jing Wei
LuckyLuc107
Jing Wei
8
2
3
4.75
L
6
4
2
1.75
W
Persephone
Vixen_art2011
Persephone
3
3
6
2
W
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,184
Damage
41,640
52,339
Taken
32,771
55,652
Mitigated
12,309
7,370
Healing
6,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
CozmosisJones
Baron Samedi
9,040
195
842
2,245
12,275
7,176
272
5,993
6,282
42,801
0
L
Charon
6,784
916
757
565
20,502
29,594
252
8,287
12,215
36,981
0
W
Jing Wei
LuckyLuc107
Jing Wei
18,625
15,130
0
3,757
16,565
6,761
834
8,456
7,662
0
72,598
L
11,360
1,178
0
2,961
19,562
18,882
762
9,263
10,299
0
24,106
W
Persephone
Vixen_art2011
Persephone
19,650
1,392
0
1,950
10,723
3,739
854
5,384
4,882
74,283
0
W
3,365
629
548
623
5,483
1,809
0
2,781
2,548
8,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,335
Gold Earned
38,218
117
Minions Killed
189
0
Camps Cleared
0
838,586
Distance Traveled
778,140
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,527
678
52
3
0
236,577
5
L
Charon
11,524
678
33
2
0
286,852
0
W
Jing Wei
13,972
822
71
4
0
350,909
0
L
Mulan
12,284
723
32
2
0
315,157
0
W
Persephone
14,318
842
108
6
0
288,410
4
W
Ix Chel
9,928
584
10
1
0
138,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role