Player Matchup

Artemis
Artemis
CaliHooo
Artemis
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 27L
1,430 Elo+
Party 3
Maui
Maui
Iurisprudentia
Maui
Level 128
God Stats
3W - 3L
1,639 SR
Queue Stats
232W - 199L
1,554 Elo+
Party 2
Poseidon
Poseidon
Smoke0Jeffrey4
Poseidon
Level 29
God Stats
2W - 2L
1,493 SR
Queue Stats
28W - 30L
1,408 Elo+
Party 3
Janus
Janus
maximilienn
Janus
Level 141
God Stats
2W - 3L
1,334 SR
Queue Stats
101W - 100L
1,433 Elo+
Party 3
Thoth
Thoth
renaissance7
Thoth
Level 48
God Stats
7W - 9L
1,534 SR
Queue Stats
155W - 145L
1,533 Elo+
Party 2
Team Averages
Level 73
1,500 SR
1,472 Elo+

VS

Team Averages
Level 76
1,345 SR
1,254 Elo+
Ix Chel
Ix Chel
BrendanF18
Ix Chel
Level 94
God Stats
1W - 1L
1,257 SR
Queue Stats
4W - 8L
1,366 Elo+
Party 1
Cthulhu
Cthulhu
Flexamous
Cthulhu
Level 29
God Stats
2W - 4L
1,403 SR
Queue Stats
2W - 6L
1,281 Elo+
Party 1
Nemesis
Nemesis
Jipgod
Nemesis
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 11L
1,041 Elo+
Party 1
Skadi
Skadi
Seendoo
Skadi
Level 107
God Stats
1W - 1L
1,319 SR
Queue Stats
7W - 14L
1,362 Elo+
Party 1
Chaac
Chaac
lil Blum
Chaac
Level 67
God Stats
3W - 5L
1,244 SR
Queue Stats
6W - 12L
1,220 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CaliHooo
Artemis
11
1 / 5 / 2
6,860
457
12,395
10,917
5,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
2 / 1 / 4
7,887
526
4,090
11,698
12,031
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Poseidon
12
1 / 6 / 1
7,894
526
4,008
10,935
5,227
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 3 / 3
7,167
478
7,039
8,373
3,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 2 / 2
7,832
522
6,394
7,558
3,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BrendanF18
Ix Chel
14
2 / 1 / 2
8,957
597
3,812
8,486
4,791
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
Flexamous
Cthulhu
12
4 / 2 / 2
7,566
504
5,062
11,048
9,174
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nemesis
Jipgod
Nemesis
14
3 / 2 / 6
8,526
568
7,066
10,074
3,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Skadi
Seendoo
Skadi
11
1 / 2 / 9
7,240
483
8,349
11,021
3,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Chaac
lil Blum
Chaac
15
7 / 1 / 4
9,775
652
10,879
12,556
9,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
8
Kills
17
17
Deaths
8
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
BrendanF18
Ix Chel
2
1
2
3
L
Artemis
CaliHooo
Artemis
1
5
2
0.4
W
Cthulhu
Flexamous
Cthulhu
4
2
2
2.5
L
2
1
4
4
W
Nemesis
Jipgod
Nemesis
3
2
6
3
W
Skadi
Seendoo
Skadi
1
2
9
2.75
L
Poseidon
1
6
1
0.25
W
Chaac
lil Blum
Chaac
7
1
4
9
L
1
3
3
0.83
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,926
Damage
35,168
49,481
Taken
53,185
29,268
Mitigated
30,674
9,537
Healing
11,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
BrendanF18
Ix Chel
3,812
229
61
4,017
8,486
4,791
282
3,561
4,795
70,281
0
L
Artemis
CaliHooo
Artemis
12,395
6,371
0
2,706
10,917
5,358
0
1,974
8,943
0
52,568
W
Cthulhu
Flexamous
Cthulhu
5,062
174
220
521
11,048
9,174
0
2,995
8,053
29,439
0
L
4,090
587
314
2,203
11,698
12,031
0
2,651
9,047
24,771
0
W
Nemesis
Jipgod
Nemesis
7,066
2,062
0
1,036
10,074
3,520
319
3,797
6,085
0
63,256
W
Skadi
Seendoo
Skadi
8,349
2,926
0
869
11,021
3,508
372
4,865
6,070
0
38,654
L
Poseidon
4,008
754
0
3,241
10,935
5,227
380
1,063
9,872
50,307
0
W
Chaac
lil Blum
Chaac
10,879
1,682
0
4,996
12,556
9,681
749
5,477
6,927
0
66,882
L
7,039
380
0
515
8,373
3,232
0
730
7,643
50,671
1,116
L
6,394
211
0
558
7,558
3,420
0
2,456
5,102
64,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,640
Gold Earned
42,064
416
Minions Killed
404
0
Camps Cleared
0
1,463,211
Distance Traveled
1,630,972
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,957
597
139
9
0
313,497
0
L
Artemis
6,860
457
87
6
0
242,518
0
W
Cthulhu
7,566
504
37
2
0
307,653
0
L
Maui
7,887
526
38
3
0
306,209
6
W
Nemesis
8,526
568
80
5
0
388,565
0
W
Skadi
7,240
483
50
3
0
300,664
0
L
Poseidon
7,894
526
89
6
0
287,914
0
W
Chaac
9,775
652
98
7
0
320,593
0
L
Janus
7,167
478
91
6
0
317,433
0
L
Thoth
7,832
522
111
7
0
309,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role