Player Matchup

Medusa
Medusa
BeardofaLion
Medusa
Level 67
God Stats
1W - 1L
1,303 SR
Queue Stats
161W - 163L
1,524 Elo+
Party 1
Poseidon
Poseidon
MadderPhacker
Poseidon
Level 122
God Stats
5W - 5L
1,340 SR
Queue Stats
259W - 240L
1,493 Elo+
Party 1
Mulan
Mulan
Phonch
Mulan
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
210W - 199L
1,525 Elo+
Party 1
Kumbhakarna
Kumbhakarna
doGf0odliD
Kumbhakarna
Level 148
God Stats
7W - 7L
1,428 SR
Queue Stats
584W - 586L
1,452 Elo+
Solo
Eset
Eset
markomon
Eset
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 83L
1,499 Elo+
Party 1
Team Averages
Level 107
1,414 SR
1,499 Elo+

VS

Team Averages
Level 125
1,550 SR
1,456 Elo+
Da Ji
Da Ji
AnimeLover0915
Da Ji
Level 92
God Stats
2W - 2L
1,651 SR
Queue Stats
146W - 198L
1,384 Elo+
Party 2
Vamana
Vamana
CIMARRONK
Vamana
Level 129
God Stats
0W - 2L
1,325 SR
Queue Stats
138W - 136L
1,510 Elo+
Solo
Olorun
Olorun
UlcerousTulip86
Olorun
Level 132
God Stats
2W - 1L
1,800 SR
Queue Stats
305W - 290L
1,507 Elo+
Solo
Set
Set
itsfrickintyler
Set
Level 147
God Stats
10W - 10L
1,478 SR
Queue Stats
1,032W - 1,029L
1,500 Elo+
Solo
Jing Wei
Jing Wei
kakashi1318
Jing Wei
Level 125
God Stats
1W - 2L
1,497 SR
Queue Stats
151W - 219L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
3 / 2 / 11
8,606
861
7,845
9,378
4,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
MadderPhacker
Poseidon
17
10 / 2 / 10
10,140
1,014
17,775
9,863
4,935
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
Phonch
Mulan
15
5 / 2 / 14
9,166
917
8,656
10,481
11,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kumbhakarna
doGf0odliD
Kumbhakarna
15
4 / 2 / 9
8,549
855
5,754
12,354
15,918
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Eset
12
1 / 4 / 11
7,480
748
3,179
6,614
3,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 2
7,592
759
6,090
10,685
5,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
CIMARRONK
Vamana
11
1 / 3 / 6
6,847
685
5,645
8,271
8,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
1 / 4 / 5
8,642
864
6,959
9,896
3,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
5 / 5 / 5
7,483
748
9,516
10,693
10,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
kakashi1318
Jing Wei
14
0 / 6 / 8
7,119
712
6,751
10,566
4,878
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
37
23
Kills
11
12
Deaths
24
55
Assists
26
Player
Kills
Deaths
Assists
KDA
L
4
6
2
0.83
W
Medusa
3
2
11
4.25
L
Vamana
CIMARRONK
Vamana
1
3
6
1.33
W
Poseidon
MadderPhacker
Poseidon
10
2
10
7.5
W
Mulan
Phonch
Mulan
5
2
14
6
L
1
4
5
0.88
W
Kumbhakarna
doGf0odliD
Kumbhakarna
4
2
9
4.25
L
5
5
5
1.5
L
Jing Wei
kakashi1318
Jing Wei
0
6
8
0.67
W
Eset
1
4
11
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,209
Damage
34,961
48,690
Taken
50,111
39,894
Mitigated
32,980
12,960
Healing
8,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,090
757
413
629
10,685
5,423
0
7,042
3,383
0
8,993
W
Medusa
7,845
3,031
2,720
2,460
9,378
4,408
1,644
603
8,651
0
17,593
L
Vamana
CIMARRONK
Vamana
5,645
2,810
248
1,735
8,271
8,262
130
3,082
4,889
0
9,384
W
Poseidon
MadderPhacker
Poseidon
17,775
2,814
122
1,052
9,863
4,935
634
1,978
7,847
34,951
0
W
Mulan
Phonch
Mulan
8,656
898
422
2,433
10,481
11,597
0
2,438
7,914
0
12,334
L
6,959
3,165
918
2,563
9,896
3,905
0
7,204
2,473
23,131
0
W
Kumbhakarna
doGf0odliD
Kumbhakarna
5,754
211
897
1,426
12,354
15,918
545
1,416
10,734
14,431
0
L
9,516
2,834
169
1,212
10,693
10,512
0
4,774
5,677
0
11,638
L
Jing Wei
kakashi1318
Jing Wei
6,751
5,192
227
810
10,566
4,878
0
4,606
5,867
0
17,333
W
Eset
3,179
353
919
509
6,614
3,036
0
524
5,958
9,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,941
Gold Earned
37,683
114
Minions Killed
80
0
Camps Cleared
0
960,085
Distance Traveled
751,826
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,592
759
7
1
0
157,670
0
W
Medusa
8,606
861
24
2
0
198,282
0
L
Vamana
6,847
685
9
1
0
136,190
0
W
Poseidon
10,140
1,014
49
5
0
179,336
0
W
Mulan
9,166
917
11
1
0
207,984
0
L
Olorun
8,642
864
35
4
0
164,754
0
W
Kumbhakarna
8,549
855
23
2
0
212,755
0
L
Set
7,483
748
4
0
0
132,571
0
L
Jing Wei
7,119
712
25
3
0
160,641
0
W
Eset
7,480
748
7
1
0
161,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role