Player Matchup

Ishtar
Ishtar
Silver I
 
Ishtar
Silver I
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver III
Danii13
Hun Batz
Silver III
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 10L
1,306 MMR
Solo
Sylvanus
Sylvanus
Gold V
FeeetConnoisseur
Sylvanus
Gold V
Level 108
God Stats
3W - 1L
1,723 SR
Queue Stats
65W - 72L
1,278 MMR
Solo
Ganesha
Ganesha
Bronze III
MIWEL-JP
Ganesha
Bronze III
Level 125
God Stats
2W - 1L
1,805 SR
Queue Stats
6W - 13L
1,179 MMR
Solo
Thoth
Thoth
Gold IV
poseidonn1233
Thoth
Gold IV
Level 149
God Stats
30W - 40L
1,535 SR
Queue Stats
674W - 693L
1,345 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,613 SR
1,321 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,498 SR
1,343 MMR
Arachne
Arachne
Gold IV
 
Arachne
Gold IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Silver I
 
Agni
Silver I
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Silver II
RichHomieGuann
Jing Wei
Silver II
Level 129
God Stats
9W - 11L
1,500 SR
Queue Stats
325W - 346L
945 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
SquishyTheSquid
Kumbhakarna
Gold V
Level 111
God Stats
3W - 5L
1,423 SR
Queue Stats
27W - 26L
1,488 MMR
Party 1
Sun Wukong
Sun Wukong
Silver I
TouchyFeeley
Sun Wukong
Silver I
Level 107
God Stats
13W - 13L
1,567 SR
Queue Stats
48W - 49L
1,281 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
6
1 / 2 / 0
3,591
718
4,884
4,313
1,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
Danii13
Hun Batz
6
1 / 0 / 1
3,550
710
964
2,077
577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 2 / 0
3,688
738
2,108
4,699
1,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
MIWEL-JP
Ganesha
6
0 / 1 / 1
3,859
772
1,415
4,789
2,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 0 / 1
4,160
832
1,453
988
254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bans
AthenaPoseidonSusanoSol

VS

Bans
AwilixMaman BrigitteThanatosJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
6
1 / 1 / 1
3,701
740
1,595
4,266
1,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Agni
 
Agni
7
0 / 1 / 0
3,659
732
721
3,220
913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
5
0 / 0 / 2
3,476
695
3,259
3,995
991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kumbhakarna
SquishyTheSquid
Kumbhakarna
6
1 / 1 / 1
3,790
758
894
4,239
2,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
TouchyFeeley
Sun Wukong
6
2 / 0 / 0
4,137
827
2,507
4,691
1,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
8
3
Kills
4
5
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
2
0
0.5
W
Arachne
 
Arachne
1
1
1
1.5
W
Agni
 
Agni
0
1
0
0
L
Hun Batz
Danii13
Hun Batz
1
0
1
1.5
L
0
2
0
0
L
Ganesha
MIWEL-JP
Ganesha
0
1
1
0.5
W
Jing Wei
0
0
2
1
W
Kumbhakarna
SquishyTheSquid
Kumbhakarna
1
1
1
1.5
W
Sun Wukong
TouchyFeeley
Sun Wukong
2
0
0
2
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,824
Damage
8,976
16,866
Taken
20,411
6,711
Mitigated
7,131
5,629
Healing
7,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
4,884
3,214
0
1,362
4,313
1,433
0
271
4,042
0
24,915
W
Arachne
 
Arachne
1,595
1,412
0
1,835
4,266
1,237
0
630
3,636
0
13,364
W
Agni
 
Agni
721
90
0
370
3,220
913
0
920
2,300
21,371
0
L
Hun Batz
Danii13
Hun Batz
964
699
0
250
2,077
577
0
327
1,750
0
12,490
L
2,108
719
0
1,669
4,699
1,980
0
0
4,699
20,388
0
L
Ganesha
MIWEL-JP
Ganesha
1,415
238
0
1,898
4,789
2,467
0
623
4,166
9,737
0
W
Jing Wei
3,259
2,622
0
2,236
3,995
991
0
857
3,138
0
18,773
W
Kumbhakarna
SquishyTheSquid
Kumbhakarna
894
236
0
1,658
4,239
2,027
0
558
3,681
9,045
0
W
Sun Wukong
TouchyFeeley
Sun Wukong
2,507
648
0
1,239
4,691
1,963
0
2,011
2,680
0
21,602
L
1,453
167
0
450
988
254
0
394
594
18,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,848
Gold Earned
18,763
152
Minions Killed
129
0
Camps Cleared
0
514,141
Distance Traveled
619,825
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
3,591
718
46
9
0
95,927
0
W
Arachne
3,701
740
30
6
0
156,495
0
W
Agni
3,659
732
33
7
0
118,549
2
L
Hun Batz
3,550
710
26
5
0
93,966
0
L
Sylvanus
3,688
738
29
6
0
105,546
3
L
Ganesha
3,859
772
7
1
0
118,388
0
W
Jing Wei
3,476
695
27
5
0
102,078
0
W
Kumbhakarna
3,790
758
11
2
0
118,159
0
W
Sun Wukong
4,137
827
28
6
0
124,544
0
L
Thoth
4,160
832
44
9
0
100,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role