Player Matchup

Olorun
Olorun
LordMarinus1
Olorun
Level 70
God Stats
96W - 92L
1,506 SR
Queue Stats
388W - 392L
1,522 Elo+
Solo
Charybdis
Charybdis
Oganesson118
Charybdis
Level 32
God Stats
32W - 31L
1,548 SR
Queue Stats
81W - 76L
1,444 Elo+
Party 3
Serqet
Serqet
Skep Ops
Serqet
Level 69
God Stats
5W - 8L
1,456 SR
Queue Stats
108W - 101L
1,468 Elo+
Party 3
Yemoja
Yemoja
banpc
Yemoja
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,356 Elo+
Solo
Ra
Ra
syfair
Ra
Level 101
God Stats
10W - 3L
1,745 SR
Queue Stats
455W - 461L
1,525 Elo+
Solo
Team Averages
Level 61
1,551 SR
1,463 Elo+

VS

Team Averages
Level 70
1,476 SR
1,459 Elo+
Rama
Rama
ChettyWap
Rama
Level 104
God Stats
3W - 3L
1,614 SR
Queue Stats
36W - 24L
1,577 Elo+
Party 1
Nu Wa
Nu Wa
PlainMonster231
Nu Wa
Level 70
God Stats
6W - 3L
1,520 SR
Queue Stats
97W - 82L
1,445 Elo+
Party 1
Arachne
Arachne
Xe_Xo--
Arachne
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 43L
1,460 Elo+
Solo
Chaac
Chaac
angpollo2000
Chaac
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 18L
1,442 Elo+
Party 2
Jormungandr
Jormungandr
karazuma2000
Jormungandr
Level 62
God Stats
3W - 5L
1,249 SR
Queue Stats
76W - 86L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
3 / 1 / 0
8,889
635
3,970
9,690
3,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
Oganesson118
Charybdis
12
2 / 3 / 1
7,413
530
10,135
11,979
4,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
Skep Ops
Serqet
11
1 / 5 / 2
6,983
499
8,234
13,691
5,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
banpc
Yemoja
9
0 / 4 / 0
6,209
444
2,667
10,784
6,556
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ra
12
0 / 5 / 0
7,137
510
7,109
10,684
4,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
13
8 / 2 / 2
8,162
583
11,042
10,129
4,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 3 / 2
7,285
520
8,725
7,791
2,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Xe_Xo--
Arachne
14
2 / 0 / 6
7,823
559
5,683
12,669
4,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
5 / 0 / 1
9,445
675
7,188
14,021
11,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jormungandr
karazuma2000
Jormungandr
12
2 / 1 / 10
7,792
557
7,361
12,265
9,577
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
6
Kills
18
18
Deaths
6
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Rama
8
2
2
4.5
L
Olorun
3
1
0
3
L
Charybdis
Oganesson118
Charybdis
2
3
1
0.83
W
1
3
2
0.67
L
Serqet
Skep Ops
Serqet
1
5
2
0.4
W
Arachne
Xe_Xo--
Arachne
2
0
6
5
W
5
0
1
5.5
L
Yemoja
banpc
Yemoja
0
4
0
0
W
Jormungandr
karazuma2000
Jormungandr
2
1
10
7
L
Ra
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,115
Damage
39,999
56,828
Taken
56,875
24,438
Mitigated
33,016
17,028
Healing
19,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
11,042
9,549
0
4,888
10,129
4,091
1,769
1,093
8,832
0
56,940
L
Olorun
3,970
2,425
180
5,881
9,690
3,720
1,092
6,145
3,545
72,263
612
L
Charybdis
Oganesson118
Charybdis
10,135
4,133
0
1,943
11,979
4,033
0
3,838
8,141
0
51,326
W
8,725
1,864
0
1,635
7,791
2,613
0
3,030
4,529
52,425
0
L
Serqet
Skep Ops
Serqet
8,234
1,710
0
1,951
13,691
5,428
0
2,484
11,207
0
51,029
W
Arachne
Xe_Xo--
Arachne
5,683
3,623
0
4,793
12,669
4,994
0
1,648
10,727
0
64,069
W
7,188
499
0
4,177
14,021
11,741
1,342
5,914
7,914
0
66,396
L
Yemoja
banpc
Yemoja
2,667
543
1,659
2,171
10,784
6,556
0
2,655
8,129
18,566
0
W
Jormungandr
karazuma2000
Jormungandr
7,361
1,876
91
3,741
12,265
9,577
210
2,025
10,240
25,688
0
L
Ra
7,109
500
46
3,197
10,684
4,701
0
964
9,720
56,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,631
Gold Earned
40,507
415
Minions Killed
398
0
Camps Cleared
0
1,212,605
Distance Traveled
1,356,666
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,162
583
92
7
0
257,964
6
L
Olorun
8,889
635
146
10
0
238,508
0
L
Charybdis
7,413
530
80
6
0
254,149
1
W
Nu Wa
7,285
520
79
6
0
235,997
5
L
Serqet
6,983
499
78
6
0
298,960
0
W
Arachne
7,823
559
94
7
0
334,204
0
W
Chaac
9,445
675
115
8
0
242,315
0
L
Yemoja
6,209
444
27
2
0
167,729
1
W
Jormungandr
7,792
557
18
1
0
286,186
4
L
Ra
7,137
510
84
6
0
253,259
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role