Player Matchup

Eset
Eset
Demented UwU
Eset
Level 69
God Stats
1W - 1L
1,684 SR
Queue Stats
1W - 2L
1,242 Elo+
Party 2
Anhur
Anhur
Gonzapolis5427
Anhur
Level 125
God Stats
2W - 2L
1,498 SR
Queue Stats
32W - 35L
1,560 Elo+
Party 2
Hercules
Hercules
Klvtzy
Hercules
Level 120
God Stats
1W - 3L
1,246 SR
Queue Stats
10W - 17L
1,209 Elo+
Party 2
Kuzenbo
Kuzenbo
Mnkke
Kuzenbo
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 48L
1,520 Elo+
Party 2
Ix Chel
Ix Chel
vLudicrously
Ix Chel
Level 66
God Stats
3W - 1L
1,547 SR
Queue Stats
15W - 19L
1,372 Elo+
Party 2
Team Averages
Level 96
1,495 SR
1,381 Elo+

VS

Team Averages
Level 103
1,467 SR
1,498 Elo+
Izanami
Izanami
 
Izanami
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Murrciless
Hercules
Level 142
God Stats
0W - 1L
1,444 SR
Queue Stats
36W - 25L
1,599 Elo+
Party 3
Tiamat
Tiamat
Muskiez
Tiamat
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 107L
1,464 Elo+
Party 1
Janus
Janus
RavenWrecks
Janus
Level 95
God Stats
13W - 12L
1,341 SR
Queue Stats
107W - 101L
1,464 Elo+
Party 1
Sobek
Sobek
SETHBROGAN
Sobek
Level 88
God Stats
2W - 3L
1,547 SR
Queue Stats
5W - 7L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 10
8,950
895
9,381
7,615
3,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
9 / 1 / 9
10,094
1,009
10,921
7,217
3,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Klvtzy
Hercules
16
7 / 1 / 16
9,338
934
16,351
11,472
12,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Mnkke
Kuzenbo
14
1 / 4 / 20
8,569
857
4,855
13,504
15,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
vLudicrously
Ix Chel
15
4 / 3 / 10
8,845
885
8,222
8,915
4,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
0 / 5 / 2
7,165
717
3,774
8,899
3,777
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
Murrciless
Hercules
15
7 / 5 / 3
9,329
933
15,614
19,110
25,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
Muskiez
Tiamat
13
1 / 7 / 2
7,792
779
3,197
10,632
5,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 3 / 2
8,469
847
12,683
7,689
3,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sobek
11
0 / 5 / 3
7,117
712
1,857
10,308
6,997
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
24
25
Kills
12
12
Deaths
25
65
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
5
2
0.2
W
4
3
10
3
W
9
1
9
13.5
W
Hercules
Klvtzy
Hercules
7
1
16
15
W
Kuzenbo
Mnkke
Kuzenbo
1
4
20
2.75
L
Hercules
Murrciless
Hercules
7
5
3
1.7
L
Tiamat
Muskiez
Tiamat
1
7
2
0.29
L
4
3
2
1.67
L
Sobek
0
5
3
0.3
W
Ix Chel
vLudicrously
Ix Chel
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,730
Damage
37,125
48,723
Taken
56,638
38,876
Mitigated
44,528
13,511
Healing
8,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,774
2,672
0
478
8,899
3,777
0
3,274
5,447
0
15,690
W
9,381
877
693
1,212
7,615
3,392
1,558
3,724
3,728
24,809
0
W
10,921
6,903
0
750
7,217
3,429
2,040
2,127
4,891
0
37,398
W
Hercules
Klvtzy
Hercules
16,351
4,771
0
4,056
11,472
12,713
62
3,992
7,039
0
26,068
W
Kuzenbo
Mnkke
Kuzenbo
4,855
1,645
0
481
13,504
15,233
0
3,672
9,460
11,351
0
L
Hercules
Murrciless
Hercules
15,614
5,043
0
6,294
19,110
25,163
0
8,995
9,707
0
19,502
L
Tiamat
Muskiez
Tiamat
3,197
394
0
505
10,632
5,486
0
3,486
7,021
9,629
0
L
12,683
685
0
440
7,689
3,105
192
2,779
4,683
22,132
0
L
Sobek
1,857
29
0
606
10,308
6,997
0
3,924
6,213
3,027
0
W
Ix Chel
vLudicrously
Ix Chel
8,222
1,528
3,929
2,390
8,915
4,109
117
3,772
4,613
21,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,796
Gold Earned
39,872
184
Minions Killed
82
0
Camps Cleared
0
1,081,998
Distance Traveled
864,672
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,165
717
30
3
0
163,310
0
W
Eset
8,950
895
47
5
0
218,145
0
W
Anhur
10,094
1,009
63
6
0
207,121
0
W
Hercules
9,338
934
21
2
0
230,958
0
W
Kuzenbo
8,569
857
13
1
0
204,432
1
L
Hercules
9,329
933
13
1
0
207,589
0
L
Tiamat
7,792
779
13
1
0
153,190
0
L
Janus
8,469
847
26
3
0
184,672
0
L
Sobek
7,117
712
0
0
0
155,911
0
W
Ix Chel
8,845
885
40
4
0
221,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role