Player Matchup

Gilgamesh
Gilgamesh
Grospoile
Gilgamesh
Level 135
God Stats
2W - 0L
1,798 SR
Queue Stats
14W - 25L
1,384 Elo+
Party 1
Ganesha
Ganesha
KindnessKills
Ganesha
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
LeGrandBS
Thanatos
Level 43
God Stats
1W - 0L
1,769 SR
Queue Stats
7W - 3L
1,735 Elo+
Party 1
Thoth
Thoth
TheToineToine
Thoth
Level 28
God Stats
1W - 0L
1,788 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Tyr
Tyr
iidanga
Tyr
Level 119
God Stats
6W - 7L
1,522 SR
Queue Stats
107W - 86L
1,512 Elo+
Party 1
Team Averages
Level 70
1,675 SR
1,526 Elo+

VS

Team Averages
Level 104
1,612 SR
1,536 Elo+
Sun Wukong
Sun Wukong
Deathbringer27
Sun Wukong
Level 124
God Stats
1W - 1L
1,824 SR
Queue Stats
114W - 99L
1,632 Elo+
Solo
Kuzenbo
Kuzenbo
DocHood138
Kuzenbo
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
211W - 209L
1,580 Elo+
Solo
Janus
Janus
ParadiseBear365
Janus
Level 43
God Stats
1W - 2L
1,587 SR
Queue Stats
253W - 219L
1,548 Elo+
Solo
Scylla
Scylla
Vileflame
Scylla
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,401 Elo+
Solo
Rama
Rama
esteban1701
Rama
Level 104
God Stats
2W - 2L
1,649 SR
Queue Stats
126W - 121L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Grospoile
Gilgamesh
11
0 / 2 / 10
6,503
929
5,162
8,279
5,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
13
0 / 2 / 8
7,494
1,071
4,105
8,289
7,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
LeGrandBS
Thanatos
13
7 / 3 / 4
8,122
1,160
10,840
8,040
3,760
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
3 / 2 / 5
8,381
1,197
8,148
5,100
2,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
13
4 / 2 / 7
7,516
1,074
5,290
7,016
6,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Deathbringer27
Sun Wukong
14
6 / 3 / 3
8,092
1,156
5,486
7,459
4,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
DocHood138
Kuzenbo
14
1 / 1 / 9
7,528
1,075
4,058
11,273
8,729
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
0 / 3 / 7
5,731
819
6,178
4,538
1,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
Vileflame
Scylla
10
0 / 4 / 5
5,846
835
2,443
5,170
1,572
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 3 / 6
7,774
1,111
8,941
7,993
3,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
41
14
Kills
11
11
Deaths
14
34
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Deathbringer27
Sun Wukong
6
3
3
2.5
L
Kuzenbo
DocHood138
Kuzenbo
1
1
9
5.5
W
Gilgamesh
Grospoile
Gilgamesh
0
2
10
2.5
W
Ganesha
0
2
8
2
W
Thanatos
LeGrandBS
Thanatos
7
3
4
3
L
0
3
7
1.17
W
3
2
5
2.75
L
Scylla
Vileflame
Scylla
0
4
5
0.63
L
4
3
6
2.33
W
Tyr
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,545
Damage
27,106
36,724
Taken
36,433
25,966
Mitigated
19,569
15,177
Healing
11,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Deathbringer27
Sun Wukong
5,486
511
162
1,759
7,459
4,820
0
3,006
4,330
0
17,356
L
Kuzenbo
DocHood138
Kuzenbo
4,058
1,696
147
5,483
11,273
8,729
0
4,701
6,358
6,600
0
W
Gilgamesh
Grospoile
Gilgamesh
5,162
823
585
1,201
8,279
5,887
428
2,059
6,220
22
11,196
W
Ganesha
4,105
232
0
2,202
8,289
7,221
0
2,832
5,457
12,475
0
W
Thanatos
LeGrandBS
Thanatos
10,840
3,766
477
4,720
8,040
3,760
192
2,410
5,630
0
13,990
L
6,178
624
216
435
4,538
1,210
0
618
3,920
11,848
0
W
8,148
542
1,320
1,314
5,100
2,217
1,113
2,060
3,040
27,953
0
L
Scylla
Vileflame
Scylla
2,443
97
498
415
5,170
1,572
0
1,660
3,510
5,819
0
L
8,941
4,377
454
2,336
7,993
3,238
0
2,290
5,572
0
19,876
W
Tyr
5,290
535
1,637
1,721
7,016
6,881
59
3,318
3,698
0
7,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,016
Gold Earned
34,971
92
Minions Killed
83
0
Camps Cleared
0
785,798
Distance Traveled
709,841
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,092
1,156
29
4
0
143,586
0
L
Kuzenbo
7,528
1,075
7
1
0
165,746
0
W
Gilgamesh
6,503
929
18
3
0
151,234
0
W
Ganesha
7,494
1,071
0
0
0
145,276
0
W
Thanatos
8,122
1,160
13
2
0
153,179
0
L
Janus
5,731
819
4
1
0
129,183
0
W
Thoth
8,381
1,197
53
8
0
158,371
0
L
Scylla
5,846
835
8
1
0
132,899
0
L
Rama
7,774
1,111
35
5
0
138,427
0
W
Tyr
7,516
1,074
8
1
0
177,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role