Player Matchup

Achilles
Achilles
Aaron_Chelo
Achilles
Level 108
God Stats
10W - 12L
1,449 SR
Queue Stats
281W - 258L
1,451 Elo+
Solo
Artio
Artio
DarthBingus
Artio
Level 67
God Stats
27W - 21L
1,603 SR
Queue Stats
229W - 213L
1,566 Elo+
Party 1
Anhur
Anhur
brandog1
Anhur
Level 59
God Stats
2W - 2L
1,709 SR
Queue Stats
69W - 55L
1,602 Elo+
Solo
Arachne
Arachne
phoenixwing999
Arachne
Level 80
God Stats
7W - 3L
1,815 SR
Queue Stats
251W - 240L
1,517 Elo+
Party 1
Ra
Ra
xCozmicParasite
Ra
Level 104
God Stats
19W - 18L
1,585 SR
Queue Stats
282W - 249L
1,566 Elo+
Party 1
Team Averages
Level 84
1,632 SR
1,540 Elo+

VS

Team Averages
Level 135
1,683 SR
1,536 Elo+
Bastet
Bastet
HavelTheRock12
Bastet
Level 124
God Stats
5W - 0L
1,891 SR
Queue Stats
162W - 143L
1,521 Elo+
Party 3
Anhur
Anhur
HeavensJoystick
Anhur
Level 143
God Stats
25W - 20L
1,572 SR
Queue Stats
347W - 315L
1,561 Elo+
Party 2
Geb
Geb
RoboDragonlord
Geb
Level 145
God Stats
11W - 6L
1,722 SR
Queue Stats
250W - 246L
1,526 Elo+
Solo
Discordia
Discordia
ShrekIsMySmurf
Discordia
Level 117
God Stats
7W - 2L
1,687 SR
Queue Stats
107W - 97L
1,520 Elo+
Party 3
Hun Batz
Hun Batz
xXxSGT PWNERxXx
Hun Batz
Level 145
God Stats
17W - 14L
1,541 SR
Queue Stats
283W - 272L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Aaron_Chelo
Achilles
9
0 / 3 / 0
5,489
499
3,699
10,107
5,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 3 / 7
6,670
606
3,868
11,745
9,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
brandog1
Anhur
11
4 / 3 / 3
6,662
606
10,464
10,452
2,814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 2 / 2
6,672
607
3,477
10,611
3,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
2 / 6 / 2
6,736
612
4,001
8,738
4,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 0
7,270
661
7,665
8,447
3,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
1 / 3 / 4
6,423
584
5,579
8,001
1,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 3 / 3
5,922
538
5,323
11,222
5,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Discordia
ShrekIsMySmurf
Discordia
12
6 / 3 / 2
7,224
657
9,600
5,734
2,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
12
5 / 1 / 1
6,894
627
5,293
8,080
2,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
26
10
Kills
16
17
Deaths
10
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Achilles
Aaron_Chelo
Achilles
0
3
0
0
L
1
3
7
1.5
W
3
0
0
3
W
1
3
4
1
W
1
3
3
0.83
W
Discordia
ShrekIsMySmurf
Discordia
6
3
2
2.33
L
Anhur
brandog1
Anhur
4
3
3
1.83
L
3
2
2
2
L
2
6
2
0.5
W
Hun Batz
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,509
Damage
33,460
51,653
Taken
41,484
26,206
Mitigated
15,893
15,710
Healing
10,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Aaron_Chelo
Achilles
3,699
488
0
4,593
10,107
5,758
0
0
9,458
0
30,534
L
3,868
905
562
3,155
11,745
9,702
0
5,228
6,517
19,236
216
W
7,665
2,386
0
5,452
8,447
3,378
0
0
7,808
0
47,870
W
5,579
3,450
0
1,081
8,001
1,882
312
1,197
6,804
0
37,918
W
5,323
952
0
1,789
11,222
5,857
0
3,154
8,068
17,068
0
W
Discordia
ShrekIsMySmurf
Discordia
9,600
601
0
1,039
5,734
2,101
0
2,549
3,185
50,980
0
L
Anhur
brandog1
Anhur
10,464
6,865
0
2,630
10,452
2,814
176
1,406
9,046
0
48,253
L
3,477
1,868
0
2,935
10,611
3,490
28
1,448
9,163
0
46,487
L
4,001
202
516
1,319
8,738
4,442
9
6,841
1,897
56,036
0
W
Hun Batz
5,293
915
0
1,568
8,080
2,675
0
753
7,327
0
49,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,229
Gold Earned
33,733
334
Minions Killed
361
0
Camps Cleared
0
1,151,187
Distance Traveled
1,151,491
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,489
499
57
5
0
168,499
0
L
Artio
6,670
606
21
2
0
231,884
0
W
Bastet
7,270
661
89
8
0
238,284
3
W
Anhur
6,423
584
66
6
0
191,632
0
W
Geb
5,922
538
29
3
0
232,134
4
W
Discordia
7,224
657
94
9
0
232,457
0
L
Anhur
6,662
606
90
8
0
206,599
1
L
Arachne
6,672
607
65
6
0
292,058
0
L
Ra
6,736
612
101
9
0
252,147
0
W
Hun Batz
6,894
627
83
8
0
256,984
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role