Player Matchup

Ganesha
Ganesha
Silver V
Aaeonian
Ganesha
Silver V
Level 128
God Stats
9W - 5L
1,369 SR
Queue Stats
63W - 70L
1,189 MMR
Solo
Achilles
Achilles
Silver I
Gate-Keeper54
Achilles
Silver I
Level 102
God Stats
3W - 3L
1,342 SR
Queue Stats
101W - 113L
1,139 MMR
Party 1
Danzaburou
Danzaburou
Silver I
KrakAtic
Danzaburou
Silver I
Level 112
God Stats
3W - 3L
1,542 SR
Queue Stats
42W - 53L
1,231 MMR
Solo
Kukulkan
Kukulkan
Gold V
SadisticDomain
Kukulkan
Gold V
Level 102
God Stats
8W - 10L
1,560 SR
Queue Stats
150W - 167L
1,217 MMR
Solo
Thor
Thor
Gold IV
Taorules13
Thor
Gold IV
Level 104
God Stats
23W - 20L
1,479 SR
Queue Stats
57W - 64L
1,315 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 110
1,458 SR
1,218 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 125
1,574 SR
1,209 MMR
Jing Wei
Jing Wei
Bronze III
Afroferyl8964
Jing Wei
Bronze III
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,230 MMR
Solo
Charon
Charon
Gold V
BrightenDay
Charon
Gold V
Level 109
God Stats
8W - 5L
1,701 SR
Queue Stats
393W - 406L
1,174 MMR
Solo
Anubis
Anubis
Gold V
LokisTheName
Anubis
Gold V
Level 159
God Stats
5W - 5L
1,556 SR
Queue Stats
387W - 414L
1,252 MMR
Solo
Surtr
Surtr
Gold V
TheRealMeta
Surtr
Gold V
Level 149
God Stats
14W - 19L
1,485 SR
Queue Stats
372W - 386L
1,205 MMR
Solo
Nu Wa
Nu Wa
Silver I
paolagdos
Nu Wa
Silver I
Level 128
God Stats
17W - 12L
1,629 SR
Queue Stats
377W - 404L
1,184 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Aaeonian
Ganesha
11
0 / 1 / 5
7,097
507
3,297
12,440
9,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
Gate-Keeper54
Achilles
14
2 / 1 / 0
7,810
558
6,785
14,735
13,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
KrakAtic
Danzaburou
14
5 / 0 / 2
9,194
657
10,823
8,083
3,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
13
1 / 1 / 1
7,579
541
5,353
5,512
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 1 / 2
7,695
550
4,084
8,112
3,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
Ah PuchJanusArachneMaman Brigitte

VS

Bans
SolThanatosAthenaPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Afroferyl8964
Jing Wei
9
0 / 3 / 0
5,657
404
3,676
8,658
2,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charon
10
1 / 1 / 0
6,748
482
5,785
11,582
8,663
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
13
2 / 0 / 0
7,665
548
3,124
5,751
2,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 3 / 2
8,012
572
10,868
13,227
10,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Nu Wa
paolagdos
Nu Wa
11
0 / 3 / 2
7,131
509
6,821
7,400
2,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
10
Kills
4
4
Deaths
10
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Aaeonian
Ganesha
0
1
5
2.5
L
Jing Wei
Afroferyl8964
Jing Wei
0
3
0
0
L
Charon
1
1
0
1
W
Achilles
Gate-Keeper54
Achilles
2
1
0
2
W
Danzaburou
KrakAtic
Danzaburou
5
0
2
6
L
Anubis
2
0
0
2
W
Kukulkan
1
1
1
1.5
W
2
1
2
3
L
1
3
2
0.67
L
Nu Wa
paolagdos
Nu Wa
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,342
Damage
30,274
48,882
Taken
46,618
32,009
Mitigated
27,299
22,243
Healing
12,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Aaeonian
Ganesha
3,297
281
225
4,389
12,440
9,918
0
7,695
4,745
24,722
0
L
Jing Wei
Afroferyl8964
Jing Wei
3,676
2,184
0
1,908
8,658
2,596
0
1,135
7,523
0
31,751
L
Charon
5,785
899
224
3,392
11,582
8,663
0
2,133
9,394
21,746
0
W
Achilles
Gate-Keeper54
Achilles
6,785
1,482
0
6,806
14,735
13,071
0
940
12,735
0
60,683
W
Danzaburou
KrakAtic
Danzaburou
10,823
5,748
0
5,158
8,083
3,323
434
3,099
4,936
0
79,876
L
Anubis
3,124
101
0
3,789
5,751
2,330
176
364
5,387
60,460
0
W
Kukulkan
5,353
118
0
538
5,512
2,497
0
2,605
2,859
79,265
0
W
4,084
489
0
5,127
8,112
3,200
0
1,853
6,223
0
67,609
L
10,868
4,042
0
3,128
13,227
10,929
260
1,257
11,080
1,261
65,019
L
Nu Wa
paolagdos
Nu Wa
6,821
1,713
0
500
7,400
2,781
82
3,761
3,639
58,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,375
Gold Earned
35,213
508
Minions Killed
400
0
Camps Cleared
0
1,396,212
Distance Traveled
1,317,113
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,097
507
5
0
0
278,059
5
L
Jing Wei
5,657
404
61
4
0
265,823
1
L
Charon
6,748
482
23
2
0
285,390
0
W
Achilles
7,810
558
101
7
0
257,009
0
W
Danzaburou
9,194
657
148
11
0
269,835
2
L
Anubis
7,665
548
105
8
0
270,561
3
W
Kukulkan
7,579
541
148
11
0
296,422
0
W
Thor
7,695
550
106
8
0
294,887
0
L
Surtr
8,012
572
113
8
0
246,171
0
L
Nu Wa
7,131
509
98
7
0
249,168
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role