Player Matchup

Cernunnos
Cernunnos
Capt AF
Cernunnos
Level 149
God Stats
2W - 4L
1,234 SR
Queue Stats
332W - 306L
1,488 Elo+
Solo
Medusa
Medusa
Robznm
Medusa
Level 155
God Stats
1W - 1L
1,485 SR
Queue Stats
224W - 225L
1,506 Elo+
Solo
Hera
Hera
TheTwerkLord
Hera
Level 111
God Stats
3W - 0L
1,863 SR
Queue Stats
150W - 160L
1,420 Elo+
Solo
Chaac
Chaac
YoUnG-DAB-420
Chaac
Level 102
God Stats
4W - 3L
1,595 SR
Queue Stats
347W - 350L
1,437 Elo+
Solo
Guan Yu
Guan Yu
xMacster
Guan Yu
Level 142
God Stats
2W - 4L
1,030 SR
Queue Stats
319W - 320L
1,501 Elo+
Solo
Team Averages
Level 132
1,441 SR
1,470 Elo+

VS

Team Averages
Level 92
1,575 SR
1,372 Elo+
Medusa
Medusa
Diesel56169
Medusa
Level 116
God Stats
4W - 3L
1,595 SR
Queue Stats
204W - 197L
1,509 Elo+
Solo
Sobek
Sobek
FelizGoddess
Sobek
Level 51
God Stats
2W - 1L
1,670 SR
Queue Stats
78W - 85L
1,423 Elo+
Solo
King Arthur
King Arthur
Iana is thiccc
King Arthur
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,354 Elo+
Party 1
Ix Chel
Ix Chel
Numeralhell
Ix Chel
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,169 Elo+
Party 1
Yu Huang
Yu Huang
XxTaeexX0
Yu Huang
Level 141
God Stats
7W - 5L
1,608 SR
Queue Stats
341W - 327L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Capt AF
Cernunnos
16
4 / 4 / 9
9,795
753
12,399
11,762
5,443
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Medusa
Robznm
Medusa
17
4 / 3 / 5
10,859
835
12,713
14,853
7,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
3 / 3 / 6
9,762
751
17,623
9,091
4,268
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
8 / 3 / 10
10,996
846
18,279
16,774
24,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
xMacster
Guan Yu
15
1 / 4 / 12
9,355
720
5,034
17,762
15,280
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
12 / 3 / 3
10,951
842
20,221
13,444
7,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 3 / 9
9,289
715
6,630
16,257
20,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

King Arthur
Iana is thiccc
King Arthur
14
0 / 4 / 8
8,110
624
6,308
15,250
17,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
Numeralhell
Ix Chel
14
1 / 6 / 7
8,320
640
7,963
13,503
7,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yu Huang
XxTaeexX0
Yu Huang
16
1 / 4 / 8
8,723
671
11,388
11,824
6,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
52
20
Kills
17
17
Deaths
20
42
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Capt AF
Cernunnos
4
4
9
2.13
L
Medusa
12
3
3
4.5
L
3
3
9
2.5
L
King Arthur
Iana is thiccc
King Arthur
0
4
8
1
L
Ix Chel
Numeralhell
Ix Chel
1
6
7
0.75
W
Medusa
Robznm
Medusa
4
3
5
2.17
W
3
3
6
2
L
Yu Huang
XxTaeexX0
Yu Huang
1
4
8
1.25
W
8
3
10
4.33
W
Guan Yu
xMacster
Guan Yu
1
4
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,048
Damage
52,510
70,242
Taken
70,278
57,201
Mitigated
59,728
30,870
Healing
22,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Capt AF
Cernunnos
12,399
4,684
218
1,001
11,762
5,443
3,641
6,285
5,477
0
27,045
L
Medusa
20,221
7,377
1,140
2,641
13,444
7,499
0
4,442
8,862
0
42,111
L
6,630
539
841
2,604
16,257
20,171
0
3,570
12,387
11,701
0
L
King Arthur
Iana is thiccc
King Arthur
6,308
534
0
375
15,250
17,229
0
2,184
12,857
0
17,093
L
Ix Chel
Numeralhell
Ix Chel
7,963
593
6,736
2,149
13,503
7,860
0
3,454
9,858
19,114
0
W
Medusa
Robznm
Medusa
12,713
3,531
497
3,678
14,853
7,288
2,130
5,291
9,562
0
33,552
W
17,623
2,969
1,920
1,409
9,091
4,268
1,809
2,837
6,254
30,408
0
L
Yu Huang
XxTaeexX0
Yu Huang
11,388
382
2,901
3,329
11,824
6,969
0
3,973
7,851
25,632
0
W
18,279
715
1,911
4,361
16,774
24,922
167
5,089
11,685
0
30,839
W
Guan Yu
xMacster
Guan Yu
5,034
510
8,400
7,475
17,762
15,280
270
6,479
11,283
0
10,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,767
Gold Earned
45,393
152
Minions Killed
123
0
Camps Cleared
0
1,135,892
Distance Traveled
1,144,672
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,795
753
41
3
0
195,394
0
L
Medusa
10,951
842
36
3
0
264,268
0
L
Sobek
9,289
715
7
1
0
223,651
0
L
King Arthur
8,110
624
16
1
0
238,300
0
L
Ix Chel
8,320
640
26
2
0
214,693
0
W
Medusa
10,859
835
47
4
0
215,617
0
W
Hera
9,762
751
31
2
0
237,955
0
L
Yu Huang
8,723
671
38
3
0
203,760
0
W
Chaac
10,996
846
19
1
0
257,976
0
W
Guan Yu
9,355
720
14
1
0
228,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role