Player Matchup

Chiron
Chiron
Gold II
ChadFromHS
Chiron
Gold II
Level 157
God Stats
8W - 6L
1,519 SR
Queue Stats
162W - 154L
1,613 MMR
Solo
Nike
Nike
Gold IV
FSOxMIL
Nike
Gold IV
Level 146
God Stats
2W - 3L
1,545 SR
Queue Stats
302W - 297L
1,404 MMR
Party 2
Ravana
Ravana
Gold II
GenuinMan2475
Ravana
Gold II
Level 136
God Stats
23W - 19L
1,584 SR
Queue Stats
228W - 221L
1,630 MMR
Solo
Chang'e
Chang'e
Platinum II
Kr36Kev
Chang'e
Platinum II
Level 148
God Stats
45W - 25L
1,671 SR
Queue Stats
287W - 276L
1,857 MMR
Party 2
Kuzenbo
Kuzenbo
Gold II
filotimoWarrior
Kuzenbo
Gold II
Level 106
God Stats
6W - 5L
1,535 SR
Queue Stats
171W - 189L
1,632 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 139
1,571 SR
1,627 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 129
1,626 SR
1,626 MMR
Raijin
Raijin
Gold IV
Daииi
Raijin
Gold IV
Level 88
God Stats
1W - 4L
1,281 SR
Queue Stats
16W - 13L
1,639 MMR
Solo
Poseidon
Poseidon
Platinum IV
Gardic
Poseidon
Platinum IV
Level 158
God Stats
29W - 14L
1,726 SR
Queue Stats
153W - 152L
1,779 MMR
Party 1
Chernobog
Chernobog
Gold II
Hebrewer
Chernobog
Gold II
Level 153
God Stats
4W - 3L
1,698 SR
Queue Stats
200W - 192L
1,635 MMR
Solo
Ganesha
Ganesha
Gold II
Joslule
Ganesha
Gold II
Level 110
God Stats
63W - 60L
1,592 SR
Queue Stats
792W - 790L
1,637 MMR
Solo
Arachne
Arachne
Gold II
mcloko
Arachne
Gold II
Level 135
God Stats
5W - 4L
1,831 SR
Queue Stats
146W - 151L
1,441 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
ChadFromHS
Chiron
18
2 / 0 / 5
10,794
600
8,532
10,034
4,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
FSOxMIL
Nike
17
4 / 3 / 4
10,652
592
12,400
23,063
16,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
5 / 0 / 4
10,703
595
12,893
11,501
6,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Kr36Kev
Chang'e
13
1 / 2 / 2
8,627
479
4,431
7,143
2,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 1 / 6
9,974
554
7,076
14,353
17,363
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
LokiMaman BrigitteSusano

VS

Bans
AthenaThanatosAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Daииi
Raijin
18
3 / 2 / 0
11,010
612
11,254
13,976
5,719
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Poseidon
Gardic
Poseidon
17
0 / 5 / 3
9,991
555
11,416
12,627
4,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chernobog
Hebrewer
Chernobog
14
1 / 4 / 0
8,958
498
5,353
13,946
5,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ganesha
Joslule
Ganesha
1
0 / 0 / 0
5,353
297
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
mcloko
Arachne
13
1 / 3 / 2
8,208
456
8,600
23,076
8,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
14
Kills
5
6
Deaths
14
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chiron
ChadFromHS
Chiron
2
0
5
4.5
L
Raijin
Daииi
Raijin
3
2
0
1.5
W
Nike
FSOxMIL
Nike
4
3
4
2
L
Poseidon
Gardic
Poseidon
0
5
3
0.3
W
5
0
4
7
L
Chernobog
Hebrewer
Chernobog
1
4
0
0.25
L
Ganesha
Joslule
Ganesha
0
0
0
0
W
Chang'e
Kr36Kev
Chang'e
1
2
2
1
W
2
1
6
5
L
Arachne
mcloko
Arachne
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,332
Damage
36,623
66,094
Taken
63,625
47,812
Mitigated
24,383
23,327
Healing
20,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
ChadFromHS
Chiron
8,532
2,169
538
5,159
10,034
4,569
436
1,200
8,792
0
99,022
L
Raijin
Daииi
Raijin
11,254
2,282
0
8,465
13,976
5,719
180
570
12,361
111,338
0
W
Nike
FSOxMIL
Nike
12,400
500
0
9,015
23,063
16,933
0
10,684
12,379
0
74,531
L
Poseidon
Gardic
Poseidon
11,416
1,737
0
2,295
12,627
4,858
486
5,047
7,475
103,714
0
W
12,893
4,285
0
2,579
11,501
6,267
0
1,480
9,879
0
112,739
L
Chernobog
Hebrewer
Chernobog
5,353
2,619
0
2,747
13,946
5,420
0
1,217
12,729
0
67,429
L
Ganesha
Joslule
Ganesha
0
0
186
0
0
0
0
0
0
0
0
W
Chang'e
Kr36Kev
Chang'e
4,431
365
989
3,385
7,143
2,680
790
2,537
4,470
55,346
0
W
7,076
1,452
0
1,662
14,353
17,363
8
6,793
7,264
33,983
0
L
Arachne
mcloko
Arachne
8,600
5,808
0
7,075
23,076
8,386
0
4,673
18,162
0
67,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,750
Gold Earned
43,520
587
Minions Killed
584
0
Camps Cleared
0
1,731,506
Distance Traveled
1,448,636
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,794
600
173
10
0
334,255
5
L
Raijin
11,010
612
177
10
0
332,849
5
W
Nike
10,652
592
123
7
0
355,537
5
L
Poseidon
9,991
555
192
11
0
388,086
3
W
Ravana
10,703
595
157
9
0
433,810
2
L
Chernobog
8,958
498
129
7
0
305,080
3
L
Ganesha
5,353
297
0
0
0
1,885
0
W
Chang'e
8,627
479
100
6
0
229,190
0
W
Kuzenbo
9,974
554
34
2
0
378,714
1
L
Arachne
8,208
456
86
5
0
420,736
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role