Player Matchup

Lancelot
Lancelot
C0ZM1C kun
Lancelot
Level 79
God Stats
25W - 16L
1,653 SR
Queue Stats
148W - 138L
1,556 Elo+
Party 1
Janus
Janus
MrIncredibleP
Janus
Level 56
God Stats
9W - 8L
1,537 SR
Queue Stats
68W - 59L
1,532 Elo+
Party 1
Mulan
Mulan
Myselfonlyme
Mulan
Level 105
God Stats
11W - 14L
1,500 SR
Queue Stats
171W - 159L
1,549 Elo+
Party 1
Team Averages
Level 80
1,563 SR
1,546 Elo+

VS

Team Averages
Level 51
1,383 SR
1,433 Elo+
Bake Kujira
Bake Kujira
Cappin_Moregunz
Bake Kujira
Level 56
God Stats
5W - 11L
1,371 SR
Queue Stats
217W - 234L
1,536 Elo+
Solo
Arachne
Arachne
Cysiphus
Arachne
Level 31
God Stats
50W - 57L
1,250 SR
Queue Stats
77W - 85L
1,223 Elo+
Solo
Janus
Janus
JsLyon
Janus
Level 65
God Stats
23W - 21L
1,528 SR
Queue Stats
257W - 256L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
C0ZM1C kun
Lancelot
14
7 / 0 / 7
12,101
807
10,421
12,339
5,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
3 / 1 / 13
11,969
798
16,001
7,736
3,315
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
6 / 1 / 9
12,112
807
7,011
13,225
13,801
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
Cappin_Moregunz
Bake Kujira
12
1 / 4 / 0
9,868
658
10,422
16,217
12,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Arachne
Cysiphus
Arachne
10
0 / 7 / 1
9,061
604
1,571
11,281
5,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Janus
JsLyon
Janus
14
0 / 5 / 2
10,448
697
6,203
10,671
3,574
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
16
Kills
1
2
Deaths
16
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Lancelot
C0ZM1C kun
Lancelot
7
0
7
10.5
L
Bake Kujira
Cappin_Moregunz
Bake Kujira
1
4
0
0.25
L
Arachne
Cysiphus
Arachne
0
7
1
0.07
L
Janus
JsLyon
Janus
0
5
2
0.2
W
3
1
13
9.5
W
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,433
Damage
18,196
33,300
Taken
38,169
22,803
Mitigated
21,101
6,216
Healing
2,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
C0ZM1C kun
Lancelot
10,421
2,487
0
2,637
12,339
5,687
1,240
6,301
6,038
0
39,859
L
Bake Kujira
Cappin_Moregunz
Bake Kujira
10,422
6,684
0
0
16,217
12,364
0
5,657
10,560
25,789
0
L
Arachne
Cysiphus
Arachne
1,571
1,032
0
246
11,281
5,163
0
5,447
5,834
0
7,857
L
Janus
JsLyon
Janus
6,203
110
0
1,831
10,671
3,574
0
5,482
5,189
64,564
0
W
16,001
2,037
0
1,039
7,736
3,315
1,068
4,471
3,265
78,685
0
W
7,011
702
0
2,540
13,225
13,801
708
6,161
7,064
0
37,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,182
Gold Earned
29,377
211
Minions Killed
142
0
Camps Cleared
0
874,951
Distance Traveled
612,689
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
12,101
807
43
3
0
344,154
0
L
Bake Kujira
9,868
658
21
1
0
200,855
0
L
Arachne
9,061
604
16
1
0
180,334
2
L
Janus
10,448
697
105
7
0
231,500
0
W
Janus
11,969
798
91
6
0
265,877
0
W
Mulan
12,112
807
77
5
0
264,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role