Player Matchup

Cthulhu
Cthulhu
IcR3y
Cthulhu
Level 68
God Stats
13W - 16L
1,482 SR
Queue Stats
73W - 56L
1,536 Elo+
Party 1
Sol
Sol
SaltAndCancer
Sol
Level 4
God Stats
1W - 2L
1,641 SR
Queue Stats
2W - 2L
1,587 Elo+
Party 1
Ratatoskr
Ratatoskr
acalion
Ratatoskr
Level 68
God Stats
1W - 4L
1,653 SR
Queue Stats
17W - 17L
1,483 Elo+
Party 1
Team Averages
Level 47
1,592 SR
1,535 Elo+

VS

Team Averages
Level 82
1,746 SR
1,465 Elo+
Da Ji
Da Ji
BDH12thebeast
Da Ji
Level 100
God Stats
5W - 2L
1,690 SR
Queue Stats
82W - 81L
1,435 Elo+
Party 2
Sun Wukong
Sun Wukong
SMOKENUNDERCUT
Sun Wukong
Level 87
God Stats
11W - 3L
1,811 SR
Queue Stats
305W - 296L
1,442 Elo+
Party 2
Kukulkan
Kukulkan
Sub999
Kukulkan
Level 59
God Stats
3W - 0L
1,737 SR
Queue Stats
54W - 43L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IcR3y
Cthulhu
13
2 / 6 / 3
10,381
742
10,767
20,085
13,197
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 11 / 4
9,617
687
7,897
16,703
4,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ratatoskr
acalion
Ratatoskr
13
4 / 7 / 2
10,913
780
6,742
15,134
5,217
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 10
12,301
879
12,341
13,266
8,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
SMOKENUNDERCUT
Sun Wukong
14
4 / 4 / 17
11,591
828
12,510
18,538
16,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Sub999
Kukulkan
16
11 / 2 / 10
12,956
925
20,972
8,159
3,631
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
61
7
Kills
24
24
Deaths
7
9
Assists
37
Player
Kills
Deaths
Assists
KDA
W
9
1
10
14
L
Cthulhu
IcR3y
Cthulhu
2
6
3
0.58
W
Sun Wukong
SMOKENUNDERCUT
Sun Wukong
4
4
17
3.13
L
1
11
4
0.27
W
Kukulkan
Sub999
Kukulkan
11
2
10
8
L
Ratatoskr
acalion
Ratatoskr
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,406
Damage
45,823
51,922
Taken
39,963
22,654
Mitigated
28,284
6,713
Healing
9,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,341
3,139
0
3,175
13,266
8,280
478
5,072
8,194
0
48,307
L
Cthulhu
IcR3y
Cthulhu
10,767
899
246
3,545
20,085
13,197
99
8,200
11,735
29,780
245
W
Sun Wukong
SMOKENUNDERCUT
Sun Wukong
12,510
1,594
0
4,759
18,538
16,373
724
9,746
8,792
0
45,324
L
7,897
3,238
0
2,215
16,703
4,240
0
6,935
9,517
28,401
0
W
Kukulkan
Sub999
Kukulkan
20,972
1,062
0
1,071
8,159
3,631
1,280
4,319
3,840
65,498
0
L
Ratatoskr
acalion
Ratatoskr
6,742
2,189
0
707
15,134
5,217
428
6,135
8,644
0
32,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,911
Gold Earned
36,848
124
Minions Killed
183
0
Camps Cleared
0
702,957
Distance Traveled
806,658
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,301
879
47
3
0
281,457
4
L
Cthulhu
10,381
742
46
3
0
255,923
2
W
Sun Wukong
11,591
828
44
3
0
252,155
0
L
Sol
9,617
687
28
2
0
198,656
0
W
Kukulkan
12,956
925
92
7
0
273,046
0
L
Ratatoskr
10,913
780
50
4
0
248,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role