Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
GrimaceLeDingue
Kuzenbo
Level 152
God Stats
0W - 2L
1,446 SR
Queue Stats
91W - 90L
1,554 Elo+
Solo
Mercury
Mercury
HyperionVenat
Mercury
Level 109
God Stats
1W - 8L
1,190 SR
Queue Stats
445W - 452L
1,546 Elo+
Solo
Medusa
Medusa
Paramoure
Medusa
Level 45
God Stats
15W - 14L
1,719 SR
Queue Stats
72W - 96L
1,545 Elo+
Solo
Baron Samedi
Baron Samedi
Spankard
Baron Samedi
Level 137
God Stats
47W - 52L
1,514 SR
Queue Stats
357W - 402L
1,511 Elo+
Solo
Team Averages
Level 98
1,474 SR
1,531 Elo+

VS

Team Averages
Level 79
1,570 SR
1,546 Elo+
Ra
Ra
Firellius
Ra
Level 134
God Stats
8W - 11L
1,456 SR
Queue Stats
230W - 199L
1,587 Elo+
Party 1
Nemesis
Nemesis
FreeFilistin
Nemesis
Level 105
God Stats
253W - 251L
1,495 SR
Queue Stats
297W - 298L
1,483 Elo+
Solo
Sol
Sol
HeKol
Sol
Level 11
God Stats
7W - 4L
1,665 SR
Queue Stats
8W - 10L
1,596 Elo+
Party 1
Erlang Shen
Erlang Shen
Hornyerny
Erlang Shen
Level 38
God Stats
1W - 0L
1,732 SR
Queue Stats
15W - 12L
1,552 Elo+
Solo
Bake Kujira
Bake Kujira
PatrykGerwazy
Bake Kujira
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 88L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
0 / 0 / 0
5,703
1,141
1,996
2,308
2,310
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 0 / 0
5,509
1,102
2,373
3,815
3,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
8
0 / 1 / 0
4,933
987
956
1,969
990
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Paramoure
Medusa
9
0 / 0 / 0
5,369
1,074
3,095
3,280
1,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Spankard
Baron Samedi
8
0 / 0 / 0
3,359
672
0
0
0
Team 1 Tickets

396

VS

Team 2 Tickets

395

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,293
1,059
0
180
81
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nemesis
FreeFilistin
Nemesis
10
0 / 0 / 0
5,380
1,076
661
2,527
1,289
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sol
HeKol
Sol
10
0 / 0 / 1
5,237
1,047
1,866
1,613
695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
Hornyerny
Erlang Shen
10
1 / 0 / 0
5,670
1,134
2,812
3,757
2,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bake Kujira
PatrykGerwazy
Bake Kujira
10
0 / 0 / 1
5,591
1,118
3,177
2,979
2,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
1
1
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
0
0
0
W
0
0
0
0
W
Nemesis
FreeFilistin
Nemesis
0
0
0
0
L
0
0
0
0
W
Sol
HeKol
Sol
0
0
1
0.5
W
Erlang Shen
Hornyerny
Erlang Shen
1
0
0
1
L
Mercury
0
1
0
0
L
Medusa
Paramoure
Medusa
0
0
0
0
W
Bake Kujira
PatrykGerwazy
Bake Kujira
0
0
1
0.5
L
Baron Samedi
Spankard
Baron Samedi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,420
Damage
8,516
11,372
Taken
11,056
8,160
Mitigated
7,713
1,794
Healing
1,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
1,996
208
0
418
2,308
2,310
0
1,347
873
17,552
175
W
0
0
168
76
180
81
0
108
72
3,324
0
W
Nemesis
FreeFilistin
Nemesis
661
98
0
367
2,527
1,289
0
611
1,916
0
17,829
L
2,373
1,257
0
868
3,815
3,585
0
1,588
2,023
11,411
0
W
Sol
HeKol
Sol
1,866
908
0
85
1,613
695
0
389
1,224
5,629
275
W
Erlang Shen
Hornyerny
Erlang Shen
2,812
1,485
0
956
3,757
2,928
0
1,338
2,194
0
6,046
L
Mercury
956
465
0
294
1,969
990
0
566
1,403
0
2,895
L
Medusa
Paramoure
Medusa
3,095
1,135
0
214
3,280
1,275
0
1,133
2,147
0
16,836
W
Bake Kujira
PatrykGerwazy
Bake Kujira
3,177
1,945
0
168
2,979
2,720
0
1,445
1,456
14,795
0
L
Baron Samedi
Spankard
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,873
Gold Earned
27,171
101
Minions Killed
104
3
Camps Cleared
6
259,874
Distance Traveled
438,589
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,703
1,141
48
10
0
75,467
0
W
Ra
5,293
1,059
9
2
1
104,080
0
W
Nemesis
5,380
1,076
34
7
1
88,734
0
L
Kuzenbo
5,509
1,102
20
4
0
70,780
0
W
Sol
5,237
1,047
13
3
0
80,472
0
W
Erlang Shen
5,670
1,134
12
2
2
79,942
0
L
Mercury
4,933
987
3
1
2
27,768
0
L
Medusa
5,369
1,074
30
6
1
85,859
0
W
Bake Kujira
5,591
1,118
36
7
2
85,361
0
L
Baron Samedi
3,359
672
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role