Player Matchup

Ix Chel
Ix Chel
Dono_x04
Ix Chel
Level 64
God Stats
5W - 5L
1,479 SR
Queue Stats
21W - 27L
1,368 Elo+
Solo
Skadi
Skadi
LeftToFray
Skadi
Level 108
God Stats
27W - 12L
1,741 SR
Queue Stats
562W - 598L
1,414 Elo+
Solo
Cthulhu
Cthulhu
TheOddjob007
Cthulhu
Level 6
God Stats
2W - 1L
1,795 SR
Queue Stats
2W - 4L
1,697 Elo+
Party 2
Nu Wa
Nu Wa
Xx0ZombieFan0xX
Nu Wa
Level 66
God Stats
2W - 6L
1,371 SR
Queue Stats
91W - 93L
1,405 Elo+
Party 2
Thanatos
Thanatos
arEvalo30710_69
Thanatos
Level 69
God Stats
12W - 7L
1,639 SR
Queue Stats
103W - 107L
1,408 Elo+
Party 2
Team Averages
Level 63
1,605 SR
1,458 Elo+

VS

Team Averages
Level 45
1,657 SR
1,417 Elo+
Zhong Kui
Zhong Kui
Brnois
Zhong Kui
Level 51
God Stats
7W - 2L
1,740 SR
Queue Stats
81W - 73L
1,400 Elo+
Party 1
Yemoja
Yemoja
Byorkelius
Yemoja
Level 47
God Stats
5W - 6L
1,500 SR
Queue Stats
72W - 64L
1,403 Elo+
Party 1
Medusa
Medusa
LawSon9589
Medusa
Level 69
God Stats
12W - 8L
1,645 SR
Queue Stats
13W - 10L
1,527 Elo+
Solo
Fenrir
Fenrir
Snornk
Fenrir
Level 17
God Stats
3W - 2L
1,807 SR
Queue Stats
52W - 50L
1,343 Elo+
Party 1
Vamana
Vamana
rapid-apeman7
Vamana
Level 43
God Stats
5W - 10L
1,593 SR
Queue Stats
49W - 75L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Dono_x04
Ix Chel
15
3 / 3 / 0
9,749
487
22,495
14,604
5,623
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
13
0 / 2 / 1
8,713
436
6,855
11,749
3,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
TheOddjob007
Cthulhu
11
0 / 5 / 1
7,639
382
6,058
22,109
12,861
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

13
0 / 8 / 2
8,720
436
12,104
14,061
4,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
14
1 / 6 / 0
8,970
449
4,113
14,561
5,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Brnois
Zhong Kui
16
9 / 0 / 10
10,813
541
18,086
17,706
14,140
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Yemoja
Byorkelius
Yemoja
14
1 / 0 / 14
9,961
498
4,473
14,199
12,410
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Medusa
LawSon9589
Medusa
17
5 / 0 / 1
11,113
556
10,993
9,564
3,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
Snornk
Fenrir
14
5 / 1 / 9
9,956
498
10,629
18,006
8,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 3 / 5
9,836
492
11,086
22,095
17,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
63
4
Kills
24
24
Deaths
4
4
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Brnois
Zhong Kui
9
0
10
14
W
Yemoja
Byorkelius
Yemoja
1
0
14
8
L
Ix Chel
Dono_x04
Ix Chel
3
3
0
1
W
Medusa
LawSon9589
Medusa
5
0
1
5.5
L
Skadi
0
2
1
0.25
W
Fenrir
Snornk
Fenrir
5
1
9
9.5
L
Cthulhu
TheOddjob007
Cthulhu
0
5
1
0.1
L
0
8
2
0.13
L
Thanatos
1
6
0
0.17
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,625
Damage
55,267
77,084
Taken
81,570
32,437
Mitigated
56,118
21,474
Healing
33,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Brnois
Zhong Kui
18,086
3,495
0
9,114
17,706
14,140
1,916
6,898
10,808
88,110
0
W
Yemoja
Byorkelius
Yemoja
4,473
1,802
8,588
4,136
14,199
12,410
337
7,327
6,872
26,407
0
L
Ix Chel
Dono_x04
Ix Chel
22,495
3,539
1,301
6,324
14,604
5,623
216
3,139
10,596
79,897
0
W
Medusa
LawSon9589
Medusa
10,993
3,877
0
2,459
9,564
3,633
4,902
4,043
5,521
0
89,897
L
Skadi
6,855
2,331
0
5,031
11,749
3,957
0
2,811
8,890
0
67,298
W
Fenrir
Snornk
Fenrir
10,629
4,080
0
5,009
18,006
8,383
807
7,595
10,411
0
51,471
L
Cthulhu
TheOddjob007
Cthulhu
6,058
484
332
573
22,109
12,861
543
5,611
16,410
31,279
0
L
12,104
4,429
191
800
14,061
4,617
205
6,252
7,719
56,288
0
L
Thanatos
4,113
430
0
6,922
14,561
5,379
373
4,746
9,724
0
56,775
W
11,086
5,430
0
3,759
22,095
17,552
651
15,413
6,682
0
57,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,791
Gold Earned
51,679
439
Minions Killed
426
0
Camps Cleared
0
1,665,068
Distance Traveled
1,945,556
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,813
541
116
6
0
369,978
0
W
Yemoja
9,961
498
33
2
0
367,282
1
L
Ix Chel
9,749
487
105
5
0
342,422
0
W
Medusa
11,113
556
131
7
0
381,594
0
L
Skadi
8,713
436
103
5
0
242,445
0
W
Fenrir
9,956
498
59
3
0
459,932
0
L
Cthulhu
7,639
382
48
2
0
388,854
0
L
Nu Wa
8,720
436
80
4
0
318,735
0
L
Thanatos
8,970
449
103
5
0
372,612
0
W
Vamana
9,836
492
87
4
0
366,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role