Player Matchup

Baron Samedi
Baron Samedi
Bubinoluk
Baron Samedi
Level 121
God Stats
2W - 1L
1,572 SR
Queue Stats
63W - 62L
1,536 Elo+
Party 3
Achilles
Achilles
Cpupett
Achilles
Level 88
God Stats
0W - 2L
1,274 SR
Queue Stats
88W - 84L
1,493 Elo+
Party 2
Hera
Hera
Mizalina
Hera
Level 159
God Stats
6W - 7L
1,511 SR
Queue Stats
491W - 517L
1,456 Elo+
Solo
Baba Yaga
Baba Yaga
Revennnn
Baba Yaga
Level 130
God Stats
3W - 3L
1,575 SR
Queue Stats
97W - 90L
1,495 Elo+
Party 2
Jing Wei
Jing Wei
mazzu196
Jing Wei
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 64L
1,535 Elo+
Party 3
Team Averages
Level 125
1,487 SR
1,503 Elo+

VS

Team Averages
Level 97
1,507 SR
1,551 Elo+
Ares
Ares
Baggerfahrer931
Ares
Level 96
God Stats
11W - 6L
1,602 SR
Queue Stats
437W - 355L
1,634 Elo+
Party 1
Eset
Eset
DarkwingDuck954
Eset
Level 88
God Stats
3W - 1L
1,636 SR
Queue Stats
213W - 203L
1,534 Elo+
Party 1
Nu Wa
Nu Wa
Staatsfeind8
Nu Wa
Level 123
God Stats
13W - 10L
1,526 SR
Queue Stats
752W - 682L
1,570 Elo+
Party 1
Achilles
Achilles
Tanques
Achilles
Level 91
God Stats
6W - 7L
1,271 SR
Queue Stats
344W - 333L
1,440 Elo+
Solo
Tiamat
Tiamat
Zeksmaster
Tiamat
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 25L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bubinoluk
Baron Samedi
11
0 / 5 / 5
7,155
596
8,675
9,732
3,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Cpupett
Achilles
15
5 / 4 / 4
8,855
738
12,174
16,803
16,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hera
17
1 / 3 / 7
9,604
800
17,012
6,763
2,406
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baba Yaga
Revennnn
Baba Yaga
14
3 / 3 / 5
8,200
683
9,271
9,201
3,471
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jing Wei
mazzu196
Jing Wei
15
1 / 3 / 6
8,378
698
5,793
10,427
4,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 7
8,660
722
5,566
17,209
19,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
3 / 4 / 10
8,961
747
11,452
11,337
7,408
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
8 / 0 / 3
10,091
841
12,890
7,948
4,141
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Tanques
Achilles
15
2 / 1 / 9
8,454
705
7,027
13,569
15,573
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
Zeksmaster
Tiamat
16
3 / 3 / 9
9,461
788
11,005
11,961
8,217
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
56
10
Kills
18
18
Deaths
12
27
Assists
38
Player
Kills
Deaths
Assists
KDA
W
2
4
7
1.38
L
Baron Samedi
Bubinoluk
Baron Samedi
0
5
5
0.5
L
Achilles
Cpupett
Achilles
5
4
4
1.75
W
3
4
10
2
L
Hera
1
3
7
1.5
L
Baba Yaga
Revennnn
Baba Yaga
3
3
5
1.83
W
8
0
3
9.5
W
Achilles
Tanques
Achilles
2
1
9
6.5
W
Tiamat
Zeksmaster
Tiamat
3
3
9
2.5
L
Jing Wei
mazzu196
Jing Wei
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,925
Damage
47,940
52,926
Taken
62,024
31,043
Mitigated
54,503
15,886
Healing
20,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,566
407
1,417
4,176
17,209
19,164
0
8,828
8,149
8,810
0
L
Baron Samedi
Bubinoluk
Baron Samedi
8,675
92
2,884
1,867
9,732
3,926
0
8,272
1,460
12,511
0
L
Achilles
Cpupett
Achilles
12,174
1,438
926
2,927
16,803
16,926
0
11,879
4,924
0
22,393
W
11,452
655
827
1,042
11,337
7,408
33
5,744
5,361
26,175
0
L
Hera
17,012
2,981
315
171
6,763
2,406
108
4,978
1,785
55,182
0
L
Baba Yaga
Revennnn
Baba Yaga
9,271
95
1,427
3,003
9,201
3,471
0
6,925
2,276
23,425
0
W
12,890
5,900
0
485
7,948
4,141
166
5,479
2,344
37,089
0
W
Achilles
Tanques
Achilles
7,027
765
1,877
4,657
13,569
15,573
88
7,743
5,498
0
9,449
W
Tiamat
Zeksmaster
Tiamat
11,005
260
1,793
4,668
11,961
8,217
321
7,164
4,585
29,871
0
L
Jing Wei
mazzu196
Jing Wei
5,793
3,199
1,080
1,286
10,427
4,314
0
8,859
1,568
0
24,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,192
Gold Earned
45,627
202
Minions Killed
139
0
Camps Cleared
0
1,134,814
Distance Traveled
1,261,037
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,660
722
3
0
0
244,499
0
L
Baron Samedi
7,155
596
14
1
0
224,939
0
L
Achilles
8,855
738
20
2
0
255,885
0
W
Eset
8,961
747
34
3
0
251,508
0
L
Hera
9,604
800
85
7
0
228,577
0
L
Baba Yaga
8,200
683
34
3
0
219,774
0
W
Nu Wa
10,091
841
45
4
0
245,030
0
W
Achilles
8,454
705
4
0
0
263,120
0
W
Tiamat
9,461
788
53
4
0
256,880
0
L
Jing Wei
8,378
698
49
4
0
205,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role