Player Matchup

Mulan
Mulan
 
Mulan
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
CallMeNorse
Medusa
Level 61
God Stats
17W - 5L
1,917 SR
Queue Stats
165W - 32L
1,929 Elo+
Party 2
Zeus
Zeus
Danzaborro20bux
Zeus
Level 59
God Stats
3W - 0L
1,870 SR
Queue Stats
212W - 18L
1,987 Elo+
Party 2
Anubis
Anubis
GodxxxSlayer
Anubis
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Fenrir
Fenrir
OgiDarkBoy
Fenrir
Level 9
God Stats
1W - 7L
1,340 SR
Queue Stats
10W - 24L
1,330 Elo+
Solo
Team Averages
Level 30
1,625 SR
1,649 Elo+

VS

Team Averages
Level 48
1,524 SR
1,399 Elo+
Janus
Janus
Hossman37
Janus
Level 29
God Stats
2W - 6L
1,457 SR
Queue Stats
16W - 30L
1,361 Elo+
Party 1
Cthulhu
Cthulhu
MikeDaMan10
Cthulhu
Level 60
God Stats
9W - 13L
1,488 SR
Queue Stats
20W - 35L
1,332 Elo+
Party 1
Kukulkan
Kukulkan
Retro me off
Kukulkan
Level 67
God Stats
10W - 12L
1,508 SR
Queue Stats
43W - 64L
1,375 Elo+
Party 1
Izanami
Izanami
Sco0ba
Izanami
Level 14
God Stats
0W - 3L
1,500 SR
Queue Stats
68W - 61L
1,541 Elo+
Solo
Kuzenbo
Kuzenbo
ZooWiiiMama
Kuzenbo
Level 68
God Stats
7W - 5L
1,664 SR
Queue Stats
64W - 85L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
16
5 / 0 / 9
9,470
947
12,299
10,111
9,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
15
7 / 0 / 9
9,218
922
11,510
6,282
2,516
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
7 / 1 / 13
9,855
986
20,647
5,897
2,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
16
2 / 0 / 9
9,241
924
3,619
4,878
2,237
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
OgiDarkBoy
Fenrir
13
1 / 3 / 4
7,763
776
3,245
8,760
3,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Hossman37
Janus
11
0 / 8 / 2
6,854
685
2,791
14,395
6,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
MikeDaMan10
Cthulhu
12
0 / 4 / 1
6,942
694
4,222
15,460
13,112
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Kukulkan
Retro me off
Kukulkan
14
0 / 6 / 1
7,679
768
7,193
8,884
3,630
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Sco0ba
Izanami
14
2 / 1 / 1
7,870
787
3,497
8,052
3,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
ZooWiiiMama
Kuzenbo
11
1 / 3 / 0
6,769
677
1,436
6,887
6,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
8
22
Kills
3
4
Deaths
22
44
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
5
0
9
9.5
W
Medusa
7
0
9
11.5
W
7
1
13
13.5
W
Anubis
2
0
9
6.5
L
Janus
Hossman37
Janus
0
8
2
0.13
L
Cthulhu
MikeDaMan10
Cthulhu
0
4
1
0.13
W
Fenrir
OgiDarkBoy
Fenrir
1
3
4
1
L
Kukulkan
Retro me off
Kukulkan
0
6
1
0.08
L
Izanami
Sco0ba
Izanami
2
1
1
2.5
L
Kuzenbo
ZooWiiiMama
Kuzenbo
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,320
Damage
19,139
35,928
Taken
53,678
20,661
Mitigated
33,198
6,769
Healing
3,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
12,299
1,299
0
3,146
10,111
9,934
0
3,339
6,609
0
34,066
W
Medusa
11,510
4,930
0
717
6,282
2,516
2,962
3,300
2,982
0
30,241
W
20,647
3,824
0
822
5,897
2,299
748
2,445
3,452
44,870
0
W
Anubis
3,619
179
0
1,566
4,878
2,237
2,007
2,051
2,785
33,929
0
L
Janus
Hossman37
Janus
2,791
145
82
289
14,395
6,444
0
6,293
7,571
6,226
0
L
Cthulhu
MikeDaMan10
Cthulhu
4,222
101
336
997
15,460
13,112
0
5,707
9,287
12,258
0
W
Fenrir
OgiDarkBoy
Fenrir
3,245
240
0
518
8,760
3,675
1,427
4,267
4,458
0
6,576
L
Kukulkan
Retro me off
Kukulkan
7,193
434
0
242
8,884
3,630
0
4,430
4,103
32,493
0
L
Izanami
Sco0ba
Izanami
3,497
2,231
0
1,009
8,052
3,318
0
3,810
3,874
0
19,978
L
Kuzenbo
ZooWiiiMama
Kuzenbo
1,436
526
0
276
6,887
6,694
0
2,923
3,729
4,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,547
Gold Earned
36,114
250
Minions Killed
133
0
Camps Cleared
0
1,092,015
Distance Traveled
871,687
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,470
947
52
5
0
220,627
0
W
Medusa
9,218
922
45
5
0
220,428
0
W
Zeus
9,855
986
58
6
0
241,206
0
W
Anubis
9,241
924
81
8
0
185,698
0
L
Janus
6,854
685
7
1
0
189,445
0
L
Cthulhu
6,942
694
19
2
0
183,353
0
W
Fenrir
7,763
776
14
1
0
224,056
0
L
Kukulkan
7,679
768
56
6
0
197,709
2
L
Izanami
7,870
787
44
4
0
194,205
0
L
Kuzenbo
6,769
677
7
1
0
106,975
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role