Player Matchup

Pele
Pele
 
Pele
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bake Kujira
Bake Kujira
Alief_nique
Bake Kujira
Level 68
God Stats
20W - 16L
1,645 SR
Queue Stats
279W - 293L
1,486 Elo+
Solo
Mulan
Mulan
ArktisWolf
Mulan
Level 154
God Stats
1W - 1L
1,778 SR
Queue Stats
272W - 276L
1,480 Elo+
Solo
Zeus
Zeus
FocusedSkink945
Zeus
Level 159
God Stats
169W - 110L
1,641 SR
Queue Stats
220W - 181L
1,522 Elo+
Solo
Artemis
Artemis
J-Zilla101
Artemis
Level 105
God Stats
130W - 121L
1,474 SR
Queue Stats
314W - 318L
1,447 Elo+
Solo
Team Averages
Level 122
1,608 SR
1,487 Elo+

VS

Team Averages
Level 111
1,619 SR
1,585 Elo+
Hera
Hera
DeiDei240
Hera
Level 113
God Stats
3W - 2L
1,468 SR
Queue Stats
125W - 115L
1,455 Elo+
Solo
Sol
Sol
KillerKoala37
Sol
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,868 Elo+
Solo
Erlang Shen
Erlang Shen
donutboy10
Erlang Shen
Level 155
God Stats
4W - 3L
1,863 SR
Queue Stats
236W - 231L
1,536 Elo+
Solo
Bellona
Bellona
glitch_mobOG
Bellona
Level 117
God Stats
9W - 7L
1,481 SR
Queue Stats
140W - 140L
1,521 Elo+
Solo
Ares
Ares
wiesefam
Ares
Level 86
God Stats
20W - 5L
1,784 SR
Queue Stats
165W - 143L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
2 / 1 / 1
5,557
463
1,902
4,861
1,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bake Kujira
Alief_nique
Bake Kujira
9
0 / 2 / 3
5,726
477
3,435
9,001
6,138
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mulan
11
1 / 2 / 0
6,129
511
3,980
9,863
6,765
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 0 / 0
6,905
575
7,505
4,629
1,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
J-Zilla101
Artemis
9
1 / 2 / 2
5,514
460
5,440
7,082
2,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
11
0 / 1 / 0
6,189
516
3,237
5,275
1,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 1 / 1
6,781
565
5,120
7,157
2,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
donutboy10
Erlang Shen
14
3 / 0 / 2
7,460
622
6,328
8,378
4,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
glitch_mobOG
Bellona
12
2 / 1 / 0
7,690
641
6,032
10,517
9,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
10
0 / 2 / 2
6,399
533
2,623
10,083
8,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
12
5
Kills
7
7
Deaths
5
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
1
1
2.5
L
Bake Kujira
Alief_nique
Bake Kujira
0
2
3
0.75
L
Mulan
1
2
0
0.5
W
Hera
0
1
0
0
L
1
0
0
1
L
Artemis
J-Zilla101
Artemis
1
2
2
1
W
2
1
1
2.5
W
Erlang Shen
donutboy10
Erlang Shen
3
0
2
4
W
Bellona
glitch_mobOG
Bellona
2
1
0
2
W
Ares
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,262
Damage
23,340
35,436
Taken
41,410
19,110
Mitigated
26,932
12,424
Healing
15,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
1,902
851
0
962
4,861
1,553
0
473
4,388
0
28,078
L
Bake Kujira
Alief_nique
Bake Kujira
3,435
2,006
55
3,007
9,001
6,138
243
3,619
5,382
29,307
0
L
Mulan
3,980
1,124
0
4,628
9,863
6,765
0
0
9,863
0
40,162
W
Hera
3,237
436
0
250
5,275
1,692
0
2,943
2,118
45,221
0
L
7,505
439
0
1,855
4,629
1,825
16
2,246
2,383
59,526
0
L
Artemis
J-Zilla101
Artemis
5,440
2,394
0
1,917
7,082
2,829
330
4,495
2,587
0
32,667
W
5,120
2,364
0
3,347
7,157
2,502
1,318
2,418
4,717
47,423
3,556
W
Erlang Shen
donutboy10
Erlang Shen
6,328
3,891
0
4,819
8,378
4,744
0
1,848
6,477
0
73,017
W
Bellona
glitch_mobOG
Bellona
6,032
2,184
0
5,032
10,517
9,251
568
937
9,550
0
60,589
W
Ares
2,623
446
0
2,134
10,083
8,743
41
2,424
7,608
22,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,831
Gold Earned
34,519
322
Minions Killed
411
0
Camps Cleared
0
1,060,461
Distance Traveled
1,158,659
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,557
463
44
4
0
172,869
1
L
Bake Kujira
5,726
477
44
4
0
248,953
0
L
Mulan
6,129
511
61
5
0
221,440
0
W
Hera
6,189
516
88
7
0
211,605
0
L
Zeus
6,905
575
113
9
0
217,467
2
L
Artemis
5,514
460
60
5
0
199,732
1
W
Sol
6,781
565
92
8
0
220,938
0
W
Erlang Shen
7,460
622
106
9
0
290,136
0
W
Bellona
7,690
641
100
8
0
215,804
0
W
Ares
6,399
533
25
2
0
220,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role