Player Matchup

Hades
Hades
 
Hades
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Bripage7458
Ix Chel
Level 117
God Stats
2W - 0L
1,354 SR
Queue Stats
7W - 7L
1,455 Elo+
Party 1
Tsukuyomi
Tsukuyomi
JustAWildDuck
Tsukuyomi
Level 154
God Stats
8W - 2L
1,642 SR
Queue Stats
92W - 77L
1,531 Elo+
Party 1
Horus
Horus
Lord4Head
Horus
Level 129
God Stats
6W - 1L
1,611 SR
Queue Stats
61W - 54L
1,559 Elo+
Party 1
Anhur
Anhur
minngators
Anhur
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 22L
1,415 Elo+
Solo
Team Averages
Level 107
1,521 SR
1,492 Elo+

VS

Team Averages
Level 61
1,475 SR
1,351 Elo+
Anubis
Anubis
ASIANSAMA
Anubis
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,263 Elo+
Solo
Hou Yi
Hou Yi
Arkranian
Hou Yi
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 81L
1,222 Elo+
Solo
Serqet
Serqet
ImSoPawsome
Serqet
Level 91
God Stats
14W - 11L
1,588 SR
Queue Stats
211W - 208L
1,493 Elo+
Solo
Freya
Freya
Vainyfire17x
Freya
Level 54
God Stats
1W - 5L
1,286 SR
Queue Stats
53W - 61L
1,372 Elo+
Solo
Ares
Ares
andreagen0r
Ares
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 52L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
16
4 / 3 / 12
10,717
1,072
13,393
14,913
9,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
Bripage7458
Ix Chel
17
7 / 0 / 11
11,405
1,141
16,868
4,577
2,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
JustAWildDuck
Tsukuyomi
16
0 / 0 / 12
9,503
950
15,011
5,558
2,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Lord4Head
Horus
16
3 / 1 / 13
10,258
1,026
8,147
12,489
7,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
16
5 / 0 / 13
11,099
1,110
13,134
10,682
4,298
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

285

VS

Team 2 Tickets

174

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ASIANSAMA
Anubis
15
1 / 6 / 2
9,544
954
8,492
11,545
7,207
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
Arkranian
Hou Yi
15
1 / 4 / 0
9,141
914
6,960
10,527
4,630
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
15
0 / 4 / 4
10,039
1,004
5,640
19,354
18,734
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

15
1 / 1 / 2
9,625
963
12,780
9,974
4,894
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

15
1 / 4 / 3
10,433
1,043
9,519
22,168
29,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
15
19
Kills
4
4
Deaths
19
61
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
4
3
12
3.33
L
Anubis
ASIANSAMA
Anubis
1
6
2
0.33
L
Hou Yi
Arkranian
Hou Yi
1
4
0
0.25
W
Ix Chel
Bripage7458
Ix Chel
7
0
11
12.5
L
Serqet
0
4
4
0.5
W
Tsukuyomi
JustAWildDuck
Tsukuyomi
0
0
12
6
W
Horus
Lord4Head
Horus
3
1
13
9.5
L
1
1
2
2
L
1
4
3
0.63
W
Anhur
5
0
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,553
Damage
43,391
48,219
Taken
73,568
26,309
Mitigated
64,593
16,434
Healing
6,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
13,393
401
201
2,953
14,913
9,593
0
10,659
4,254
33,541
0
L
Anubis
ASIANSAMA
Anubis
8,492
56
0
513
11,545
7,207
0
4,695
6,760
36,674
0
L
Hou Yi
Arkranian
Hou Yi
6,960
2,570
0
320
10,527
4,630
0
5,833
4,605
0
22,037
W
Ix Chel
Bripage7458
Ix Chel
16,868
2,149
3,179
580
4,577
2,369
0
3,528
1,049
38,965
0
L
Serqet
5,640
760
1,358
1,083
19,354
18,734
0
6,295
12,679
123
10,476
W
Tsukuyomi
JustAWildDuck
Tsukuyomi
15,011
2,272
0
1,107
5,558
2,464
0
3,333
1,832
0
30,604
W
Horus
Lord4Head
Horus
8,147
3,740
3,220
3,364
12,489
7,585
0
7,038
4,313
294
9,259
L
12,780
4,119
0
2,235
9,974
4,894
0
4,058
5,820
40,814
0
L
9,519
486
0
1,220
22,168
29,128
0
9,674
12,361
18,549
0
W
Anhur
13,134
6,067
0
1,830
10,682
4,298
0
6,356
4,075
0
34,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,982
Gold Earned
48,782
207
Minions Killed
174
6
Camps Cleared
7
972,214
Distance Traveled
855,635
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,717
1,072
53
5
2
180,857
0
L
Anubis
9,544
954
60
6
0
154,808
0
L
Hou Yi
9,141
914
37
4
0
151,409
0
W
Ix Chel
11,405
1,141
46
5
3
201,896
0
L
Serqet
10,039
1,004
21
2
0
199,059
0
W
Tsukuyomi
9,503
950
44
4
0
209,895
0
W
Horus
10,258
1,026
9
1
1
194,191
0
L
Freya
9,625
963
46
5
7
172,899
0
L
Ares
10,433
1,043
10
1
0
177,460
0
W
Anhur
11,099
1,110
55
6
0
185,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role