Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Onmega
Ne Zha
Level 109
God Stats
1W - 0L
1,666 SR
Queue Stats
18W - 17L
1,631 Elo+
Party 1
Vulcan
Vulcan
Skarmore
Vulcan
Level 157
God Stats
5W - 4L
1,495 SR
Queue Stats
240W - 337L
1,401 Elo+
Party 1
Neith
Neith
Syraine
Neith
Level 29
God Stats
6W - 4L
1,752 SR
Queue Stats
76W - 77L
1,573 Elo+
Party 1
Tsukuyomi
Tsukuyomi
cantseehits
Tsukuyomi
Level 155
God Stats
5W - 5L
1,591 SR
Queue Stats
464W - 533L
1,466 Elo+
Party 1
Team Averages
Level 116
1,601 SR
1,514 Elo+

VS

Team Averages
Level 50
1,354 SR
1,433 Elo+
Anubis
Anubis
 
Anubis
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Carterjake007
Ra
Level 47
God Stats
0W - 3L
1,083 SR
Queue Stats
87W - 135L
1,403 Elo+
Party 2
Cerberus
Cerberus
DarckFrench
Cerberus
Level 46
God Stats
2W - 3L
1,361 SR
Queue Stats
86W - 98L
1,390 Elo+
Solo
Thanatos
Thanatos
Freshavacado136
Thanatos
Level 24
God Stats
1W - 4L
1,574 SR
Queue Stats
17W - 38L
1,425 Elo+
Party 2
Anhur
Anhur
GhandiG335
Anhur
Level 68
God Stats
8W - 26L
1,254 SR
Queue Stats
285W - 289L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
3 / 0 / 8
6,726
673
5,290
5,297
3,263
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
Onmega
Ne Zha
12
6 / 2 / 3
6,788
679
6,720
9,325
3,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
Skarmore
Vulcan
12
4 / 0 / 1
6,787
679
6,426
2,733
871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Syraine
Neith
11
5 / 0 / 3
6,602
660
9,275
5,259
2,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tsukuyomi
cantseehits
Tsukuyomi
13
3 / 0 / 2
7,418
742
6,206
8,148
4,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
1 / 3 / 0
6,269
627
1,248
7,558
3,032
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 5 / 1
5,609
561
2,257
9,130
2,945
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
DarckFrench
Cerberus
8
0 / 5 / 0
5,204
520
3,434
11,298
7,024
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
9
1 / 4 / 1
5,495
550
1,774
9,532
2,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
8
0 / 4 / 0
5,018
502
3,097
8,686
2,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
21
Kills
2
2
Deaths
21
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
0
8
7
L
Anubis
 
Anubis
1
3
0
0.33
L
0
5
1
0.1
L
Cerberus
DarckFrench
Cerberus
0
5
0
0
L
Thanatos
1
4
1
0.38
L
Anhur
0
4
0
0
W
Ne Zha
Onmega
Ne Zha
6
2
3
3.75
W
Vulcan
Skarmore
Vulcan
4
0
1
4.5
W
Neith
Syraine
Neith
5
0
3
6.5
W
Tsukuyomi
cantseehits
Tsukuyomi
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,917
Damage
11,810
30,762
Taken
46,204
14,211
Mitigated
18,638
12,332
Healing
15,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,290
543
0
2,431
5,297
3,263
0
1,537
3,760
24,129
0
L
Anubis
 
Anubis
1,248
67
0
3,576
7,558
3,032
0
4,811
2,479
52,948
0
L
2,257
285
0
2,315
9,130
2,945
0
43
8,551
36,462
0
L
Cerberus
DarckFrench
Cerberus
3,434
593
134
2,988
11,298
7,024
408
1,697
9,601
18,448
0
L
Thanatos
1,774
506
0
4,045
9,532
2,948
0
2,366
7,023
0
26,296
L
Anhur
3,097
1,706
0
2,265
8,686
2,689
792
2,472
6,214
0
31,888
W
Ne Zha
Onmega
Ne Zha
6,720
2,161
0
2,746
9,325
3,046
0
761
8,564
0
60,805
W
Vulcan
Skarmore
Vulcan
6,426
1,910
0
1,205
2,733
871
0
930
1,803
49,930
0
W
Neith
Syraine
Neith
9,275
5,215
0
2,488
5,259
2,048
0
1,897
3,362
0
48,538
W
Tsukuyomi
cantseehits
Tsukuyomi
6,206
1,763
0
3,462
8,148
4,983
0
1,814
6,334
43
56,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,321
Gold Earned
27,595
417
Minions Killed
309
0
Camps Cleared
0
1,157,549
Distance Traveled
990,639
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,726
673
42
4
0
219,697
2
L
Anubis
6,269
627
85
9
0
203,264
1
L
Ra
5,609
561
67
7
0
190,338
2
L
Cerberus
5,204
520
45
5
0
207,031
0
L
Thanatos
5,495
550
53
5
0
214,301
0
L
Anhur
5,018
502
59
6
0
175,705
0
W
Ne Zha
6,788
679
92
9
0
271,995
0
W
Vulcan
6,787
679
106
11
0
227,586
1
W
Neith
6,602
660
85
9
0
206,043
4
W
Tsukuyomi
7,418
742
92
9
0
232,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role