Player Matchup

Zhong Kui
Zhong Kui
Gold IV
Chrisk__Love
Zhong Kui
Gold IV
Level 147
God Stats
2W - 5L
1,575 SR
Queue Stats
202W - 215L
1,465 MMR
Solo
Cupid
Cupid
Silver II
MajinVargas
Cupid
Silver II
Level 103
God Stats
0W - 2L
1,314 SR
Queue Stats
44W - 42L
1,440 MMR
Solo
Surtr
Surtr
Platinum V
SmxyEnviousAtol
Surtr
Platinum V
Level 155
God Stats
1W - 1L
1,843 SR
Queue Stats
146W - 140L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
rain129
Bacchus
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Scylla
Scylla
Bronze III
zGDropshoot
Scylla
Bronze III
Level 82
God Stats
0W - 1L
1,722 SR
Queue Stats
0W - 3L
1,354 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 115
1,591 SR
1,452 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 142
1,565 SR
1,539 MMR
Mulan
Mulan
Gold II
 
Mulan
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold II
LocknessT2G
Athena
Gold II
Level 158
God Stats
20W - 14L
1,624 SR
Queue Stats
424W - 427L
1,590 MMR
Solo
Hades
Hades
Silver I
Ruiniz
Hades
Silver I
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 28L
1,553 MMR
Solo
Hachiman
Hachiman
Gold II
ShadowDrack512
Hachiman
Gold II
Level 145
God Stats
34W - 22L
1,676 SR
Queue Stats
122W - 124L
1,512 MMR
Solo
Tiamat
Tiamat
Gold II
enzoportillo
Tiamat
Gold II
Level 152
God Stats
59W - 73L
1,527 SR
Queue Stats
213W - 215L
1,539 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Chrisk__Love
Zhong Kui
5
0 / 8 / 0
3,918
356
1,702
7,671
3,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
1 / 3 / 0
5,261
478
2,736
6,825
2,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 1 / 1
5,883
535
3,727
8,171
5,510
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bacchus
rain129
Bacchus
8
0 / 0 / 1
5,026
457
2,157
5,249
4,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
10
1 / 3 / 0
5,824
529
3,284
6,191
2,327
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
JanusArachneAnhurKali

VS

Bans
The MorriganThorMaman BrigitteAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
5 / 0 / 3
7,172
652
7,054
6,560
5,187
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
12
4 / 1 / 1
7,195
654
3,335
8,894
4,445
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hades
Ruiniz
Hades
11
0 / 1 / 1
6,658
605
2,173
6,029
3,989
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
11
5 / 1 / 3
6,790
617
6,735
5,563
2,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
12
1 / 1 / 2
7,207
655
2,395
5,526
3,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
3
Kills
15
15
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
5
0
3
6.5
L
Zhong Kui
Chrisk__Love
Zhong Kui
0
8
0
0
W
Athena
4
1
1
4.5
L
1
3
0
0.33
W
Hades
Ruiniz
Hades
0
1
1
0.5
W
Hachiman
5
1
3
6.5
L
1
1
1
1.5
W
Tiamat
1
1
2
2
L
Bacchus
rain129
Bacchus
0
0
1
0.5
L
Scylla
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,606
Damage
21,692
34,107
Taken
32,572
17,805
Mitigated
19,482
5,281
Healing
15,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
7,054
670
229
3,556
6,560
5,187
68
1,759
4,801
0
28,921
L
Zhong Kui
Chrisk__Love
Zhong Kui
1,702
60
0
0
7,671
3,115
0
395
7,276
6,339
0
W
Athena
3,335
1,166
0
2,930
8,894
4,445
24
405
8,489
55,020
0
L
2,736
1,091
116
1,373
6,825
2,063
0
247
6,578
0
27,066
W
Hades
Ruiniz
Hades
2,173
375
128
3,314
6,029
3,989
576
193
5,836
47,645
0
W
Hachiman
6,735
3,582
0
2,133
5,563
2,300
1,090
2,531
3,032
0
48,409
L
3,727
1,793
0
1,813
8,171
5,510
0
4,122
4,049
604
34,312
W
Tiamat
2,395
130
0
2,877
5,526
3,561
118
2,480
3,046
54,260
0
L
Bacchus
rain129
Bacchus
2,157
303
145
1,334
5,249
4,790
13
323
4,926
15,867
0
L
Scylla
3,284
229
0
500
6,191
2,327
0
2,816
3,375
36,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,912
Gold Earned
35,022
225
Minions Killed
405
0
Camps Cleared
0
973,412
Distance Traveled
1,059,796
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,172
652
39
4
0
216,716
1
L
Zhong Kui
3,918
356
7
1
0
176,774
0
W
Athena
7,195
654
97
9
0
264,021
0
L
Cupid
5,261
478
52
5
0
199,519
0
W
Hades
6,658
605
94
9
0
192,879
1
W
Hachiman
6,790
617
75
7
0
177,071
0
L
Surtr
5,883
535
53
5
0
192,495
0
W
Tiamat
7,207
655
100
9
0
209,109
2
L
Bacchus
5,026
457
25
2
0
214,890
0
L
Scylla
5,824
529
88
8
0
189,734
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role