Player Matchup

Mercury
Mercury
 
Mercury
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Dongorongo_65
Sol
Level 154
God Stats
1W - 1L
1,269 SR
Queue Stats
87W - 104L
1,441 Elo+
Party 2
Izanami
Izanami
FLAMO-Daxterx
Izanami
Level 148
God Stats
2W - 0L
1,706 SR
Queue Stats
87W - 106L
1,406 Elo+
Party 2
Cabrakan
Cabrakan
Ismaamonteroo
Cabrakan
Level 127
God Stats
1W - 1L
1,249 SR
Queue Stats
95W - 108L
1,442 Elo+
Party 2
Anubis
Anubis
LokiPlayer77BB
Anubis
Level 83
God Stats
7W - 3L
1,813 SR
Queue Stats
45W - 53L
1,457 Elo+
Party 2
Team Averages
Level 123
1,507 SR
1,449 Elo+

VS

Team Averages
Level 89
1,598 SR
1,490 Elo+
Eset
Eset
HypnosOdin
Eset
Level 69
God Stats
2W - 3L
1,610 SR
Queue Stats
15W - 16L
1,474 Elo+
Party 1
Cernunnos
Cernunnos
ImperialWolf598
Cernunnos
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 11L
1,472 Elo+
Party 1
Susano
Susano
LuigiMarines
Susano
Level 149
God Stats
25W - 12L
1,730 SR
Queue Stats
113W - 103L
1,525 Elo+
Solo
Jormungandr
Jormungandr
Plashher
Jormungandr
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
287W - 288L
1,512 Elo+
Solo
Zeus
Zeus
liamrhope
Zeus
Level 68
God Stats
38W - 20L
1,651 SR
Queue Stats
245W - 251L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
3 / 3 / 7
8,361
597
7,698
15,659
5,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
4 / 2 / 0
9,160
654
9,855
10,913
3,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Izanami
15
14 / 1 / 0
10,601
757
10,510
11,166
4,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
Ismaamonteroo
Cabrakan
11
0 / 1 / 12
7,599
543
4,687
12,382
12,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

14
5 / 4 / 2
9,035
645
7,675
12,718
6,532
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 6 / 0
5,294
378
5,394
6,929
1,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
ImperialWolf598
Cernunnos
11
3 / 7 / 2
6,574
470
7,051
12,276
3,780
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
14
6 / 3 / 3
8,306
593
11,320
13,933
5,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
Plashher
Jormungandr
12
0 / 5 / 1
6,905
493
6,295
13,875
9,494
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
14
2 / 5 / 2
7,753
554
11,584
8,481
2,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
26
Kills
11
11
Deaths
26
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
3
7
2.17
W
4
2
0
2
W
Izanami
14
1
0
14
L
0
6
0
0
L
Cernunnos
ImperialWolf598
Cernunnos
3
7
2
0.57
W
Cabrakan
Ismaamonteroo
Cabrakan
0
1
12
6
W
5
4
2
1.5
L
Susano
6
3
3
2.5
L
Jormungandr
Plashher
Jormungandr
0
5
1
0.1
L
Zeus
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,425
Damage
41,644
62,838
Taken
55,494
33,105
Mitigated
22,498
21,732
Healing
9,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
7,698
4,551
0
5,878
15,659
5,685
0
2,968
12,672
0
66,732
W
9,855
4,069
0
5,938
10,913
3,548
890
4,620
6,225
65,503
5,327
W
Izanami
10,510
7,191
0
2,626
11,166
4,670
546
4,358
6,792
0
80,238
L
5,394
1,084
0
831
6,929
1,543
0
587
6,342
24,948
0
L
Cernunnos
ImperialWolf598
Cernunnos
7,051
3,751
0
1,474
12,276
3,780
0
2,609
9,667
0
30,659
W
Cabrakan
Ismaamonteroo
Cabrakan
4,687
906
0
1,612
12,382
12,670
0
5,198
7,180
12,743
0
W
7,675
199
0
5,678
12,718
6,532
0
6,001
6,696
71,760
0
L
Susano
11,320
1,506
0
3,008
13,933
5,321
0
4,673
9,260
0
48,210
L
Jormungandr
Plashher
Jormungandr
6,295
2,021
0
2,345
13,875
9,494
0
9,598
4,277
48,231
0
L
Zeus
11,584
464
0
1,395
8,481
2,360
0
4,686
3,795
61,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,756
Gold Earned
34,832
475
Minions Killed
332
0
Camps Cleared
0
1,396,173
Distance Traveled
1,223,885
3
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,361
597
78
6
0
318,030
0
W
Sol
9,160
654
108
8
0
263,996
0
W
Izanami
10,601
757
138
10
0
279,799
0
L
Eset
5,294
378
37
3
0
179,515
2
L
Cernunnos
6,574
470
50
4
0
253,106
4
W
Cabrakan
7,599
543
17
1
0
275,133
1
W
Anubis
9,035
645
134
10
0
259,215
2
L
Susano
8,306
593
62
4
0
301,498
4
L
Jormungandr
6,905
493
72
5
0
237,699
6
L
Zeus
7,753
554
111
8
0
252,067
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role