Player Matchup

Osiris
Osiris
 
Osiris
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Nived SseZed
Nu Wa
Level 105
God Stats
47W - 32L
1,410 SR
Queue Stats
79W - 69L
1,401 Elo+
Party 1
Mercury
Mercury
XVENOMXXX
Mercury
Level 113
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 96L
1,467 Elo+
Solo
Medusa
Medusa
lacva
Medusa
Level 67
God Stats
20W - 14L
1,416 SR
Queue Stats
23W - 27L
1,248 Elo+
Solo
Ganesha
Ganesha
longfeather 517
Ganesha
Level 127
God Stats
15W - 8L
1,589 SR
Queue Stats
90W - 86L
1,422 Elo+
Party 1
Team Averages
Level 122
1,483 SR
1,408 Elo+

VS

Team Averages
Level 113
1,552 SR
1,416 Elo+
Heimdallr
Heimdallr
Backfire256
Heimdallr
Level 158
God Stats
6W - 10L
1,389 SR
Queue Stats
264W - 230L
1,537 Elo+
Solo
Anubis
Anubis
CaMox70sSHOW
Anubis
Level 144
God Stats
23W - 21L
1,596 SR
Queue Stats
96W - 111L
1,438 Elo+
Solo
Awilix
Awilix
KHN DaVinci
Awilix
Level 110
God Stats
2W - 3L
1,663 SR
Queue Stats
393W - 383L
1,449 Elo+
Solo
Janus
Janus
XSpartanAlphaX
Janus
Level 108
God Stats
11W - 7L
1,611 SR
Queue Stats
164W - 189L
1,429 Elo+
Solo
Aphrodite
Aphrodite
Xandy7566
Aphrodite
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,229 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
9
2 / 0 / 1
5,453
682
3,918
4,197
2,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
0 / 2 / 1
4,486
561
1,664
3,117
902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
XVENOMXXX
Mercury
9
3 / 2 / 0
4,975
622
1,639
6,345
1,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
lacva
Medusa
7
2 / 1 / 0
4,400
550
2,810
5,146
1,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

7
0 / 0 / 3
4,531
566
1,162
5,891
4,152
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Backfire256
Heimdallr
8
0 / 1 / 2
4,835
604
3,381
4,885
1,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
7
0 / 3 / 0
4,406
551
1,871
5,163
2,049
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Awilix
8
2 / 1 / 1
4,906
613
2,240
5,858
1,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

10
1 / 0 / 1
5,306
663
2,257
2,796
838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
Xandy7566
Aphrodite
6
0 / 2 / 1
4,215
527
1,724
4,354
2,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
7
Kills
3
5
Deaths
7
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
0
1
2.5
L
Heimdallr
Backfire256
Heimdallr
0
1
2
1
L
Anubis
0
3
0
0
L
Awilix
2
1
1
2.5
W
0
2
1
0.25
L
1
0
1
1.5
W
Mercury
XVENOMXXX
Mercury
3
2
0
1.5
L
Aphrodite
Xandy7566
Aphrodite
0
2
1
0.25
W
Medusa
lacva
Medusa
2
1
0
2
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,193
Damage
11,473
24,696
Taken
23,056
11,255
Mitigated
9,100
4,788
Healing
6,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
3,918
907
0
2,357
4,197
2,721
0
1,334
2,863
0
29,797
L
Heimdallr
Backfire256
Heimdallr
3,381
1,730
0
1,870
4,885
1,816
0
739
4,136
0
32,292
L
Anubis
1,871
428
0
896
5,163
2,049
0
210
4,515
27,519
0
L
Awilix
2,240
720
0
1,096
5,858
1,982
0
561
5,162
0
25,796
W
1,664
382
0
0
3,117
902
9
1,509
1,488
23,047
0
L
2,257
147
0
750
2,796
838
0
557
2,171
43,635
0
W
Mercury
XVENOMXXX
Mercury
1,639
674
0
499
6,345
1,912
0
1,085
5,180
0
29,826
L
Aphrodite
Xandy7566
Aphrodite
1,724
534
294
1,821
4,354
2,415
0
599
3,745
9,200
0
W
Medusa
lacva
Medusa
2,810
1,291
0
0
5,146
1,568
0
650
4,496
0
22,747
W
1,162
124
1,042
890
5,891
4,152
0
1,074
4,817
9,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,845
Gold Earned
23,668
186
Minions Killed
245
0
Camps Cleared
0
796,704
Distance Traveled
697,902
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,453
682
47
6
0
145,430
1
L
Heimdallr
4,835
604
48
6
0
122,678
0
L
Anubis
4,406
551
45
6
0
135,437
0
L
Awilix
4,906
613
41
5
0
175,999
0
W
Nu Wa
4,486
561
44
6
0
147,187
0
L
Janus
5,306
663
99
12
0
159,728
1
W
Mercury
4,975
622
50
6
0
171,460
0
L
Aphrodite
4,215
527
12
2
0
104,060
0
W
Medusa
4,400
550
44
6
0
136,250
0
W
Ganesha
4,531
566
1
0
0
196,377
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role