Player Matchup

Lancelot
Lancelot
Diegoh1350
Lancelot
Level 157
God Stats
6W - 1L
1,834 SR
Queue Stats
223W - 163L
1,591 Elo+
Solo
Rama
Rama
HanysCláudio
Rama
Level 137
God Stats
1W - 0L
1,503 SR
Queue Stats
23W - 8L
1,636 Elo+
Party 1
Charon
Charon
RaToDePiA
Charon
Level 145
God Stats
1W - 0L
1,724 SR
Queue Stats
42W - 20L
1,709 Elo+
Party 1
Chang'e
Chang'e
werpelking
Chang'e
Level 196
God Stats
9W - 8L
1,615 SR
Queue Stats
477W - 472L
1,471 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
xapxz
Ah Muzen Cab
Level 89
God Stats
1W - 0L
1,285 SR
Queue Stats
4W - 1L
1,717 Elo+
Party 1
Team Averages
Level 145
1,592 SR
1,625 Elo+

VS

Team Averages
Level 143
1,442 SR
1,535 Elo+
Bake Kujira
Bake Kujira
BigJagger
Bake Kujira
Level 149
God Stats
0W - 2L
1,309 SR
Queue Stats
229W - 226L
1,509 Elo+
Solo
Hachiman
Hachiman
Dragon_mengo
Hachiman
Level 125
God Stats
0W - 1L
1,279 SR
Queue Stats
98W - 101L
1,544 Elo+
Solo
Arachne
Arachne
FedeMoya
Arachne
Level 140
God Stats
38W - 17L
1,775 SR
Queue Stats
122W - 110L
1,584 Elo+
Solo
King Arthur
King Arthur
Lördinho
King Arthur
Level 158
God Stats
1W - 2L
1,496 SR
Queue Stats
55W - 39L
1,598 Elo+
Party 2
Janus
Janus
rmkBR
Janus
Level 145
God Stats
5W - 15L
1,352 SR
Queue Stats
171W - 213L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Diegoh1350
Lancelot
19
13 / 0 / 7
12,460
656
22,016
17,684
9,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 1 / 3
10,844
571
8,915
11,872
4,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
RaToDePiA
Charon
15
0 / 0 / 14
9,848
518
10,354
15,255
14,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chang'e
werpelking
Chang'e
17
4 / 1 / 5
10,571
556
7,068
10,676
4,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
xapxz
Ah Muzen Cab
16
1 / 3 / 5
10,544
555
13,752
14,799
6,509
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
BigJagger
Bake Kujira
12
0 / 5 / 2
8,222
433
9,583
18,795
20,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
Dragon_mengo
Hachiman
14
0 / 3 / 0
8,550
450
5,358
12,901
4,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
FedeMoya
Arachne
15
2 / 5 / 2
8,519
448
7,585
18,671
7,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Lördinho
King Arthur
16
3 / 3 / 1
10,118
533
11,962
19,833
24,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
rmkBR
Janus
16
0 / 5 / 2
9,507
500
8,096
13,726
4,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
12
21
Kills
5
5
Deaths
21
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bake Kujira
BigJagger
Bake Kujira
0
5
2
0.2
W
Lancelot
Diegoh1350
Lancelot
13
0
7
16.5
L
Hachiman
Dragon_mengo
Hachiman
0
3
0
0
L
Arachne
FedeMoya
Arachne
2
5
2
0.6
W
3
1
3
4.5
L
King Arthur
Lördinho
King Arthur
3
3
1
1.17
W
Charon
RaToDePiA
Charon
0
0
14
7
L
Janus
rmkBR
Janus
0
5
2
0.2
W
Chang'e
werpelking
Chang'e
4
1
5
6.5
W
Ah Muzen Cab
xapxz
Ah Muzen Cab
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,105
Damage
42,584
70,286
Taken
83,926
40,441
Mitigated
61,013
24,692
Healing
14,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bake Kujira
BigJagger
Bake Kujira
9,583
5,663
0
1,528
18,795
20,005
0
6,242
12,453
42,092
0
W
Lancelot
Diegoh1350
Lancelot
22,016
4,928
0
2,931
17,684
9,513
845
5,733
11,747
0
133,294
L
Hachiman
Dragon_mengo
Hachiman
5,358
3,337
0
3,667
12,901
4,512
288
2,827
10,074
0
70,203
L
Arachne
FedeMoya
Arachne
7,585
5,224
0
3,991
18,671
7,449
351
3,287
15,222
0
71,608
W
8,915
6,685
0
4,074
11,872
4,929
1,975
2,637
9,231
0
80,998
L
King Arthur
Lördinho
King Arthur
11,962
1,174
0
3,448
19,833
24,110
93
2,378
17,419
0
78,323
W
Charon
RaToDePiA
Charon
10,354
2,874
0
2,624
15,255
14,704
360
5,071
10,136
35,633
0
L
Janus
rmkBR
Janus
8,096
259
0
1,669
13,726
4,937
342
2,280
11,336
95,846
0
W
Chang'e
werpelking
Chang'e
7,068
601
4,335
6,462
10,676
4,786
394
3,800
6,740
66,175
0
W
Ah Muzen Cab
xapxz
Ah Muzen Cab
13,752
7,804
0
4,266
14,799
6,509
1,874
617
14,156
0
98,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,267
Gold Earned
44,916
602
Minions Killed
587
0
Camps Cleared
0
1,944,248
Distance Traveled
1,909,826
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bake Kujira
8,222
433
55
3
0
411,365
2
W
Lancelot
12,460
656
157
8
0
481,916
2
L
Hachiman
8,550
450
121
6
0
337,866
2
L
Arachne
8,519
448
97
5
0
405,241
2
W
Rama
10,844
571
146
8
0
367,986
1
L
King Arthur
10,118
533
136
7
0
383,270
2
W
Charon
9,848
518
43
2
0
391,573
8
L
Janus
9,507
500
178
9
0
372,084
1
W
Chang'e
10,571
556
118
6
0
350,630
2
W
Ah Muzen Cab
10,544
555
138
7
0
352,143
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role