Player Matchup

Neith
Neith
AuTheMystic
Neith
Level 157
God Stats
9W - 2L
1,537 SR
Queue Stats
287W - 255L
1,527 Elo+
Solo
Kuzenbo
Kuzenbo
III CaiN IIl
Kuzenbo
Level 154
God Stats
3W - 1L
1,741 SR
Queue Stats
165W - 169L
1,521 Elo+
Party 1
Xbalanque
Xbalanque
Kaddiee
Xbalanque
Level 129
God Stats
5W - 5L
1,361 SR
Queue Stats
534W - 539L
1,525 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
lll AbeL lll
Ah Muzen Cab
Level 138
God Stats
9W - 4L
1,641 SR
Queue Stats
307W - 301L
1,567 Elo+
Party 1
Terra
Terra
tikie3
Terra
Level 126
God Stats
6W - 6L
1,556 SR
Queue Stats
156W - 161L
1,484 Elo+
Party 1
Team Averages
Level 141
1,567 SR
1,525 Elo+

VS

Team Averages
Level 136
1,589 SR
1,487 Elo+
Ishtar
Ishtar
AstroViperZ2
Ishtar
Level 144
God Stats
13W - 6L
1,730 SR
Queue Stats
408W - 393L
1,514 Elo+
Solo
Horus
Horus
Dermodyl3010
Horus
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 36L
1,306 Elo+
Solo
Awilix
Awilix
ItsGlit
Awilix
Level 145
God Stats
1W - 1L
1,486 SR
Queue Stats
128W - 94L
1,615 Elo+
Solo
Ganesha
Ganesha
SoJaygo
Ganesha
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 164L
1,487 Elo+
Party 2
Baba Yaga
Baba Yaga
ZenLuci
Baba Yaga
Level 103
God Stats
1W - 1L
1,726 SR
Queue Stats
51W - 60L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 5
10,039
837
11,559
9,944
4,713
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
III CaiN IIl
Kuzenbo
17
3 / 2 / 8
10,775
898
6,360
14,384
18,702
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
Kaddiee
Xbalanque
16
3 / 2 / 6
9,893
824
15,460
10,552
5,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
lll AbeL lll
Ah Muzen Cab
15
2 / 3 / 7
9,270
773
12,493
9,724
4,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Terra
tikie3
Terra
16
1 / 3 / 10
10,231
853
4,267
14,814
16,702
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
16
3 / 3 / 7
9,395
783
15,586
11,253
5,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 4 / 7
8,952
746
4,448
15,784
18,026
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
ItsGlit
Awilix
16
4 / 3 / 6
9,663
805
9,047
10,402
5,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ganesha
SoJaygo
Ganesha
13
0 / 1 / 5
8,419
702
4,568
8,677
10,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baba Yaga
ZenLuci
Baba Yaga
15
2 / 3 / 5
8,975
748
9,226
9,601
5,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
41
14
Kills
11
12
Deaths
14
36
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ishtar
3
3
7
2.17
W
5
2
5
3.75
L
2
4
7
1.38
W
Kuzenbo
III CaiN IIl
Kuzenbo
3
2
8
3.5
L
Awilix
ItsGlit
Awilix
4
3
6
2.33
W
Xbalanque
Kaddiee
Xbalanque
3
2
6
3
L
Ganesha
SoJaygo
Ganesha
0
1
5
2.5
L
Baba Yaga
ZenLuci
Baba Yaga
2
3
5
1.5
W
Ah Muzen Cab
lll AbeL lll
Ah Muzen Cab
2
3
7
1.83
W
Terra
tikie3
Terra
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,139
Damage
42,875
59,418
Taken
55,717
49,448
Mitigated
44,835
23,382
Healing
21,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
15,586
8,491
0
242
11,253
5,982
812
2,610
8,643
0
34,855
W
11,559
3,270
778
2,835
9,944
4,713
1,565
3,075
6,869
0
23,977
L
4,448
2,544
8,980
5,955
15,784
18,026
0
2,229
13,555
0
12,257
W
Kuzenbo
III CaiN IIl
Kuzenbo
6,360
2,313
1,230
2,826
14,384
18,702
644
3,135
11,249
22,604
0
L
Awilix
ItsGlit
Awilix
9,047
2,015
0
250
10,402
5,383
555
2,048
8,354
0
17,575
W
Xbalanque
Kaddiee
Xbalanque
15,460
5,903
1,490
1,278
10,552
5,057
730
3,239
7,313
0
39,082
L
Ganesha
SoJaygo
Ganesha
4,568
47
1,694
1,832
8,677
10,060
46
1,675
7,002
11,760
0
L
Baba Yaga
ZenLuci
Baba Yaga
9,226
448
1,015
1,601
9,601
5,384
467
1,830
7,771
29,598
0
W
Ah Muzen Cab
lll AbeL lll
Ah Muzen Cab
12,493
3,999
0
0
9,724
4,274
4,133
2,655
7,069
0
23,151
W
Terra
tikie3
Terra
4,267
242
8,308
4,637
14,814
16,702
772
1,690
13,124
9,012
235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,208
Gold Earned
45,404
142
Minions Killed
187
0
Camps Cleared
0
1,094,562
Distance Traveled
1,129,011
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,395
783
70
6
0
212,540
0
W
Neith
10,039
837
36
3
0
225,102
0
L
Horus
8,952
746
22
2
0
243,819
0
W
Kuzenbo
10,775
898
21
2
0
240,420
0
L
Awilix
9,663
805
32
3
0
241,877
0
W
Xbalanque
9,893
824
60
5
0
212,809
0
L
Ganesha
8,419
702
1
0
0
209,932
0
L
Baba Yaga
8,975
748
62
5
0
220,843
0
W
Ah Muzen Cab
9,270
773
15
1
0
192,794
0
W
Terra
10,231
853
10
1
0
223,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role